C-Sec agent that has to go "off-station" to pursue a lead on official Citadel business and gets caught up in some crazy conspiracy ish. Yeah, I'd dig that.
I can dig it.
C-Sec agent that has to go "off-station" to pursue a lead on official Citadel business and gets caught up in some crazy conspiracy ish. Yeah, I'd dig that.
The ME universe is clearly a big place which can tell a lot of stories from a lot of different perspectives. There is no need to keep the series focus on one character it'll just make the series stale. New protagonist and new characters keep the franchise fresh and interesting and such characters should be judge based on their own merits rather than be compared to Shepard and co.The main character for ME4 should be human, and he/she is commander Shepard. For me the series revolved around Shepard, and nothing else will do really.
I want to play as an escaped ardat-yakshi or a deserter from the commandos.
Or maybe even a drell who murdered his hanar master for "reasons".
I think a explorer or c-sec would be nice after playing three games as a soldier. Also giving players the option to pick a different race Human,Turian,Drell could add some more replay value.
I think a explorer or c-sec would be nice after playing three games as a soldier. Also giving players the option to pick a different race Human,Turian,Drell could add some more replay value.
I think being in the military is just lazy writing, to be honest. It gives missions, it gives objectives, and most of all.... Every single game out there has people in the military. BF, CoD, Tom Clancy series, TF2, Counter Strike, Dishonored, Dragon Age : Origins (because, let's face it, being in the wardens is like being in the army), DAI, Wolfenstein, XCom, etc.
I mean, if you wanna put this hero in the army, go ahead. I'll try (and prolly succeed) to look past it. But it's jut like another cop show on TV. You've gotta cop... And lemme guess? He's in NYC. Nonono, and wait... He's gotta bad attitude. Really? /facepalm
Although I'm totally cool with an Alliance protagonist...I'd love to see Bioware go with a protagonist who comes from a pirate background.
The plot could be smaller scale than the Reaper War and more personal, with your character & crew screwed over by some Aria-like ganglord or maybe one of those unscrupulous corporations operating in the Terminus. Maybe the big bad is involved in something that affects the galaxy at large like a ganglord smuggling illegal (and dangerous) Reaper tech in the post war, or a corporation experimenting with indoctrination...but you decide whether or not the protagonist is selfish and motivated solely by their own personal grudge, or someone who cares about the bigger picture. Track whether or not the protagonist is more selfish or concerned about the bigger picture, as well as whether the character is ruthless or more chivalrous in pursuit of either of those two goals. Have that result in four different endings depending on whether your pirate ended up as the scourge of the Terminus (selfish/ruthless), the Isabela of Mass Effect (selfish but lovable rogue), a pirate who cares about the galaxy at large but who is merciless in pursuit of his/her goals (big picture/ruthless), or John Marston in space...the pirate seeking redemption. (big picture/chivalrous).
I think the ship and cast of side characters would be an interesting contrast with the Normandy and it's crew as well. Instead of commanding a state of the art warship, you'd be in command of a hijacked commercial ship converted into a pirate vessel. Besides being a lot less high tech compared to the Normandy, maybe it's also a little more beat up, lived in, and patched together with duct tape & bubble gum. Think some of the older Migrant Fleet vessels...or Han Solo & Chewie having stuff break on them in the Millenium Falcon at the worst possible moment, and having to make hasty repairs. Also instead of commanding a crew of highly trained and motivated human military professionals, you command an undisciplined and sometimes surly crew of human and alien cutthroats, scoundrels, rogues, outcasts, and misfits..whose loyalty to you isn't automatic. Fail to motivate that crew or keep the credits flowing...and maybe they start thinking they need a new Captain.
Of course if the protagonist was a pirate you'd also have to have some things common to the genre. Eyepatch option in character creator, walking the plank (someone gets tossed out an airlock), marooning on a Desert Island (ditched on a hostile Uncharted World), and finding buried treasure. (a vault with Prothean tech?) ![]()
I said this in another thread but it is suited for here.
I would love to see human raised aliens for playable races.
Instead of us learn about the races from the PC, we could learn about them as the PC learns about them.
Also being one of the first non-human being in the alliance, would be a great way to have playable races but keep the alliance in the story.
I want to be a mercenary,bro. Like my main man Zaeed!

So badass........
This idea I could get behind, but it feels like a one time spin-off game.
Maybe it's in their best interest to stick with standalone spin-offs set in the established universe. More variety in gameplay experiences, more freedom with branching narratives. No worry to continue the lives or stories of characters who fans may end up caring about more than others. Lack of hindsight creates authenticity.
This idea I could get behind, but it feels like a one time spin-off game.
A story isolated to a single game might actually work to its advantage. For one, you can have a more meaningful effect on characters or factions in the story and never have to deal with the effects this may have in future installments. You don't have to worry about cameos, writing in previous characters into minor roles because you had to do something with them should they survive the events of the previous game. If they live or die in that one game, that's it, and you never have to see them again. All that really matters is that it's big and enjoyable and that you care about what happens to everyone before the end of this single game.
A story isolated to a single game might actually work to its advantage. For one, you can have a more meaningful effect on characters or factions in the story and never have to deal with the effects this may have in future installments. You don't have to worry about cameos, writing in previous characters into minor roles because you had to do something with them should they survive the events of the previous game. If they live or die in that one game, that's it, and you never have to see them again. All that really matters is that it's big and enjoyable and that you care about what happens to everyone before the end of this single game.
I'm all for more ME, including spin offs, but it has to as well as, and not instead of, an epic 3 part adventure with the same protag and decisions that effect the entire trilogy.
I'm all for more ME, including spin offs, but it has to as well as, and not instead of, an epic 3 part adventure with the same protag and decisions that effect the entire trilogy.
there's no need for another trilogy.
there's no need for another trilogy.
I need it.
You might. Oh well...
I'm all for more ME, including spin offs, but it has to as well as, and not instead of, an epic 3 part adventure with the same protag and decisions that effect the entire trilogy.
Three-part adventures are fun, but I'd love to just have one game that is free from cliffhangers, and is a totally self-contained and has no potential to be ruined by a crappy sequel. So it's like, no matter what they do in the next game, so long as everyone in the previous is untouched, I can always revisit that one and never feel that dark cloud looming over it.
I am still, to this day, horrified that more people chose the geth over the quarians.
I chose both..but I am far more sympathetic to the Geth than the Quarians, I just don't view the Quarians attempt at stopping the emergence of a new species as worthy of extinction, of either group.
Maybe with the direction Mass Effect is going in we can have multiple games that are connected to each other but they aren't prequels or sequels to each other.
Just a thought.
Maybe with the direction Mass Effect is going in we can have multiple games that are connected to each other but they aren't prequels or sequels to each other.
Just a thought.
Kind of like Dragon Age?
I've never played Dragon Age.
Save import is one of the things that made Mass Effect stand out. I won't be surprised if they ditch it though. Too much work, too little gain and too much butthurt in the end
Save import is one of the things that made Mass Effect stand out. I won't be surprised if they ditch it though. Too much work, too little gain and too much butthurt in the end
my guess is that they are going to go with something like the Dragon age keep.
Without even knowing the time frame in which the game will play, it's tough to say what kind of protagonist would fit but I think in any case, I'd go with the a darker character than Sheprad was. Say, some former black ops guy, who did some really dirty stuff in his past (as in political assassinations, etc.) and maybe got dropped and is on the run from his former employers and ended up in the terminus with some other outlaws or something like that.
I'd then focus the story on that guy, more than some galactic plot. What kinds of problems and motivations does s/he have? How will s/he survive. The "villain" could then very well be a "good guy" (e.g. Hackett/the council), who wants to hunt and kill the protagonist because s/he knows to much and endangers galactic peace or whatever. Your objective is not even necessarily to kill the villain (although you could) but mainly to survive, find a way to either disappear, to reconcile yourself with your enemies to get hold of some "insurance" that makes you untouchable (your choice).
Just a very rough concept but as I said, very much depends on the setting. E.g. this would fit very well with a post ME3 destroy ending scenario but could also work for others.
I like that, MrFob.