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I'm in vale of merdelaine for the first time!


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#1
Naeryna

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Sorry if I'm unintentionally misspell the name, Foreigner here!

 

Do you have any tips and tricks about this area and the one that comes the next? It's really tough! I'm caster, Elani and Construct are with me, alongside with Zhjave and Ammon. Should I change companions? I can go back to earlier save.



#2
metatheurgist

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It's only tough if you keep resting. Just keep moving, use lots of healing kits. You can get a few from the dungeon, just watch out for traps. I can never get Construct fully upgraded so I consider him a liability, usually I have Khelgar (monk) with me. He's freakily effective as a monk.

The one that comes next is the last battle, and is a free for all with all characters. Really depends on how your companions fare.

#3
Arkalezth

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I haven't played the OC in ages so I don't remember much about this, but how can resting make it tougher?

#4
kevL

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wandering monsters are brutal in Merdelain



#5
I_Raps

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First, your choice of companions needs to be revised.  Elanee is great ... absolutely bring her;  but the Construct should not be there.  Khelgar is good, Brother KI is good*.  Casavir is good.  Even Grobnar is pretty good depending on what spells he learned, but the Construct is a liability for a reason that is about to become obvious.

 

Second, and this is critical, everybody needs to be regenerating.  You should have enough Rings of Regeneration/Power to go around.  There is one character who can't use them, though - need I say more?

 

The third consideration is spell selection, especially for Elanee and Zhjaeve (you say your PC is a caster, but that's not very specific).  E & Z's offensive spells are of little use here (except Acid Storm), plus you have unlimited firepower from AJ, so concentrate on buffs, heals, restores, summonses, etc.  There is one critical spell for Elanee to have memorized - without giving away too much, think of your last couple of confrontations with Shadow Reavers and ponder whether you might not be meeting more of them.  Plus, one of Zhjaeve's possible spells is THE best spell in the game at this point - both defensively and offensively - and you should have at least a couple memorized and saved for the right moments.  And of course, you need everybody immune to fear somehow.

 

And as has been said before - don't rely on resting much.  I hope you have some long-lasting buffs you can cast, and be prepared to swallow your pride and plink away with a crossbow for a while.

 

 

 

*  "Brother KI?  Who the hell is Brother KI?" you say?  See metatheurgist's post above.

 

 

[edit]  I said Grobnar could be good - but probably not for you since you're a caster;  you need a meat shield.



#6
Naeryna

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First, your choice of companions needs to be revised.  Elanee is great ... absolutely bring her;  but the Construct should not be there.  Khelgar is good, Brother KI is good*.  Casavir is good.  Even Grobnar is pretty good depending on what spells he learned, but the Construct is a liability for a reason that is about to become obvious.

 

Second, and this is critical, everybody needs to be regenerating.  You should have enough Rings of Regeneration/Power to go around.  There is one character who can't use them, though - need I say more?

 

The third consideration is spell selection, especially for Elanee and Zhjaeve (you say your PC is a caster, but that's not very specific).  E & Z's offensive spells are of little use here, plus you have unlimited firepower from AJ, so concentrate on buffs, heals, restores etc.  There is one critical spell for Elanee to have memorized - without giving away too much, think of your last couple of confrontations with Shadow Reavers and ponder whether you might not be meeting more of them.

 

And as has been said before - don't rely on resting much.  I hope you have some long-lasting buffs you can cast, and be prepared to swallow your pride and plink away with a crossbow for a while.

 

 

 

*  "Brother KI?  Who the hell is Brother KI?" you say?  See metatheurgist's post above.

 

 

[edit]  I said Grobnar could be good - but probably not for you since you're a caster;  you need a meat shield.

 

Thanks you all guys! I'm powerful cleric (with many offensive spells). I didn't know you guys consider Construct a bad companion. I played with him lot of times and he was the one who had most hit points of all my companions after the battle.

 

What spell should Elanee memorize?

 

 

And yes, Grobnar is good. I played with him a little and he is great archer. But maybe I shouldn't take him.



#7
I_Raps

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I threw in an edit that didn't get quoted, so I'll say it again - one of Zhjaeve's possible spells is THE best spell in the game at this point - both defensively and offensively - and you should have at least a couple memorized and saved for the right moments.  And of course, you need everybody immune to fear somehow.  Since you're a cleric, you don't have access to Mind Blank which is unfortunate, but I still wouldn't bring Sand/Qara unless you're an exceptional melee fighter.  Stock up on Protections From Evil/Circles/Remove Fear.  You DO have access to the same awesome spell that I mentioned for Z, though, so your party can effectively double up on that and should cruise.  Since this is a gaming forum, perhaps a little hint - the spell is mighty handy.

 

Grobnar's mostly important not for what he does individually but what his inspirations can do for the whole party.

 

The spell I was alluding to for Elanee is Storm Avatar (read the spell description).  She might need a couple.  She should also have an Elemental Swarm going on.



#8
kevL

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... Storm Avatar ...

+1



#9
Arkalezth

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I don't see the point of all the cryptic talk. If the OP is asking for help, be clear (and yes, I admit it: someone will either have to tell me about that super spell or explain me the hint, because it cannot be the one I'm thinking).

 

PS: I'm not offering any specific advice personally because I don't even remember what enemies you fight there. Either way, a party with two clerics shouldn't have many problems as long as you buff yourself up properly.



#10
kevL

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idk,

Protection from Evil, Living Undeath, Stoneskin

 

as well as the usual Bull's Strength, Cat's Grace as useful per character

 

 

Heal ofc, area Heal?



#11
I_Raps

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A mighty handy spell spoiled for any who need it right here.



#12
Dann-J

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Old Ma Seal has a particular grudge against undead. She's a lot nicer to her friends though.  :)



#13
Naeryna

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You guys were right. Frist companion to die was Construct. I guess I should reload the game and start again.



#14
Naeryna

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Should I take Grobnar? Or Casavir?



#15
kevL

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my take:

 

if companions use AI, buff up Casavir

 

but if you're micromanaging and can hide Grobs behind someone take Grobs



#16
I_Raps

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Less cryptic, eh?

 

Alright, two questions:  Is Khelgar still a fighter?  Do you have the Sturdy Boots of Pim?  If the answer to both these questions is yes, then bring Khelgar.  It's a no-brainer.

 

The toughest challenge ahead is the Shadow Reavers, by far.  And your group will be reduced to buying time for Zhjaeve (preferably) or Ammon Jerro to do the deed, so the more people you have who can stay upright, the better.

 

If Khelgar is a monk, but you have the Boots - Grobnar, little buddy, you are now officially a meat shield.

 

p.s.  AJ should be wearing the Thieve's Hood - but you should already know this.  (But what about Neeshka, you ask?  She should be wearing Anagry's Mind Maze and some +CON boots.  AJ doesn't need the Mind Maze because he has Wizard's Ally in his left hand;  Ceremonial Sword of Neverwinter in his right hand, of course, freeing up his neck slot for +4 AC (and just to really ****** Sir Nevalle off, AJ should be clad in Neverwinter Nine Tunic, doubly so if you're using the mod that shows his armor).



#17
Naeryna

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Uhh, I don't have boots and Khelgar is monk. AJ is only using Neverwinter Nine tunic (and couple of other stuff, but none you mention)



#18
I_Raps

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Then either Brother KI or Casavir is your man.  And be sure to save after the Mummy Lords because you're about to learn the meaning of "frustration."



#19
metatheurgist

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The toughest challenge ahead is the Shadow Reavers, by far.  And your group will be reduced to buying time for Zhjaeve (preferably) or Ammon Jerro to do the deed, so the more people you have who can stay upright, the better.


I usually don't have trouble with this one. With Khelgar as a monk I can just send him towards the Reaver at the top of the stairs and forget him, I can rely on him to keep that guy occupied and stay alive (he's that good as a monk). I keep the other Reavers busy while Z and J both unbind a reaver each. It's all downhill from there.
 

(But what about Neeshka, you ask?  She should be wearing Anagry's Mind Maze and some +CON boots.).

 

But Neeshka's not home anymore...



#20
I_Raps

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I usually don't have trouble with this one. With Khelgar as a monk I can just send him towards the Reaver at the top of the stairs and forget him, I can rely on him to keep that guy occupied and stay alive (he's that good as a monk). I keep the other Reavers busy while Z and J both unbind a reaver each. It's all downhill from there.

 

I'm not sure you're saying what it sounds like you're saying there.  Virtually everyone who's ever posted about this, either asking or answering, has had to control the character - the ONE character - who's casting the Ritual throughout or it will fail to go off (probably just because the game engine was never set up to handle spells that take more than one round to cast).

 

Also, when the Ritual completes you only have that round and one more to kill the Reaver or it wears off and you have to start over.  If you're saying that you actually have A & Z simultaneously naming two Reavers and it works, and you can then kill both in a round or two splitting your attacks, then you're well ahead of the curve and my scaly scalp is off to you... but our new player/poster shouldn't count on being able to do that.

 

 

But Neeshka's not home anymore...

 

 

True, but the point is that she didn't run off with your Thieves Hood or Sturdy Boots.



#21
metatheurgist

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Also, when the Ritual completes you only have that round and one more to kill the Reaver or it wears off and you have to start over.  If you're saying that you actually have A & Z simultaneously naming two Reavers and it works, and you can then kill both in a round or two splitting your attacks, then you're well ahead of the curve and my scaly scalp is off to you... but our new player/poster shouldn't count on being able to do that.


I find that's half true. My experience is there's 2 parts to the ritual, one when they're activating the scroll, then second part when they seem to be actually doing the ritual. I've found that I can switch once they start the second part. Never noticed it wearing off, maybe because they're usually near death by the time the ritual completes and they die anyway?



#22
Naeryna

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True, but the point is that she didn't run off with your Thieves Hood or Sturdy Boots.

Actually, Neeshka may have Thieves Hood, can't remember. Is it possible to complete the game without these items?



#23
Arkalezth

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Yes. Either way, if poison or knockdown are a problem in that fight (the thieves' hood gives immunity to those), spells can help: Foundation of Stone (druid spell, cast Freedom of Movement before to avoid the speed penalty), Death Ward (won't protect against poison but it will against attribute decreases), Stone Body, etc.



#24
Naeryna

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I reached Inner Sanctum!



#25
kevL

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May i speak for the silent admirers, and say

WOOHOO!