I never played this because I thought it would be too hard. I like doing the proving and dueling Loghain myself. Has anyone played this model? Can you share your build? Which is easier rogue or warrior archer?
Has anyone played the rogue archer?
#1
Posté 11 mars 2014 - 10:26
#2
Posté 11 mars 2014 - 11:14
I thought warrior archer was easier, but that really isn't saying much. Archer is an odd duck, pretty tough to play well in Origins and easy mode in Awakening. It's hard to overstate how easy it is to be an archer in Awakening. And it really doesn't matter if you are a warrior or a rogue.
- Cobra's_back aime ceci
#3
Posté 11 mars 2014 - 11:46
I think many people think it boring 'cause you just point and shoot but that's what I like about it.
- Cobra's_back aime ceci
#4
Posté 12 mars 2014 - 12:33
Warrior and rogues are technically the same when it comes to a DEX heavy build. The practical differences come from the specializations and the class specific talents, which would determine how you behave in combat. A rogue has stealth, a warrior has warcry, a rogue has tainted blade, a warrior has blood thirst - you get the picture; at the end of the day, they both end up doing similar damage.
It's the talent Lethality that makes rogue archers that focus on CUNN stand out. They get better boni from Bard Songs and the Tainted Blade, plus higher armor penetration. These archers are superior to DEX archers in terms of raw damage potential. The catch is attack rating which will be relatively low, although Song of Courage and Dueling will make up for it mostly. Having another Bard in the party and using a mage to cast Heroic Offense will practically eliminate the problem.
So, it is not really difficult, but if you want to leave any offensive impact on the battlefield, things are a bit tricky. As regards to awakening, it's like mouse said - archers ended up being overpowered, probably in an attempt on the Devs' part to make up for the weakness in Origins. Just need to pump DEX and use Accuracy; even if you roll a CUNN archer in Origins, you'd rather respec to DEX in awakening.
You can consult the wikia entry on archery for detailed info.
- Cobra's_back aime ceci
#5
Posté 12 mars 2014 - 05:40
It's actually Precise Striking that's +10 early in the game, and Perfect Striking that's +100 attack.
I was actually a bit disappointed that Dalish elves don't start with Pinning Shot like it says on both the wikia and the strategy guide. You expect that from the SG, but you think the wikia should be right more often than not. The Warden entry really has all sorts of errors in it.
- Cobra's_back aime ceci
#6
Posté 12 mars 2014 - 06:25
The funny thing is that Dalish rogues get nothing at all that would make them good archers. No suitable skills, no suitable attribute points, no suitable feats. And that with a culture that oozes archery. If I wanted to play a rogue that's actually good with a bow then I'd start at Castle Cousland or in Orzammar. Dalish rogue archers trail everyone else by three to four levels, mostly because of the Combat Training requirements for weapon feats. The difference is felt most strongly during the Ostagar phase, if you solo the Wilds and the Tower of Ishal.
The kit is sort of nice, though, early on.
- Cobra's_back aime ceci
#7
Posté 12 mars 2014 - 07:25
I was actually a bit disappointed that Dalish elves don't start with Pinning Shot like it says on both the wikia and the strategy guide. You expect that from the SG, but you think the wikia should be right more often than not. The Warden entry really has all sorts of errors in it.
Yes, there are and it can be disappointing. The revenant entry probably still says they are immune to backstabs and the Spider Queen is still spitting at the lowest HP teammate. I have edited a couple of things myself, although minor. If I may, I'd request you do it too. Afterall, it's us common folks who keep the wikia ticking.
- Cobra's_back aime ceci
#8
Posté 12 mars 2014 - 07:27
You have a bit more leeway with a rogue archer then with a warrior archer . Rogues will get 12+1+1+1 skills if you go to level 25. 12 from level ups,1 at CC, 1 from Eamon, and I forget the last one. You can use the one at CC, but I can't imagine not using that first point for the first rank of persuasion.
Warrior archers-you get 8 points because you go 1/3, if you don't have the Formari tome. I'd say a Dalish warrior archer would trail by 6 levels, unless you did use the tome to give your Dalish a little help early on.
Either way, Dalish will start with a Combat Training disadvantage similar to mages.
As to the kit, I've had playthroughs where I didn't change out the Dalish Armor set until I got the Felon's Coat. +3 Dex, +12 defense-very strong for a rogue character.
- Cobra's_back aime ceci
#9
Posté 12 mars 2014 - 09:17
Yep, and it can be upgraded by selling and buying back. Good kit, as well as the Rapid Aim bows.
If they had given a useful skill like Trap Making (assuming they wanted to keep the Combat Training disadvantage) and a useful feat then Dalish would have been absolutely awesome for a rogue archer. It still is if you want high defence early because you are up to who knows what. But it is a mixed experience at low levels because you have to switch to dual-wield backstabbing whenever things get tight.
Story-wise it is probably the best anyway, although a care-free Cousland pup with a talent for archery would be plausible enough. Can't see a dwarf or city elf do it, though. Would be odd.
- Cobra's_back aime ceci
#10
Posté 14 mars 2014 - 01:05
I played a rogue Dalish archer. I think I did a STR/DEX build, because I'm lousy with builds. I had fun with her, but not because of the archery. (Found out I like DPSing, apparently.) It was a little underwhelming - and yeah, dueling Loghain was a long and annoying procedure. Still did it, but it wasn't the smackdown a two-dagger rogue can put on him.
Can't see a dwarf or city elf do it, though. Would be odd.
The whole Alienage does come out with bows in the endgame. No idea where they got them from, or where they trained,
but...
- mousestalker, Cobra's_back, Blazomancer et 2 autres aiment ceci
#11
Posté 14 mars 2014 - 07:54
LOL, completely forgot that. I always send them away to safety, to protect Shianni. Still trying to find a way to marry her, though. The game just won't let me.
- Cobra's_back aime ceci
#12
Posté 14 mars 2014 - 10:02
Oh, there's some very sweet dialogue after the fight if you let them stay, especially if you're a City Elf. At least find it on YouTube if your RP/views on kill-stealing prohibit making the decision in-game.
- mousestalker, Cobra's_back et DarthGizka aiment ceci
#13
Posté 24 mars 2014 - 02:58
aside from making OP mages, the best character you can create for a full game experience is the rogue (i choose archer). this is because as a rogue you start out with the ability to lockpick. so for the first 5 levels before you aquire lilliana, you won't miss out on any locked chests. i'd also consider learning to detect traps asap because that's more exp as well.
i also choose human noble as origin for best game experience, because you get to see the bad guy in your origin story and have a personal vendetta against him for killing your father.
another reason to be an archer rogue is to balance out your party so everyone gets good loot. the game has some really good loot, but not enough to outfit a whole party if you have multiple people in your party wanting to wear the same gear. so you wear the dex gear and best bow, morrigan/anders wears all the really OP mage gear, and your tank wears to heavy armor and sword and board. the 4th person isn't going to have the best gear, but its best to probably go with another mage because they're so OP with crushing prison, force field, heal, and so much crowd control.
having the rogue be your main character doesn't mean you have to play as him though. he may be boring. you can just set up tactics for him, and play as morrigan instead... and anders in the awakening.
but still, you can easily defeat loghain, even on nightmare.
- Cobra's_back aime ceci
#14
Posté 24 mars 2014 - 04:13
I've currently got a Dalish Rogue Archer playthrough going. I gave the first spec as Ranger, because that seems to be something that goes well with Dalish.As for build, so far I'm going with a split Dex/Cun build and looking to have enough strength to equip light armor.
- Cobra's_back aime ceci
#15
Guest_StreetMagic_*
Posté 24 mars 2014 - 04:27
Guest_StreetMagic_*
I had a Dalish archer. It's fine. Very easy to equip and play (especially with Sorrows of Arlathan around). One thing I relied on the most, and had an edge over a melee rogue is Scattershot.
- Cobra's_back aime ceci
#16
Posté 24 mars 2014 - 04:53
As much as I love DA:O's warrior for being able to both tank and dual-wield, part of me regretted going this route when doing the human noble background, because of the chests lying around that needed lockpicking. I really hate the armor options for the rogues in this game, so I typically would up the strength so I can equip something that isn't leather.
- Cobra's_back aime ceci
#17
Guest_StreetMagic_*
Posté 24 mars 2014 - 05:05
Guest_StreetMagic_*
As much as I love DA:O's warrior for being able to both tank and dual-wield, part of me regretted going this route when doing the human noble background, because of the chests lying around that needed lockpicking. I really hate the armor options for the rogues in this game, so I typically would up the strength so I can equip something that isn't leather.
Yeah, Warriors get a lot of variety in armor. I wish I had something like Mac Tir's armor or Champion armor from DA2. Love that furlined look. It fits this concept art for Fereldens. link
Personally, I like the Human rogue more despite the lack of options. The team already has a lot of warriors, and rogue fits my robin hood concept better.
- Cobra's_back aime ceci
#18
Posté 24 mars 2014 - 05:43
As much as I love DA:O's warrior for being able to both tank and dual-wield, part of me regretted going this route when doing the human noble background, because of the chests lying around that needed lockpicking. I really hate the armor options for the rogues in this game, so I typically would up the strength so I can equip something that isn't leather.
I don't think you get any noteworthy loot out of locked chests until the Tower of ishal. I think early on it is herbs and low value gems.
#19
Posté 24 mars 2014 - 05:59
It isn't so much about XP and loot, it is about those bloody chests and traps mocking you with impunity during the origin, at Ostagar and at Eamon's estate in Denerim.
- Shadow Fox et Cobra's_back aiment ceci
#20
Posté 24 mars 2014 - 06:23
It isn't so much about XP and loot, it is about those bloody chests and traps mocking you with impunity during the origin, at Ostagar and at Eamon's estate in Denerim.
There's a chest bash mod for the PC over at Dragon Age Nexus. Just install and never leave a chest unopened ever again.
- Cobra's_back et DarthGizka aiment ceci
#21
Posté 24 mars 2014 - 06:30
I played a rogue Dalish archer. I think I did a STR/DEX build, because I'm lousy with builds. I had fun with her, but not because of the archery. (Found out I like DPSing, apparently.) It was a little underwhelming - and yeah, dueling Loghain was a long and annoying procedure. Still did it, but it wasn't the smackdown a two-dagger rogue can put on him.
The whole Alienage does come out with bows in the endgame. No idea where they got them from, or where they trained,
but...
The Alienage probably smuggled the bows in. We know there's some operations of that sort going on, or at least that there were recently enough that the Tevinters were able to set up shop in what used to be a smuggling den. Where they trained is a question I can't answer.
I played a CE and a DE rogue archer. The CE was just because I hadn't played a rogue archer, (well, okay I had with my Aeducan, but I split focus with him as a Dual-Wielder as well) and the DE was because I was trying to create a personification of the Dalish heroic ideal. (Which I figured would be an archer rogue.)
I've actually started the CE in Awakening. Can't wait to get Rain of Arrows.
- Cobra's_back aime ceci
#22
Guest_StreetMagic_*
Posté 24 mars 2014 - 06:38
Guest_StreetMagic_*
The Alienage probably smuggled the bows in. We know there's some operations of that sort going on, or at least that there were recently enough that the Tevinters were able to set up shop in what used to be a smuggling den. Where they trained is a question I can't answer.
I played a CE and a DE rogue archer. The CE was just because I hadn't played a rogue archer, (well, okay I had with my Aeducan, but I split focus with him as a Dual-Wielder as well) and the DE was because I was trying to create a personification of the Dalish heroic ideal. (Which I figured would be an archer rogue.)
I've actually started the CE in Awakening. Can't wait to get Rain of Arrows.
Offtopic, but personally, I think the Arcane Warrior is the Dalish ideal. They're all about uncovering lost lore and power.. and that's a big one. Sadly, it's Circle mage only.
- Cobra's_back aime ceci
#23
Posté 24 mars 2014 - 06:46
Offtopic, but personally, I think the Arcane Warrior is the Dalish ideal. They're all about uncovering lost lore and power.. and that's a big one. Sadly, it's Circle mage only.
Okay, point taken. But without mods, I'd say an Assassin/Ranger archer with high survival is about as close as you're going to get. (Though I'm not sure whether her third spec should be Shadow to continue the huntress theme, or Bard to reflect that whole oral history and lore thing.)
- Cobra's_back et DarthGizka aiment ceci
#24
Guest_StreetMagic_*
Posté 24 mars 2014 - 06:50
Guest_StreetMagic_*
Okay, point taken. But without mods, I'd say an Assassin/Ranger archer with high survival is about as close as you're going to get. (Though I'm not sure whether her third spec should be Shadow to continue the huntress theme, or Bard to reflect that whole oral history and lore thing.)
True enough. I'd just go Shadow. DAA has so many skills that it doesn't matter imo. Thematically, it kind of gives an elvish spin on DA2 archers (Assasin/Shadow is good there too).





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