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Timing of Saves


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24 réponses à ce sujet

#1
n2nw

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One of the things I'd really like to see changed is being able to save before important talks or scenes instead of being thrown right into them after a battle and/or long cutscene.  It is SO frustrating to go through this long, hard fight (or several long cutscenes) and then go *immediately* to a cut or cinematic scene where I have to make decisions.  It is even more frustrating when you add the dialogue wheel.  I inevitably end up saying or doing something that I didn't want to say or do...but there's no easy way to undo it - I have to go through the whole long, hard process again.

 

For example, the Landsmeet.  After getting through that entire scene and then the difficult battle, I go right into a major decision with Alistair.  One wrong step (which, of course, I made) and I have to go back through the WHOLE thing again.  And sometimes there are just dialogue options where I'm itching to see what happens (or maybe I missed something), but I just don't have the time or will to go back through it all again just for a little curiousity.  Yeah, I know, replayability.  But unless the game is terrible, I'm going to replay the game anyway and make different choices.  But sometimes there are lines that are too irresistible and my curiousity gets the better of me.

 

IMHO, It would be really, really nice to be able to make a save (or even to just get an autosave) right after long Scene/battle #1 and right before important Scene #2.  Then we don't have to go through another 15 minutes of where we've already been just because of a little curiousity or a misplaced foot.

 

Pretty please?  I'll throw in a basket of kittens!


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#2
Darth Krytie

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I totally agree.  Especially when your autosave, which usually saves after big battles, will trigger again after the big cutscene, rendering it unusable.



#3
Sylvius the Mad

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I'd like to see an autosave before every conversation, and I'd like to see multiple autosave slots, so we can always reload from any of the last 4 autosaves.

 

Since I always have an active game of Alpha Centauri going, I'm reminded of how those autosaves work.  You can always reload to 1, 2, 3, 4, 5, 10, 20, or 30 turns ago.  That was a spectacular feature.



#4
Knight of Dane

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They could take a page out of Skyrim's book in this case.

 

It would be nice with autosaves here:

 

1) When you enter a new area

2) When you open the pause menu

3) Before each conversation, except the ones the player triggers through direct input.

4) A optional one that the player can time themselves.



#5
Innsmouth Dweller

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People are actually using autosaves? :o



#6
Knight of Dane

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Obviously



#7
Fast Jimmy

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I'd like to see an autosave before every conversation, and I'd like to see multiple autosave slots, so we can always reload from any of the last 4 autosaves.
 
Since I always have an active game of Alpha Centauri going, I'm reminded of how those autosaves work.  You can always reload to 1, 2, 3, 4, 5, 10, 20, or 30 turns ago.  That was a spectacular feature.


ShadowRun Returns does this really well. There is one AutoSave slot, but you can choose a "Rewind" option that goes back through the last fifteen to twenty Autosaves for that character. It is really helpful when backtracking.

#8
n2nw

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I totally agree.  Especially when your autosave, which usually saves after big battles, will trigger again after the big cutscene, rendering it unusable.

Yes, that's the problem with an autosave.  I wouldn't mind if it didn't overwrite them.  Otherwise, just let me save on my own.

 

I'd like to see an autosave before every conversation, and I'd like to see multiple autosave slots, so we can always reload from any of the last 4 autosaves.

 

Since I always have an active game of Alpha Centauri going, I'm reminded of how those autosaves work.  You can always reload to 1, 2, 3, 4, 5, 10, 20, or 30 turns ago.  That was a spectacular feature.

Sylvius!!  I'd hug you, but I know you'd explode.  I can't help it, though.  I was so sad when I first came to this site and saw all my old friends as empty pictures, but a few minutes ago I found out that apparently people can comment on your profile remarks and saw that some of my friends had visited me.  I'm fairly bouncing right now, but I'll still resist the urge to bounce you like Tigger.  No promises if you come back, though.

 

As for your post, I think multiple autosaves would be great, but all the DA games overwrite them.

 


It would be nice with autosaves here:


4) A optional one that the player can time themselves.

Wouldn't that just be a quick save?



#9
Lucien Grey

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See, I can see what the OP is saying but for me personally, getting thrown into an important conversation after a fight without having a "save chance" means I have to play more fluidly, place myself in the shoes of my Warden/Hawke/Inquisitor. I can see why some people would like it, the happy medium would be an auto save right before just incase you "mess it up"

#10
Knight of Dane

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Wouldn't that just be a quick save?

 

 

People can forget to quick save.

 

 

Skyrim has a Auto Save slot for entering the management menu which is timed, it's helped me a few times.

 

Besides, consoles don't have quick save.



#11
Fast Jimmy

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People can forget to quick save.
 
Skyrim has a Auto Save slot for entering the management menu which is timed, it's helped me a few times.
 
Besides, consoles don't have quick save.


Hmmmmm. Not sure how I got quoted there. I didn't say what you thought that I had said to you once.

#12
mopotter

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auto saves are good, but I do want to save whenever I want.  I sometimes play before going to work and there is nothing like not being able to save when I want to and having to do work over again.


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#13
Knight of Dane

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auto saves are good, but I do want to save whenever I want.  I sometimes play before going to work and there is nothing like not being able to save when I want to and having to do work over again.

One does not have to exclude the other. They haven't in other Dragon Age games, why bring this non-issue up?



#14
Mistic

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I'd really like to have the option to interrupt the conversation and go back to step 1 and restart. And save then again, if possible. I know that Bioware allows that in SWTOR.


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#15
Guest_Lady Glint_*

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I really like Skyrim's way of doing auto saves. Something similar would be great for Inquisition.
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#16
mopotter

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One does not have to exclude the other. They haven't in other Dragon Age games, why bring this non-issue up?

Being able to save anytime should mean you could save before conversations.  If they didn't have the auto save fixed to do it.  



#17
mopotter

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Do like the way Skyrim does it's saves and The Old Republic interrupt so it will start over is helpful, though a couple of times I've waited too long to interrupt but that was my judgement error.



#18
caradoc2000

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Besides, consoles don't have quick save.

At least ME3's console version has a quicksave.

#19
Knight of Dane

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At least ME3's console version has a quicksave.

Mass Effect 3 is actually the first Bioware game I've only played on PC, cheers.



#20
n2nw

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People can forget to quick save.

 

 

Skyrim has a Auto Save slot for entering the management menu which is timed, it's helped me a few times.

 

Besides, consoles don't have quick save.

 

I NEVER forget to quicksave.  It's like breathing to me. :P  But now I understand.  Thank you for clarifying.  I actually didn't know that about Skyrim, either.  I'll have to check that out next time I'm playing.  Thanks for the tip!

 

I'd really like to have the option to interrupt the conversation and go back to step 1 and restart. And save then again, if possible. I know that Bioware allows that in SWTOR.

Or interrupt a cut scene.  I really hate having to sit through the scenes or having to hit <enter><enter><enter> (or <esc><esc><esc>) to get through all of the conversation.  They're both annoying - even more so when you're thinking....."CRAP!  I can't believe I just said the wrong thing and have to go through all that AGAIN!"

 

See, I can see what the OP is saying but for me personally, getting thrown into an important conversation after a fight without having a "save chance" means I have to play more fluidly, place myself in the shoes of my Warden/Hawke/Inquisitor.

I get that, but I hate being caught off guard IRL, so I really don't want it in my games.  Be nice to have an Autosave or Quicksave option for RL.  My biggest problem with this, though, is that (thanks in part to the dialogue wheel) I actually *can't* put myself in the PC's place.  I may choose what I think is what I want to say, but then it comes out wrong.  Or I accidentally hit the wrong answer, or I missed something that was said, etc.  That's when a well-placed quick or autosave would be really nice.



#21
Lucien Grey

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I get that, but I hate being caught off guard IRL, so I really don't want it in my games. Be nice to have an Autosave or Quicksave option for RL. My biggest problem with this, though, is that (thanks in part to the dialogue wheel) I actually *can't* put myself in the PC's place. I may choose what I think is what I want to say, but then it comes out wrong. Or I accidentally hit the wrong answer, or I missed something that was said, etc. That's when a well-placed quick or autosave would be really nice.


I hadn't thought of it like that, but you make a good point.

#22
MDCT506

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ShadowRun Returns does this really well. There is one AutoSave slot, but you can choose a "Rewind" option that goes back through the last fifteen to twenty Autosaves for that character. It is really helpful when backtracking.

That function has saved my bacon several times.  It's a nicely thought out feature. 

 

The problem with autosaves and quicksaves occurring with any kind of frequency is that the overwriting erases one's history (at least in Bioware's games).  Unless the player makes separate, manual saves, then a monumental screw up two hours ago often becomes unrecoverable without a double handful of frustration. 

 

IMO, the best solution is to allow an autosave with a variable timer.  I find in games that have this that I can set the autosave to kick in every hour or so, manual save before events I think are important, and quicksave during the short term, giving broad save coverage

 

As for cutscenes and conversations, I very much like SWtoR's method of handling it.  Basically every cutscene or conversation can be aborted at any time, right back to the beginning as long as you haven't finished the cutscene or conversation.  Just walk up to the relevant object or NPC at your leisure, click on 'em and start over. 



#23
Fast Jimmy

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I haven't played SWTOR, but the "start over" option seems like a good tool, but one which could be easily misused to just simply escape outcomes you don't like.

I could understand using it if the paraphrase would up leading to a line you hadn't anticipated, but I could also see it being used for people who wind up getting a negative consequence to their choice and having an easy out to go back and choose the option that is less thorny.

I know it shouldn't matter how others play their games, but when the options exist in the game like this, it gives me creepy crawlers in my gut. I know, it's weird, but I feel my brain is just hard wired to object to easily gaming or manipulating a system.

#24
Sylvius the Mad

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My biggest problem with this, though, is that (thanks in part to the dialogue wheel) I actually *can't* put myself in the PC's place.  I may choose what I think is what I want to say, but then it comes out wrong.  Or I accidentally hit the wrong answer, or I missed something that was said, etc.

That last one is why there should be a conversation log - one that we can access while in conversations, in case we missed something or think we might have misunderstood.



#25
n2nw

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The problem with autosaves and quicksaves occurring with any kind of frequency is that the overwriting erases one's history (at least in Bioware's games).  Unless the player makes separate, manual saves, then a monumental screw up two hours ago often becomes unrecoverable without a double handful of frustration. 

Agreed.

 

IMO, the best solution is to allow an autosave with a variable timer.  I find in games that have this that I can set the autosave to kick in every hour or so, manual save before events I think are important, and quicksave during the short term, giving broad save coverage

 

I like better the idea of multiple autosaves (or a quicksave where I want it) as a timed save still leaves you open to not getting an autosave where you need it.  And I can cover a lot of ground in an hour.

 

As for cutscenes and conversations, I very much like SWtoR's method of handling it.  Basically every cutscene or conversation can be aborted at any time, right back to the beginning as long as you haven't finished the cutscene or conversation.  Just walk up to the relevant object or NPC at your leisure, click on 'em and start over. 

I keep seeing the SWTOR thing.  It sounds lovely, but I wouldn't know.  I live in the boondocks and get internet that barely lets me play around on this forum.  Online gaming is not yet a reality for me.  :(

 

 

I haven't played SWTOR, but the "start over" option seems like a good tool, but one which could be easily misused to just simply escape outcomes you don't like.

I could understand using it if the paraphrase would up leading to a line you hadn't anticipated, but I could also see it being used for people who wind up getting a negative consequence to their choice and having an easy out to go back and choose the option that is less thorny.

I know it shouldn't matter how others play their games, but when the options exist in the game like this, it gives me creepy crawlers in my gut. I know, it's weird, but I feel my brain is just hard wired to object to easily gaming or manipulating a system.

I had to laugh (not being mean, just honestly find it amusing).  I've never gotten why people care how someone they don't know or have never met will play their game (which the protestor will never see).  I understand when it's about something that affects everyone who plays the game - such as arguing over which combat tactics or romance options or whatever people want to see added/subtracted from the base game.  But getting all worried and bothered about something that doesn't in anyway relate to you or your game simply because you know it's a possibility for someone else?  I just don't get it.  I remember when I first started on game forums and people were *seriously* bashing those who used cheat codes.  Now, with the "Baby" settings in DA and ME, I never need to cheat (thank you, Devs).  But in NWN and BG - I LOVE to use the cheat codes (and I don't need them in Skyrim, but I use them anyway).  People on those forums were LIVID that someone would use a cheat code....in a game they would never see, played by someone they would never meet.  It should probably make me angry, but it mystifies me so much that I just giggle and shake my head at it.  To each his own.

 

Now I'll give you some creepy-crawlies.  I would SO be one of those people that abused the system to get my way.  Sorry!  In all honesty, my character stays true to herself, but there are times when I just don't want to give up the relationship points over something stupid that I really don't care about.  If it makes you feel better, I won't retract anything that is true and matters to my PC.  Feel better?  ;)

 

That last one is why there should be a conversation log - one that we can access while in conversations, in case we missed something or think we might have misunderstood.

I agree.  Nothing like making a decision based on "eeny-meeny-miney-moe".  However, depending on what I missed and who said it, I will probably go back to hear them say it (and how it was said) anyway.