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#126
xN7ODSTxMacGyver

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1. Playable Races: at least Council races, but hopefully main bipedal races (Krogan, Quarian, Drell...) Include class restrictions based on species.

2. Customized Kits: Instead of just allowing choice of Bonus Power, let us pick all of them. MP added a lot of Biotic powers in particular that Shep didn't have access to in SP. Let us create our kits within the confines of class. For Adepts, Engineers, and Sentinels, let us skip weapon training and assign a 4th power to the right trigger if we want. Give us a limit on the total number of trees we can have, and a point system that matches it. Don't want to use weapons? swap out the Weapon Tree for an extra Power Tree.

3. Improved Melee: My two favorite heavy melees are the adept's biotic blast and Shadow/Slayer's mm blade. Add tech powers to omni-blades for a chance to stun, snap freeze, or ignite an enemy which can be detonated with other powers, add a warp effect for adepts, sentinels, and vanguards that can prime and/or detonate other biotic powers. Let us choose a custom melee (a Human Soldier that charge melees like a Krogan? who wouldn't think that was awesome?)

4. Overall liked ME3's skill trees, maybe more refined and separated. i.e. make Fitness - health vs. movement speed, separate Melee tree - type and strength vs. speed, Weapon tree - damage vs. accuracy and spare ammo, light vs. heavy.

5. Switchable 1st/3rd person combat camera. I remember some other games, like SW Jedi Academy, with this option, and it seems like ME's weapon/power/melee system would fit. Want to Soldier through HALO-style, switch to 1st person, want to Adept power/melee SW/Jade Empire-style, stick to 3rd person. DAI is re-implementing 3rd person/tactical, so obviously Frostbite 3 can handle it.



#127
Tonymac

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I like the idea - but it sounds like a lot more work for Bioware.  Can they pull something off that big and still maintain a high quality game with a superb story?  Whatever they choose, the quality must be paramount.  

 

I think that is it doable, but it is ambitious.



#128
polemists02

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Never posted in ME 4 area before, hello mass effect fans. :)

 

Well I think they can do it with high quality.  Maybe I play to much dragon age, but you can do a variety of things and still keep a very high quality. It all depends though and time and budget.  They seem to be giving Casey and his team lots of time to just focus on the core idea.  Once of the nice parts is this isn't ME 1 so the world has been created. Maybe new events or stories but they arn't starting from scratch.  The only one screenshot I saw was from a E3 event where it looked like some Krogan guy hanging out.  It looked very high quality.

 

Reading the original reader's post, I like the idea. I enjoyed Shepard, but a big part of what made me enjoy him was the different backrounds.  Now there was less of it in ME 2 but I liked when they brought back comments about it in ME 3.  I remeber after playing ME 1 talking to someone who ahd chosen a different backround and us discussing how different our initial convos were, it was fairly night and day and made it feel unique.



#129
Azmahoony

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Frostbite 3 is visually stunning, if ME becomes a strictly next-gen console game and be available for PC you can anticipate that the graphics will actually be almost up to scratch with what we breifly saw, and not do a watchdogs on us.

Looking forward to seeing some future trailers and info where we can really see what frostbites made out of

#130
Vespervin

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Reading the original reader's post, I like the idea. I enjoyed Shepard, but a big part of what made me enjoy him was the different backrounds.  Now there was less of it in ME 2 but I liked when they brought back comments about it in ME 3.  I remeber after playing ME 1 talking to someone who ahd chosen a different backround and us discussing how different our initial convos were, it was fairly night and day and made it feel unique.

 

Agreed. The gang if you're Earth born, your mum if spacer. Imagine if you could choose your race. The scale and possibilities would be amazing.



#131
Massa FX

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To OP: Well... the next protagonist is human.

 

sorry Vespervin.



#132
Revan Reborn

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While the idea of choice is always nice and preferred, we also have to consider what sort of technical and animation limitations some of these choices may elicit. I'll use Star Wars: The Old Republic as an example. In that game you can choose from a wide assortment of species to play as. This makes sense for an MMORPG. However, BioWare also has to consider what species would be appropriate for dialogue, story, combat, romance, etc. It's these very reasons we do not see a wookiee, ithorian, ewok, etc. as a playable spieces. The same line of logic has to apply to BioWare.

 

If there were to be any other species we could play as, they'd have to be humanoids, for one. Having bipedal functionality and the skeleton of a human would be essential for the animation department. The playable spiecies also need to be able to speak a dialect in which we, the player, can understand and be engaged with. A wookiee growling all day would not provide a very compelling or emotional experience. We also need to have interactions, whether friendships or romance, in which are natural and make sense. I can't even begin to imagine what a krogan romance would even look like. I'm not sure I want to honestly.

 

So while the idea of choice is something that in many cases is a good thing, it can also severely cripple the kind of compelling and amazing story BioWare wants to tell. As time passes and technology becomes better and more efficient, some of these hurdles may be overcame. But again, BioWare games are about choice-driven stories where our choices have impact not only in the game, but on us as well. Whatever choices BioWare makes in game development, it will be with the interest of making a more compelling and better story-telling experience for the players.



#133
Vespervin

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To OP: Well... the next protagonist is human.

 

sorry Vespervin.

 

I saw that too. I still have hope though.



#134
NM_Che56

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I saw that too. I still have hope though.

 

Yeah.  There are different articles that say different things.  I can't help but wonder how much was drawn from inference based on the humanoid body type being shown versus what was explicitly said. 



#135
Farangbaa

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Agreed. The gang if you're Earth born, your mum if spacer. Imagine if you could choose your race. The scale and possibilities would be amazing.

 

You've just answered why it most likely won't happen.

 

Different backgrounds + different races = way too many variables. A good portion of the NPC's would need 10+ different lines to deal with all the permutations. (I'm just pulling a number out of my ass here, but lets be honest: it's going to be higher than that number)


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#136
NM_Che56

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You've just answered why it most likely won't happen.

 

Different backgrounds + different races = way too many variables. A good portion of the NPC's would need 10+ different lines to deal with all the permutations. (I'm just pulling a number out of my ass here, but lets be honest: it's going to be higher than that number)

 

Honestly, I would like a more focused protagonist.  By giving so many options with backgrouds AND races, the character can feel somewhat generic.  Not to mention that different races move differently, so scripted events would have to get different animations for a Krogan PC versus a human PC versus a Turian PC. 

 

I'm perfectly fine having a "Shepard"; i.e., human with a selectable background that introduces some nuance to the dialogue.


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#137
zestalyn

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You've just answered why it most likely won't happen.

 

Different backgrounds + different races = way too many variables. A good portion of the NPC's would need 10+ different lines to deal with all the permutations. (I'm just pulling a number out of my ass here, but lets be honest: it's going to be higher than that number)


I don't think anyone's arguing that it would take alot of work, but BW has already pulled this off with DA:O and DA:I. What is it about ME that makes playing turians/asari/etc so much more complicated than playing as dwarves/elves/qunari? 



#138
Farangbaa

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I don't think anyone's arguing that it would take alot of work, but BW has already pulled this off with DA:O and DA:I. What is it about ME that makes playing turians/asari/etc so much more complicated than playing as dwarves/elves/qunari? 

 

Because Elves are just humans with pointy ears, and Dwarves are small humans. You can pretty much use the same animations for all them and no one will bat an eyelash. They all have the same voices too, though they have some differences in speech (but in DA:O the protagonist is silent so this doesn't matter. I do not want a silent protagonist in ME4). Qunari are big ass humans.. they speak vastly different than humans though if that Qunari party member who's name I can't remember is any indication of how they really are. Most important part here is they all have the same basic skeletal structure, so they can all use the same animations.

 

Asari are blue humans, and Salarians are humans with a funny skin and head, but Turians are not reptilian/birdlike humans, their skeletons are vastly different and they should not move like a human (read: different cutscenes when the PC is Turian). Same goes for the Quarians. (sidenote: will they be wearing their suits in ME4?) Krogan could probably get away with human animations. Turians also do not have a human voice. Voicing them is not a matter of having the same VA say the same lines and adding an effect to it; they also speak differently than humans, and Asari speak different than both the humans and the Turians. (Turians say 'spirits', where a Human would say 'Oh my God', an Asari says 'By the Goddess' and a Quarian says 'Ancestors' or something like that).

 

Most of the voicing problems can be worked around by silencing the protagonist (PLEASE DON'T), but the animations problems cannot be ignored.

 

Then again, if they make ME4 as awesome as I hope it will be, they'll be doing the animations for all species regardless. I'm really hoping NPCs walk around in hubs and such... make the place really alive. Then there's just the VA work and that's a hurdle I can see them take.



#139
zestalyn

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snip


Turians as well as every other humanoid alien is animated on the same human skeleton (youtube 'Creating Garrus: Mass Effect's Character Design" and watch at 0:30) I don't see why it'd be a problem in ME4.  Look at all of the racial options we have in multiplayer. They never made the gestural animations of non-human NPCs in the cinematic cutscenes purposely reflect their alien-ness, no one had a problem with it, why would it be any different in ME4? 

The same VA speaking different lines based on different races is essentially the same as Jennifer Hale/Mark Meer speaking different lines based on Shepard's background. It just differs in quantity, which they already would have to have done for DA:I. If you know anything about Dalish elves/dwarves/qunari, they all have vastly different cultures/philosophies that the Inquisitor is bound to make references to (i.e. the "shems", the "Qun", etc) 

 



#140
Vespervin

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No one ever said this would be easy. It would take a lot of work, but that doesn't mean BioWare should not do it. The last three games we were human. I strongly believe that there needs to be more options in the coming game(s).



#141
Vespervin

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I've been away from the "ME scene" for a while so I'm not fully up-to-date on all the news/rumours. Has anything been said about the main character yet? I've done a few Bing/Google searches and some of the websites subject line for their articles mention different species for the main character but never anything official.



#142
Revan Reborn

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I've been away from the "ME scene" for a while so I'm not fully up-to-date on all the news/rumours. Has anything been said about the main character yet? I've done a few Bing/Google searches and some of the websites subject line for their articles mention different species for the main character but never anything official.

The main protagonist of MENext will be a human. As I said earlier, doing other races as main characters would not be practical and would not work. It is likely he/she will also me a N7 Operative as he/she was wearing N7 armor. This was all confirmed at Comicon this year. I'm going to create a thread to consolidate all the information known so far.



#143
Heimdall

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I like the idea of playable races, I don't think it's all that likely. If it happens, I imagine voice and animation limitations will probably limit choices to humans, asari, and maybe turians. Drell and Batarians maybe. That's assuming the audio files for Turians and Drell can be easily modified. The size of Krogan might require unique animations for interpersonal cutscenes. The speech patterns of Salarians would also probably mean unique treatment as well.

Bioware is changing a lot in this game and they have a lot of work ahead of them. I can imagine something like that would slip pretty far down the "Nice-to-have" list.

#144
wiyazzie

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whether we can play as other races or not, i hope we don't have the same career in the military but more of a merc or hopefully something of the sort, that's hired by a government and soon we get swept up in the events that occur in the game.



#145
Nitrocuban

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Nah, human for SP is fine, if you want to play other races play MP.



#146
Ahriman

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I'm fine wit playing as human, because multiple race selection only adds to that feeling of "humans in masks". (One) Alien (race)  as the only option would allow writers to really make protagonist feel alien, but that's never gonna happen in AAA game, since it's a big turn off for a lot of people.

As for playing N7 again... Really? Keeping these black-red strips was that important? Bah, running a military boy again, so some people would feel nostalgy.



#147
Tensoconix

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I kind of got over the absence of playable races, however, PC not only being associated with Alliance but also N7 again? 

The only appropriate response to that is   *Cassandra's voice* "Ugh!" :sick:

 

I keep praying that we are just jumping to conclusions and N7 armor is there because "there was a hole"  ;)



#148
Revan Reborn

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I kind of got over the absence of playable races, however, PC not only being associated with Alliance but also N7 again? 

The only appropriate response to that is   *Cassandra's voice* "Ugh!" :sick:

 

I keep praying that we are just jumping to conclusions and N7 armor is there because "there was a hole"  ;)

In fairness the N7 Program was never fully explained in the Mass Effect Trilogy, or the Special Tactics and Reconnaissance (Spectre). I would love to see a Mass Effect game fully flesh out both organizations, similar to DAI, and let us actually work our ranks up both and perhaps lead them. Shepard was an N7 Operative and a Spectre and yet neither really mattered from ME1-ME3. It allowed for some conversation to pass the time, but never really had any value in the games. Instead of just talking about being an N7 Operative or a Spectre, I'd much rather actually be one and fully involved in what they do. So far it looks like we will definitely be a member of the N7 in the next Mass Effect, so perhaps one of my wishes was granted. What's the likelihood of being a Spectre again? Probably about as likely as being a Grey Warden in Dragon Age again...



#149
wiyazzie

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i do hope we meet other Spectres because i always felt when playing ME3 that that there could have been moments where we should have worked with other spectres like maybe when the Asari home world was being overruned and even on Earth when we meet Anderson we could have ran into a couple of spctres who commanded small elite squads doing their own missions to hinder the Reapers.



#150
Revan Reborn

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i do hope we meet other Spectres because i always felt when playing ME3 that that there could have been moments where we should have worked with other spectres like maybe when the Asari home world was being overruned and even on Earth when we meet Anderson we could have ran into a couple of spctres who commanded small elite squads doing their own missions to hinder the Reapers.

Exactly. The only Spectre we really worked with in ME3 is Jondum Bau, and that's only if you had the Kasumi Goto DLC. Other than him, we had Saren, who was an enemy, Nihlus, who died almost as fast as Jenkins, and Tela Vasir who went from friend to enemy in ten minutes. Spectres did not have a very good track record in the original trilogy. I would like to see that rectified at some point.