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Main character for Mass Effect (4)


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#151
StealthGamer92

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I keep seeing "something to do with N7" used but to me it is so vague it could mean anythin. If a PMC/merc group is hired to aid in N7 opperations then they had something to do with N7 right? or a joint millitary opperation between an N7 team and another military(Krogan, Turian,Asari,etc.)? Or even the person(human or alien) being rescued by an N7 team?



#152
Malanek

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I keep seeing "something to do with N7" used but to me it is so vague it could mean anythin. If a PMC/merc group is hired to aid in N7 opperations then they had something to do with N7 right? or a joint millitary opperation between an N7 team and another military(Krogan, Turian,Asari,etc.)? Or even the person(human or alien) being rescued by an N7 team?

I don't think it's absolutely confirmed we are playing an N7 operative but I do think from the information and art we have been presented with that it is quite likely. But everything at this stage can change, even if that was the original intention. I would like to think the devs have at least considered multiple playable species because it is a feature I would love to see.



#153
StealthGamer92

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I know. I was just stateing how I think the statement was purposefully vague to give them some wiggle room in who or what the PC will be or where they come from.



#154
SNascimento

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Just make sure it's humans only. 



#155
goishen

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The character's back story is either going to be bland or extremely specific shared across everybody (protagonists) in the game.  Reason being?  Plot points.  BioWare didn't really screw up with the last games, it's just they had to program (and write) for plot points that didn't really matter to the end game.  Why screw yourself from the very beginning with a new game?

 

I could be completely wrong about this, but I don't think so.  They wanna wipe the slate clean.  And that means that everything that Shepard had will get a second look. 



#156
Vespervin

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I used to be really big on the idea of multiple playable species for the main character, and I kind of still am, but the more I think on it, I would pick human 90% of the time.

 

I just hope that there a lot more base face models to go from this time around.


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#157
Master Race

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I used to be really big on the idea of multiple playable species for the main character, and I kind of still am, but the more I think on it, I would pick human 90% of the time.

 

I just hope that there a lot more base face models to go from this time around.

 

That is how i feel. I hope it's human only and they focus on making an amazing character creator and lots of interesting armors with minimal clipping issues since they would only have to focus on two models (male and female human) unlike DA:I where armor variety is scarce and the CC Is lacking.


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#158
LisuPL

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All of this wouldn't be a damn problem if only EA was open towards mod support...

 

Make MENext mod supportable like Skyrim and you get all races playable soon enough... plus in the way the community pictures it!



#159
Han Shot First

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I like the idea of you beeing free from any organisation/military, you are practically a civilian!

 

The problem with having a player character who starts off as a regular Joe, is that he or she shouldn't be combat capable like Shepard was. Having that character turn into space Rambo when the main plot kicks into gear would strain suspension of disbelief.

 

I think the only viable options for the protagonist are military, mercenary, pirate, C-Sec, part of some paramilitary organization like Cerberus or the Shadow Broker network, or some sort of agent like the Spectres. You couldn't have the protagonist start off as just a merchant captain, IMO. If you do, I think you'd have to make that mechant captain a retired N7 or something similar. Which is really the same thing as having a military protagonist, minus the high tech ship.



#160
Mcfly616

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The problem with having a player character who starts off as a regular Joe, is that he or she shouldn't be combat capable like Shepard was. Having that character turn into space Rambo when the main plot kicks into gear would strain suspension of disbelief.

 

I think the only viable options for the protagonist are military, mercenary, pirate, C-Sec, part of some paramilitary organization like Cerberus or the Shadow Broker network, or some sort of agent like the Spectres. You couldn't have the protagonist start off as just a merchant captain, IMO. If you do, I think you'd have to make that mechant captain a retired N7 or something similar. Which is really the same thing as having a military protagonist, minus the high tech ship.

Prior to Bioware revealing we'd play as an N7 once again, I actually was hoping that we'd be an everyday citizen of galaxy, that would eventually rise to a certain occasion and find their calling and fulfill it over the course of the game.

 

 

I don't see a problem with it at all. Han Solo was just a smuggler. Yet, he was cunning and capable with a blaster when put in a tight spot. 

 

 

I agree with McGuardian. It'd be refreshing to experience the MEU through the eyes of someone without any affiliation or allegiance to a specific organization. 



#161
RIPRemusTheTurian

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If things go smoothly, it seems like - out of everything they could change - implementing race options would end up being barely noticeable to the people against it and mean a lot to the supporters.

 

The different species are a special part of ME. I see ME1-3 establishing that humanity has a place among them, and now it's time to have the option of interacting with aliens as one of them. I'm not so keen on adopting the perspective of a race characterized as an 'outsider' again, and so far I've found alien problems much more compelling than humanity's.

 

Out of all the complaints in the DAI forum, story marginalization because of race isn't really there. Plus, a lot of people are asking for a story more focused on exploration and crew interaction, and less about pushing players into the role of The Shepard 2.0. With the requested lighter narrative, plot development wouldn't suffer with more races, and having the option to be alien would allow us to choose the adventurer that we'd like to explore the universe with,



#162
Seishoujyo

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I would like the MC to be part of the Blue Suns or Eclipse or even be Aria's right hand so she could be a companion and a romance.

 

I think the merc route would be the best choice for this "exploration" feeling, because everyone would be our ennemy even the Alliance and we could fight some N7 troops too.

 

Even for our ship it would be interesting, at the beginning of the game our ship would be a piece of junk and we could customize it just like Skyhold in DAI (and build a poker room this time hell yeah).



#163
ImaginaryMatter

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I would like the MC to be part of the Blue Suns or Eclipse or even be Aria's right hand so she could be a companion and a romance.

 

I think the merc route would be the best choice for this "exploration" feeling, because everyone would be our ennemy even the Alliance and we could fight some N7 troops too.

 

Even for our ship it would be interesting, at the beginning of the game our ship would be a piece of junk and we could customize it just like Skyhold in DAI (and build a poker room this time hell yeah).

 

I vote for space archeologist.



#164
Element Zero

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Has it truly been confirmed that the new protagonist will be an N7? The N7 could be present in all those early pics simply to clarify, at a glance, that you are looking at new Mass Effect assets.

I agree that some prior military training would be a good idea for the protagonist's backstory. It will make the inevitable (and absolutely essential!) rise to badassery more logical. Whether that character is N7, was N7, or not isn't a big deal to me. If the N7 moniker returns, I think it is completely driven by marketing. I would like to think that some Mass Effect game could eventually feature a non-N7 protagonist, since we fans all know that the N7 thing is a tiny part of a huge and wonderful setting.

I'd like to see a protagonist that is a pathfinder sort, maybe part of an exploratory mission into the 99% of the galaxy that the Council has not explored. Maybe they've finally decided to renew exploration through inactive Mass Relays? Whether your the protective muscle for the venture, an tech expert along as part of the expedition, or a consultant on xeno-biotics could all be part of a simple backstory element.

I want to know about these "new" species that avoided the last Reaper harvest, and how and why they managed. Were they pre-space flight? Or, did they somehow manage to hide from the great menace so few escaped these last 100 million years? Will they be a threat to Council space, or only to each other (we seem to be getting at least two new societies)? Will we have to save trillions of lives this time, or will we be caught up in a fairly localized conflict (say a few star clusters)?

I'm pumped for this game, for the return of unexplored worlds and that feeling of the great unknown. I'm glad to get a new and improved Mako-type land vehicle. I'm eager to see how amazing the technology and biotic abilities will look in a game developed for more powerful gaming rigs, console or PC, than we've yet experienced.

I hope we get a truly epic game. I eagerly awaited several games in 2014 (DAI, Unity and Watch Dogs, specifically), and they've all been tremendous letdowns for me. I'm hoping the next Mass Effect will be the start of another great series of games.

#165
Element Zero

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I'm not really in support of diverting assets and development time to non-human species. I'd rather those assets be focused toward polishing all the other elements of the game to a mirror shine. I know others really want their asari, quarian or krogan protagonists, and I won't complain if they get it. If there are obvious elements of the game that needed more attention, though, I'll definitely think "they shouldn't have diverted people, time and money to adding those damn quarians".

I think Asari could be included most easily, since they are essentially blue women. A few lines of variant dialogue, and they're set. BioWare sucks at hair anyway! ;) If we had just human and asari, though, there would be great wailing from the fans who want to play Turians, Quarians or Krogan. While all those options would be great fun, I think it would be a colossal undertaking better not attempted. Use those resources to give us the most amazingly rendered human protagonist we've ever played, instead.

Those are just my two credits, though.

#166
Mcfly616

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Has it truly been confirmed that the new protagonist will be an N7? The N7 could be present in all those early pics simply to clarify, at a glance, that you are looking at new Mass Effect assets.

You're N7. When they revealed the male and female humans clad in N7 armor, they specifically said: "here's your/our hero."

 

 

They also had some fans at a private panel awhile back, asking them "what does N7 mean to you?"

 

 

Whether the term takes on a broader meaning than it did in the Shepard Trilogy remains to be seen. But the protagonist is N7.



#167
Element Zero

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I saw all of that, but I still suspect he N7 is simply the clearest branding Mass Effect has. I'm unconvinced it means our PC will be an N7 Marine. If he or she is, though, at least it makes sense.

I hope N7 remains a human military designation. Expanding it to other races seems lame to me. I am quite familiar with ME3 multiplayer. I'd rather not see established lore being polluted or adapted for marketing reasons.

#168
Mcfly616

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I saw all of that, but I still suspect he N7 is simply the clearest branding Mass Effect has. I'm unconvinced it means our PC will be an N7 Marine. If he or she is, though, at least it makes sense.

I hope N7 remains a human military designation. Expanding it to other races seems lame to me. I am quite familiar with ME3 multiplayer. I'd rather not see established lore being polluted or adapted for marketing reasons.

Who knows if they will be a marine. But they will be N7, guaranteed. I'm personally not a big fan of it. But it is what is. For whatever reason, Bioware feels N7 is the clearest brand for the series, which is a shame because Mass Effect is it's own brand. It's completely unnecessary to have a single elite program be the face of the entire franchise.

 

 

When I hear the words "Mass Effect", I don't think of N7. It is just a very small part of the lore in my mind. If I was at that private panel and they asked me what N7 "meant to me", I would've said that it makes me think of Shepard and an elite part of the Alliance. And that's it.

 

 

 

 

And ME3 multiplayer already is established lore. Hackett even states that he's allowing these spec ops teams around the galaxy to refer to themselves as N7 because it boosts morale, whilst acknowledging that it's unofficial. If the next game takes place after ME3, things could change for the program. Humanity will have a much larger role to play and they may expand their admittance policy to include other races to be trained in the ways of N7. Anything can happen.



#169
Element Zero

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And ME3 multiplayer already is established lore. Hackett even states that he's allowing these spec ops teams around the galaxy to refer to themselves as N7 because it boosts morale, whilst acknowledging that it's unofficial. If the next game takes place after ME3, things could change for the program. Humanity will have a much larger role to play and they may expand their admittance policy to include other races to be trained in the ways of N7. Anything can happen.

This is the part I don't want to see. It's unnecessary and silly. Multiplayer called their missions N7 missions in order to link them into the greater fight of the SP campaign. Since we had species options, they get to be honorary N7s. That bit of silliness is fine for a mostly ignored, throw away bit of the MP side of ME3. Making it impossible to ignore by placing front and center in SP character creation? Ugh. I hope not.

Stupid little things like this leave the door cracked for more and more lore-breaking nonsense. I like when stories treat their lore as "serious business". It keeps the stories sensible enough to allow verisimilitude. I can get goofy stories anywhere. I want my BioWare games to try harder.

#170
RIPRemusTheTurian

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I agree, I don't get the N7 hype. When I hear 'Mass Effect' I think of turians, krogans, geth, spectres, and grey wardens before I get to N7. Although, I suppose the elite defenders of humanity thing matches Bioware's hiring of the Halo 4 writer.

 

If they truly want the next game to incorporate the spirit of Mass Effect, I think they should focus on opening up the race possibilities and interactions in addition to however  N7  is involved.



#171
Mcfly616

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I agree, I don't get the N7 hype. When I hear 'Mass Effect' I think of turians, krogans, geth, spectres, and grey wardens before I get to N7. Although, I suppose the elite defenders of humanity thing matches Bioware's hiring of the Halo 4 writer.

 

If they truly want the next game to incorporate the spirit of Mass Effect, I think they should focus on opening up the race possibilities and interactions in addition to however  N7  is involved.

They should open up the universe as a whole. 

 

 

Funny how they say we won't be playing as Shep 2.0, and yet the next hero is walking right in his shoes as an N7 operative. Way to differentiate things lol.

 

And I really don't want to see a single familiar face. They really need to stop making the galaxy seem like such a small place. There's trillions of beings in the galaxy and for whatever reason every rock we land on we're seeing people we know. Shep ran into people he knew more often throughout the MEU than I do in my own neighborhood.

 

 

Same fictional universe, different type of protagonist, different crew, different ship, different type of villain, different narrative and a different adventure. In broad terms, that's what I want out of the next game. They need to move away from the storytelling formula they've been using since KotOR. It's beyond played out.



#172
Mcfly616

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This is the part I don't want to see. It's unnecessary and silly. Multiplayer called their missions N7 missions in order to link them into the greater fight of the SP campaign. Since we had species options, they get to be honorary N7s. That bit of silliness is fine for a mostly ignored, throw away bit of the MP side of ME3. Making it impossible to ignore by placing front and center in SP character creation? Ugh. I hope not.

Stupid little things like this leave the door cracked for more and more lore-breaking nonsense. I like when stories treat their lore as "serious business". It keeps the stories sensible enough to allow verisimilitude. I can get goofy stories anywhere. I want my BioWare games to try harder.

I can see your point when it comes to your feelings on how the whole N7 MP thing was handled. However,  Hackett states these things in the single player campaign. It's not lorebreaking. They're not officially N7. He allows it to boost morale. Silly? Maybe...

 

 

They could try harder at a great deal of things. For starters, how about every intelligent species in the galaxy not being bipedal and having 2 eyes. They need to tone down the space opera, and go way more sci fi.



#173
ImaginaryMatter

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I agree, I don't get the N7 hype. When I hear 'Mass Effect' I think of turians, krogans, geth, spectres, and grey wardens before I get to N7. Although, I suppose the elite defenders of humanity thing matches Bioware's hiring of the Halo 4 writer.

 

If they truly want the next game to incorporate the spirit of Mass Effect, I think they should focus on opening up the race possibilities and interactions in addition to however  N7  is involved.

 

Ya, ME needs to rocket away from the anthropocentric orbit it's stuck in.

 

They could try harder at a great deal of things. For starters, how about every intelligent species in the galaxy not being bipedal and having 2 eyes. They need to tone down the space opera, and go way more sci fi.

 

I hope we get more Elcor and maybe a sentient dolphin species. If they introduce the Raloi I hope they're actually birds and not humans with feathers and a beak for a mouth.

 

I've also always wanted a Rachni brood warrior as a squadmate. How cool would a space magic bug be? It could throw dudes across rooms with it's mind or one of it's tentacle claws, spit acid, lock down things in Stasis fields, talk like a scuttling Borg or something.



#174
spinachdiaper

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After DAI I would guess that the next ME will have the option to be a Alien main character at the same cost of having no back story like DAI's main character had.



#175
Mcfly616

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I hope we get more Elcor and maybe a sentient dolphin species. If they introduce the Raloi I hope they're actually birds and not humans with feathers and a beak for a mouth.

 

Sentient dolphins eh? Sounds like David Brin's Uplift novels.