Wouldn't it be interesting to re-create the NWN2 engine in Unity? Maybe add turn based combat, square/hex grid movement, true FoW, better controls, but with the same API and scripts, &c. Just speculating about the possibilities... ![]()
Unity
#1
Posté 12 mars 2014 - 07:53
#2
Posté 12 mars 2014 - 08:24
Speaking of Unity, there are some free assets that might be worthwhile trying to import. Example: medieval buildings. They are in FBX format, and there's a Blender plugin for that.

#3
Posté 12 mars 2014 - 09:51
Wouldn't it be interesting to re-create the NWN2 engine in Unity?
i don't think that the community is big enough or has the needed skills to give a whole game birth from scratch. the community module never saw the light of day, and there already was a similar attempt years ago. back in those days the engine was ogre and the idea never formed. besides, i would rather see those countless hours spend creating a similar experience to temple of the elemental evil.
#4
Posté 12 mars 2014 - 10:33
i don't think that the community is big enough or has the needed skills to give a whole game birth from scratch. the community module never saw the light of day, and there already was a similar attempt years ago. back in those days the engine was ogre and the idea never formed. besides, i would rather see those countless hours spend creating a similar experience to temple of the elemental evil.
Good point. I was mostly thinking it would be nice to be able to port over the modules and campaigns to a new engine.
#6
Posté 13 mars 2014 - 04:00
Oh yeah, I remember that. Hmm, it's interesting to think about, and a ToEE-like front-end engine would be pretty cool. Perhaps even like the Wastelands 2 engine? We'd need a small army of developers to have a shot though.
#7
Posté 13 mars 2014 - 06:26
I would certainly like a ToEE engine with an easily moddable architecture and toolset. And interface.
#8
Posté 13 mars 2014 - 05:35
I would certainly like a ToEE engine with an easily moddable architecture and toolset. And interface.
NOW we're talking ![]()
#9
Posté 19 mars 2014 - 03:38
a TOEE like engine and toolset would be possible with the right team in place. Creating the maps would be the biggest challenge (was the biggest hurdle for IE mods). I am about 75% completed with my Iceblink port to Android so I/we can port our NWN2 modules to Android and sell on the Google Play store for $0.99 each
. I'll release Lanterna as a freebie to see if their is any interest in story focused, turn-based, party-based, party chat type systems.





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