Unique, Non-Humanoid Character Kits
I would love to see a playable Rachni as a mp character. A kit that doesn't use weapons like the humanoid classes, and most importantly, isn't restricted by having to have the same animation skeleton that the ME 3 kits had. BioWare has proven that ME MP works, so I would like to see them expand on the alien roster, by have actual non-humanoid aliens. Don't get me wrong, I enjoyed, playing as my Geth engineer, and my Asari Justicar, but I really would like to play a game as something that is not just a re-skin of the human model.
An insectoid Rachni, the jelly fish-like Hanar, the quadruped Elcor; BioWare please don't be afraid to have non-standard kits as a part of your MP. I realize that animating non-humanoid movement is time consuming, but you will have players get a whole lot more enjoyment out of a kit that is totally different then the human norm.


Crawling over barricades, biting and clawing enemies, spitting acid at distance foes > Running around as a Geth-skined human with one or two new powers.
More Customization, Both in the form of fashion and function.
I would like to have the option to customize not only the color of my character's armor, but also their powers, their facial features; yes this means having the option of no helmets; their armor pieces; complete with varying stats and benefits/drawbacks.
If the SP of the new ME is going to have aliens as a PC, then I would expect to be able to customize my Turian's face, decide whether or not to give him battle scars, or the 'tribal face paint' or to have him wear a visor; thus improving my critical headshot damage. Allow us players to really put ourselves into our characters.

I would also like to be able to mix and match my various armor pieces. Going with a heavy chest plate for more overall health at the expense of inventory space, along with lightweight leg armor for increased movement speed. Things such as this will allow players to play MP in a manner more customized to their respective play styles. With such a mechanic in place, you could; if you wanted to; play as a biotic specced and armored to be more of a supportive tank, then a glass cannon.

Larger Maps, as well as an expansion to environmental hazards.
I would like to see maps at least three times the size of Firebase: Condor, maps that help bring back the massiveness of ME 1 maps; obviously more varied and detailed; but maps that don't feel that they are purposely designed to be gladiatorial arenas. I know it sounds counter intuitive to the MP horde mode formula, but I would prefer a more natural feel to the levels' boundaries.

Regarding the environmental hazards, I think it would be awesome if they were more defining of the level, as well as something that players could plan around. Fore example a level taking place on a space station with several sections being in areas that are exposed to the vacuum of space and/or outside the space station entirely. It would be really immersive if players had to make sure they came to battle as a character that could travel in space freely (Geth) or they would have to make alterations to their characters and make sure they could survive in such environments (putting helmets on, etc.).
It would be even better if such hazards offered a risk vs reward mechanic outside the killing of the enemies on screen. Maybe the outer space sections on the station provide players with quick access to the systems com systems; allowing hacking objectives to proceed faster, provided on member of the party goes out into the cold void.

Those are my biggest wishes for the next ME's MP. I have more, and I may add to my list.





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