Character shouldn't be a descendent of any one from the trilogy, he/she needs to be a different blood line altogether.
Main character for Mass Effect (4)
#26
Posté 14 mars 2014 - 04:23
- Treacherous J Slither et XAN aiment ceci
#27
Posté 14 mars 2014 - 04:59
Well of all the different species we could be there are of course the main ones.
Human, Asari, Turian, Salarian
Those four are rather solid I'd think I imagine that if there were to be choosable races the four council races make sense. They're widespread, finding more of them is easy, a backstory is not to hard and they have status that'd be generally accepted in the Galaxy. Krogan are certainly iconic characters but I think you'd need to look at how much you might need to change from an Asari character to a Krogan character. I mean, there can be unique elements to a story for each race but eventually when we come down to the conversation wheels what a Salarian is going to ask is going to be completely different from a Krogan.
They could just as easily have different wordings get the same answer but that'd seem a bit dry...
That aside I think the three species that would make the post sense are Human, Asari and Turian. The three races are popular enough and populous enough that they can get away with having the three and people being able to choose between the three without being too limited. Quarians would be another nice choice as well and seem like a logical fourth race but I just don't know how popular they are in comparison to the Asari, Humans and Turians. That could be my own lack of understanding though because it is obvious they have a lot of support in this thread.
- Undead Han aime ceci
#28
Posté 14 mars 2014 - 05:05
But I just know I'll definitely never roll asari. On the whole I find them quite boring. A couple of their representative characters are cool which is ultimately what matters most but the thought of spending 50+ hours as one... ehhhhh.
#29
Posté 14 mars 2014 - 05:24
Well I think what would matter with playing as an alien is getting used to the culture they come from, right? Well, if the new character was someone who really had traits of their species.
We know humans, heck, most of us are humans (though some of us might be highly trained sea creatures, I don't judge) and it makes it rather easy to understand human motivations, views values, etc' because they tend to be fairly similar. Even if we don't agree we still can usually grasp why someone thinks or feels a specific way. Doesn't mean we have to like it. With a Turian or an Asari their cultures might (and probably will be) rather different from a human's mentality. Again, that's if their species' culture is rather strong in them which it may or may not be.
- JeffZero aime ceci
#30
Posté 14 mars 2014 - 05:30
Like I said though, you hit the nail on the head for a great many players. And it's true no matter how many different ways I go into human characters there will be a necessary homogenization of their traits and ideals within a given game environment, certainly within a BioWare game environment. I may yet draw asari one file if given the choice, to see through those eyes just the once, and go somewhere I otherwise could not.
- Undead Han aime ceci
#31
Posté 14 mars 2014 - 05:44
And I think that's all any writer could ask from you, from Bioware or otherwise. You can of course still enjoy a new perspective from the eyes of a human, it will probably be easier for you and for others and that's not a bad thing. Sometimes trying to understand other cultures is jarring (a la culture shock) and that doesn't help anyone. When you want to see what another species thinks like, how they process information, how they weigh things, that's when you try it out. Nobody in their right mind is going to condemn you for trying out the human and nobody should complain about you sticking to a human character. When you want to be an Asari, try it out. If you don't there's no reason to force yourself into that postion now or any other time.
That turned into a rather long schpeal when I didn't necessarily mean for it to be like that , lol.
Anywho, if there is considerable effort put into multiple species and notably different cultures I personally will try out the Asari or Turians. I'll come back to the humans but I'm someone who admittedly likes jumping headfirst into situations I don't understand. It's going to put me at odds with the character when it comes down to the line and I might not understand but that's part of the fun for me. Meh, to each their own, right? That's why you have choices in ME.
#32
Posté 14 mars 2014 - 05:48
Well it sounds like both of us enjoy a good schpeal. Had a good time back-and-forthing with you a bit here. Here's hoping we both dig what the next game throws at us.
#33
Posté 14 mars 2014 - 05:52
I similarly had a fun time conversing about the next game. Who knows what we will find within it, in what scope and so on and so forth however I do think we will be able to discuss things between now and then and in the future. Cheers!
#34
Posté 15 mars 2014 - 11:50
I am still, to this day, horrified that more people chose the geth over the quarians.
Legion just looks so cuddly, I mean, c'mon, look at him! But I think a geth protagonist is rather unlikely ![]()
#35
Posté 16 mars 2014 - 05:05
I would say that Geth, Volus, Batarian, Rachni, Vorcha and Hanar characters are probably not going to fly. All the others have a decent chance I think with the Council races being most likely.
#36
Posté 16 mars 2014 - 06:28
I would rather they focus only on a human character.
#37
Posté 16 mars 2014 - 06:37
There are rumors that there will be multiple playable races this time. That speculation is based on a rumored private fan panel at PAX where the participants were shown a lineup of the series main races and asked which two they would eliminate, if they had to. Some are speculating that Bioware might be exploring mutilple playable races this time around, and the question was related to that.
Supposedly Quarians and Krogan were the two that were picked by the panel.
Of course since this all speculation based on a Pax panel whose existence hasn't been officially confirmed with Bioware, a heavy dose of salt might be needed.
Oooh, i would LOVE it if this happens. ![]()
I'd kill to play anything else than human...... my first playthrough would be with an asari, definitely. ![]()
#38
Posté 16 mars 2014 - 08:51
I would rather they focus only on a human character.
Especially if we got interactive origin options or a really spiffy relatively static background.
#39
Posté 16 mars 2014 - 09:35
#40
Posté 16 mars 2014 - 10:28
I don't think you will be able to play a race that is not a feasible romance option. IMO that limits you to human, asari, turian, quarian, drell and (possibly) salarian.
But the Batarians are so dreamy!
- Jagaro aime ceci
#41
Posté 16 mars 2014 - 10:43
Would be interesting if there were no humans in the next game...won't happen of course, but a man can dream...![]()
- Faerlyte et Danadenassis aiment ceci
#42
Posté 17 mars 2014 - 12:32
Star wars the old republic mmo had something similar, where you could pick whatever race and appearance you wanted, and instead had to choose one of 4 classes per faction, so basically 8 in total, which with their own unique storyline and such. It'd probably be too expensive to pull off for a non-mmo, so I think instead there should be a bit of borrowing from the dragon age side of development.
Have us able to pick 4 races, humans, turians, asari, and salarians, given that makes up the core of the races for the galactic stage. Have a unique background for each that slighly colors the world around us, while also affecting certain missions, and generally allow for a bit of roleplaying without becoming too expensive.
- Handmaiden, Undead Han, Invisible Man et 1 autre aiment ceci
#43
Posté 17 mars 2014 - 12:39
Star wars the old republic mmo had something similar, where you could pick whatever race and appearance you wanted, and instead had to choose one of 4 classes per faction, so basically 8 in total, which with their own unique storyline and such. It'd probably be too expensive to pull off for a non-mmo, so I think instead there should be a bit of borrowing from the dragon age side of development.
Have us able to pick 4 races, humans, turians, asari, and salarians, given that makes up the core of the races for the galactic stage. Have a unique background for each that slighly colors the world around us, while also affecting certain missions, and generally allow for a bit of roleplaying without becoming too expensive.
I can agree with this.
#44
Posté 17 mars 2014 - 02:16
Star wars the old republic mmo had something similar, where you could pick whatever race and appearance you wanted, and instead had to choose one of 4 classes per faction, so basically 8 in total, which with their own unique storyline and such. It'd probably be too expensive to pull off for a non-mmo, so I think instead there should be a bit of borrowing from the dragon age side of development.
Have us able to pick 4 races, humans, turians, asari, and salarians, given that makes up the core of the races for the galactic stage. Have a unique background for each that slighly colors the world around us, while also affecting certain missions, and generally allow for a bit of roleplaying without becoming too expensive.
Humans are obvious, however, I'm not really feeling Turians, Asari or Salarians after the trilogy. They were heavily focused on, along with Quarians and Krogan. I would rather have the next game/trilogy put spotlight on 'lesser' races like Drell for example, both in terms of the story and player options.
#45
Posté 17 mars 2014 - 09:49
They could go with the Dragon Age: Origins story where you pick a race and gender and then there is an introductory mission for that race.
e.g. if you choose Krogan Male then you start on Tuchanka for the first mission but if you choose Quarian then you start on the Flotilla.
Every character's story then converges into the main plot just like in Dragon Age: Origins. That way each race's character back-story would be unique and their motivations would be different on the main mission.
#46
Posté 17 mars 2014 - 04:42
#47
Posté 17 mars 2014 - 06:32
Humans are obvious, however, I'm not really feeling Turians, Asari or Salarians after the trilogy. They were heavily focused on, along with Quarians and Krogan. I would rather have the next game/trilogy put spotlight on 'lesser' races like Drell for example, both in terms of the story and player options.
That's not how it works for playable races however. You have a selection of the most promienent or popular, and the rest are explored through npc's and companions.
#48
Posté 19 mars 2014 - 06:35
But the Batarians are so dreamy!
Haha I suppose they're no uglier than Salarians. I think a Krogan, Volus, Hanar, Elcor, Vorcha or Geth romance would be a bit much tho, even taking into account the ability for an Asari to mate with any intelligent organic species.
#49
Posté 19 mars 2014 - 12:46
#50
Posté 22 mars 2014 - 11:28
I really think being able to play another race could really open up new possibilities. Also making the story feel more fresh, even if using the same principles as the main trilogy.
That said, it is most likely that BioWare wants the player to play a relatable protagonist (which includes being a human AND being called a human) and come in touch + explore alien cultures through party members. Just like the main trilogy.
Basically, the main character is most likely to be human.





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