1. Playable Races: at least Council races, but hopefully main bipedal races (Krogan, Quarian, Drell...) Include class restrictions based on species.
2. Customized Kits: Instead of just allowing choice of Bonus Power, let us pick all of them. MP added a lot of Biotic powers in particular that Shep didn't have access to in SP. Let us create our kits within the confines of class. For Adepts, Engineers, and Sentinels, let us skip weapon training and assign a 4th power to the right trigger if we want. Give us a limit on the total number of trees we can have, and a point system that matches it. Don't want to use weapons? swap out the Weapon Tree for an extra Power Tree.
3. Improved Melee: My two favorite heavy melees are the adept's biotic blast and Shadow/Slayer's mm blade. Add tech powers to omni-blades for a chance to stun, snap freeze, or ignite an enemy which can be detonated with other powers, add a warp effect for adepts, sentinels, and vanguards that can prime and/or detonate other biotic powers. Let us choose a custom melee (a Human Soldier that charge melees like a Krogan? who wouldn't think that was awesome?)
4. Overall liked ME3's skill trees, maybe more refined and separated. i.e. make Fitness - health vs. movement speed, separate Melee tree - type and strength vs. speed, Weapon tree - damage vs. accuracy and spare ammo, light vs. heavy.
5. Switchable 1st/3rd person combat camera. I remember some other games, like SW Jedi Academy, with this option, and it seems like ME's weapon/power/melee system would fit. Want to Soldier through HALO-style, switch to 1st person, want to Adept power/melee SW/Jade Empire-style, stick to 3rd person. DAI is re-implementing 3rd person/tactical, so obviously Frostbite 3 can handle it.





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