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#176
Daemul

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Constantly bumping into people Shepard knew was hilarious. It made ME3 feel like a roadtrip, where you would land on some planet and end up meeting a former squaddie, than at the end of the mission you would be rubbing your hands and saying, "That was cool, I wonder who I'm going to run into on the next mission".

 

It makes no sense for that to happen in a large galaxy made up of trillions, the odds of it are so low, and the fact that it does happen during the trilogy makes the galaxy seem really small. I don't want to see a single familiar face from the previous trilogy in the next game, not one, the setting needs to be far more authentic, and constant call backs would be annoying and out of place. 


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#177
Mcfly616

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Zero call backs, hopefully....



#178
Vespervin

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Zero call backs, hopefully....

 

I agree. Sure, it's nice and can be funny but as others have mentioned, it makes the galaxy seem so small.

 

Hmm, actually, I wouldn't mind hearing stories over the news and rumours and whatnot, but actually running into or directly referencing other (main) characters from the Shepard trilogy would be something I would not want.



#179
Element Zero

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I also agree. I don't want familiar faces or places, really. Maybe the game launches from a familiar world or the Citadel (moved safely back into its pre-Earth locale)? About the only thing that wouldn't annoy me would be a passing mention of "Primarch Vakarian". That might make me smile. A similar reference to "Dr. T'soni's research" or the like wouldn't be ill-fitting. Just keep it subtle and low-key.

I'd much prefer to visit unknown places and meet new people, societies and species. Activate some dormant Relays and let us explore the unknown. I suspect this is the plan, but we'll see. I'm ready for this game far too early. :/ I blame 2014's terrible assortment of games for failing to entertain me.

#180
goishen

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I've said so in other places, but I'll say it again here.  

 

I'm kind'a a mixed bag with old friends of Shepard.  It would be good, on one hand, to see them and to see how they're doing now.  It would be kind'a bad, on the other hand, to see them now with out Shepard in their life and how high or low that has brought them.  In other words, if I see Jack sitting there drinking herself into oblivion saying "I could'a BEEN somebody!" I'm not sure what I would do.


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#181
ZeroPhoenix94

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Playing as someone that has been disgraced turned merc would be cool. We could be pirates! I'm thinking of a Firefly-type crew in the Mass Effect universe.


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#182
Vespervin

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@Above - I never watched that much Firefly/Serenity, could you elaborate on that crew type a bit?

 

(I can not quote with IE.)



#183
Mcfly616

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@Above - I never watched that much Firefly/Serenity, could you elaborate on that crew type a bit?

 

(I can not quote with IE.)

They're like a rag tag group of renegade pariahs. The captain is like a watered down tv version of Han Solo (sorta)

 

 

 

A series beloved by its fans. Only ran one season because the network didn't know what it had (or didn't 'get it'). The shows creator came out with feature film called Serenity, afterwards.



#184
Deadpool9

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I've said this a long time ago, too, but I like the Firefly route.  Let the protagonist be a former N7 who was betrayed by his/her government (i.e., the Council).  Said protagonist is now a space pirate.  And who wouldn't want to face off against the Council, a constant thorn in Shepard's side from the ME Trilogy?  We'd get to commandeer various weapons or space vehicles, such as the Mako, engage in ship-to-ship combat a la Star Trek, upgrade our spaceship however we choose, meet all kinds of interesting characters to add to our party, have tons of side quests available, and experience unprecedented freedom to explore in the ME universe.  Assassin's Creed: Black Flag would be a bit of a forebear, at that.  But this Firefly/space pirate scenario can be done.


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#185
Mcfly616

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Black Flag was a great game world. I think the Assassin Creed bit in the title was unnecessary. Could've been a whole new franchise about pirates. The animus kills it for me. If they left the sci fi bit out of it and it was a purely historical series, I might be able to get into it more.

 

Regardless I got Black Flag, because pirates are awesome and so was the open world Caribbean. Only thing cooler than that is space pirates imo. Doubtful we'll get to be that awesome in the next Mass Effect.


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#186
Element Zero

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They specifically emphasized an "archaeology" feel to the exploration a few times. Maybe we can expect more of a Nathan Drake than an Edward Kenway or Malcom Reynolds.

#187
Han Shot First

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Constantly bumping into people Shepard knew was hilarious. It made ME3 feel like a roadtrip, where you would land on some planet and end up meeting a former squaddie, than at the end of the mission you would be rubbing your hands and saying, "That was cool, I wonder who I'm going to run into on the next mission".

 

 

 

I'd argue that Mass Effect 2 was worse in that regard, with Archangel just happening to be Garrus and Tali being a random encounter while you're searching Freedom's Progress. And on Illium you just happen to bump into Shiala from Feros, and Gianna Parasini who you originally met on Noveria. Otherwise I agree though. I'm not a big fan of random encounters with lots of characters from previous games, as it makes the game world (a galaxy in this case!) seem much smaller than it should.

 

That isn't to say that you can't encounter past characters. Just that if you're going to have the protagonist run into past characters it should make some sense, like that character contacting you before hand and arranging a meeting.


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#188
Friera

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I've said this a long time ago, too, but I like the Firefly route.  Let the protagonist be a former N7 who was betrayed by his/her government (i.e., the Council).  Said protagonist is now a space pirate.  And who wouldn't want to face off against the Council, a constant thorn in Shepard's side from the ME Trilogy?  We'd get to commandeer various weapons or space vehicles, such as the Mako, engage in ship-to-ship combat a la Star Trek, upgrade our spaceship however we choose, meet all kinds of interesting characters to add to our party, have tons of side quests available, and experience unprecedented freedom to explore in the ME universe.  Assassin's Creed: Black Flag would be a bit of a forebear, at that.  But this Firefly/space pirate scenario can be done.

 

 

That is...awesome.


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#189
mrjack

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Hate to repeat what others have said but the implementation of playable races in DAI was weak. There were very few variations in dialogue based on race and almost no additional story content (save War Table missions). As a Dalish elf, you had to learn all about Elvhen history from another elf Solas even if you were a mage and therefore the apprentice of the clan's Keeper [of history and knowledge] and would have known all of this yourself. The difference in height between between dwarves and qunari make for some awkward cut sequences and qunari are race-locked from wearing unique armours because... they didn't have time? And all of the time and manpower spent doing this could have been spent making compelling cinematic side quests and a tighter narrative. I just don't think you should hold DAI up as an example of how a game successfully implements multiple races.

 

On a personal note, I have no desire to play a protagonist whose facial expression I can't read because it's covered in scales/carapace/exo-suit/enormous black eyes. The only way I'd like to see multiple races in Mass Effect, is by doing the following:

 

Limit it to two races, one human and another non-human race we have never seen before but looks almost human (like Asari) and we are at war with this species. Choose your starting faction at the beginning of the game but then get pulled into a story where members of both sides have to work together.

 

I want multiple races for all the fans that want this. I really want as many people as possible to be pleased with the direction the game takes but I just don't see it as feasible without losing out in other areas which I think are more important; like a laser-focused plot, break-neck pacing and eye-watering cinematics (not to mention fun and challenging gameplay).



#190
StealthGamer92

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I've said this a long time ago, too, but I like the Firefly route.  Let the protagonist be a former N7 who was betrayed by his/her government (i.e., the Council).  Said protagonist is now a space pirate.  And who wouldn't want to face off against the Council, a constant thorn in Shepard's side from the ME Trilogy?  We'd get to commandeer various weapons or space vehicles, such as the Mako, engage in ship-to-ship combat a la Star Trek, upgrade our spaceship however we choose, meet all kinds of interesting characters to add to our party, have tons of side quests available, and experience unprecedented freedom to explore in the ME universe.  Assassin's Creed: Black Flag would be a bit of a forebear, at that.  But this Firefly/space pirate scenario can be done.

 

ME could(and should imo) get away from official millitary. There are so many possibilities in this universe from Mercenary to assassins or even a Batarian slave(maybe they had slave fights like ancient Rome's Galdiators). We were Alliance Millitary as Shepard and that was all good and well, but how about experimenting with something else..

 

Every time I see Firefly I think of the episode of Castle where he comes out in his Firefly costume and calls himself a Spacecowboy only for his daughter to say "there are no cows in space."



#191
saMoorai

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I seriously just want to play an Alliance Grunt on their first assignment, and eventually rise through the ranks to become N7, or a Spectre, or both, or whatever. I loved Inquisition's feel at the start of the game where I'm just some dude in this organization, who rises to a rank of power and becomes the leader. 

 

They said in the stream that the protagonist was someone who has yet to become a 'hero' like Shepard was at the beginning, and will become one within the game itself. I think starting off as a Rookie would fit this really well.


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#192
Element Zero

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I agree that would be a welcome change of pace. They seem determined though, for branding reasons no doubt, to involve N7 in the equation. There's no telling what the heck that is actually supposed to mean. Maybe we will be afforded the chance to earn that ranking, but I'm nervous that they'll corrupt it's established meaning, simply so that it can be used as a marketing tool.

N7, per established lore, are the elite of Alliance Special Forces. They are like the shooters who make up SEAL Team Six, the very best of an already bada$$ group. MP extended N7 to non-humans as a morale-boosting nickname, but those are not real N7 operatives. I hope they stick to this lore. Lore and characters are two major contributors to a great gaming experience, for me.

#193
Deadpool9

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ME could(and should imo) get away from official millitary. There are so many possibilities in this universe from Mercenary to assassins or even a Batarian slave(maybe they had slave fights like ancient Rome's Galdiators). We were Alliance Millitary as Shepard and that was all good and well, but how about experimenting with something else..

 

Every time I see Firefly I think of the episode of Castle where he comes out in his Firefly costume and calls himself a Spacecowboy only for his daughter to say "there are no cows in space."

I just don't see how they're going to get away from military.  If N7 still remains wherever/whenever they are, then the Alliance still remains.  Maybe we'll start at the N6 level, working toward our N7 designation.  Maybe instead of being in charge of a group of people, like Shepard, you'll be working under a captain for a change.  What would it be like to work for Shepard instead of being Shepard?  For all we know, we could start out like good ol' Corporal Jenkins.



#194
KaiserShep

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I've said this a long time ago, too, but I like the Firefly route.  Let the protagonist be a former N7 who was betrayed by his/her government (i.e., the Council).  Said protagonist is now a space pirate.  And who wouldn't want to face off against the Council, a constant thorn in Shepard's side from the ME Trilogy?  We'd get to commandeer various weapons or space vehicles, such as the Mako, engage in ship-to-ship combat a la Star Trek, upgrade our spaceship however we choose, meet all kinds of interesting characters to add to our party, have tons of side quests available, and experience unprecedented freedom to explore in the ME universe.  Assassin's Creed: Black Flag would be a bit of a forebear, at that.  But this Firefly/space pirate scenario can be done.

 

 

I like this myself. I'd love to move away from the military angle, and having the ship itself being a military vessel. This way, it basically follows your rules and your rules alone. It allows you more flexibility regarding companions, like being able to boot whoever you want off the ship, since they're not formally assigned to it.


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#195
GalacticWolf5

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MP extended N7 to non-humans as a morale-boosting nickname, but those are not real N7 operatives.

 

That's something a lot of people seem to have forgotten. I'm glad to see someone else didn't.


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#196
Drone223

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I'd argue that Mass Effect 2 was worse in that regard, with Archangel just happening to be Garrus and Tali being a random encounter while you're searching Freedom's Progress. And on Illium you just happen to bump into Shiala from Feros, and Gianna Parasini who you originally met on Noveria. Otherwise I agree though. I'm not a big fan of random encounters with lots of characters from previous games, as it makes the game world (a galaxy in this case!) seem much smaller than it should.

 

That isn't to say that you can't encounter past characters. Just that if you're going to have the protagonist run into past characters it should make some sense, like that character contacting you before hand and arranging a meeting.

Agreed, while I'd like to visit places from the trilogy again it shouldn't be done for the sake of visiting them again. There should be a reason why the protagonist goes to those places such as picking up a package or meeting a contact.



#197
StealthGamer92

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I just don't see how they're going to get away from military.  If N7 still remains wherever/whenever they are, then the Alliance still remains.  Maybe we'll start at the N6 level, working toward our N7 designation.  Maybe instead of being in charge of a group of people, like Shepard, you'll be working under a captain for a change.  What would it be like to work for Shepard instead of being Shepard?  For all we know, we could start out like good ol' Corporal Jenkins.

 

It would be easy enough. Just let us choose a "faction." Like...

 

Alliance Marine

 

PMC(even better if you could choose which PMC)

 

Assassin

 

Escaped Slave(like I said earlier a trained Gladiator like fighter)

 

N7 will get old fast without Shepard I think(for me it definitely will), so options like this could be the next step and add to our understanding of things other than the Alliance.


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#198
Element Zero

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I just don't see how they're going to get away from military.  If N7 still remains wherever/whenever they are, then the Alliance still remains.  Maybe we'll start at the N6 level, working toward our N7 designation.  Maybe instead of being in charge of a group of people, like Shepard, you'll be working under a captain for a change.  What would it be like to work for Shepard instead of being Shepard?  For all we know, we could start out like good ol' Corporal Jenkins.


Yeah, the insistence on N7 (for clear branding and marketing) could be a bit of a handcuff. It can be circumvented, I guess. You could be Alliance protection for an expedition into the unknown. When the expedition gets stranded in an unknown sector of space, past affiliations mean less. It isn't relevant that you're Alliance, but only that you are willing and capable of getting the crew home. That's one idea.


As to the pirate angle many are suggesting, I'd not really want to see that. I don't want to play a bad guy. Smugglers, like Malcolm Reynolds and crew, would be okay. Smugglers are sneaky, rather than overtly evil and violent. Pirates are violent criminals. I'd prefer to not play that type of character in a Mass Effect game. I enjoyed AC Black Flag, but I never expect to play a good guy in AC games, especially that one. (I always laugh at the end when Anne says to Edward: "You're a good man, Edward". Yeah, right. I've killed hundreds for greed alone.) I'm not yet ready to stop playing the good-guy hero in this series.
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#199
Deadpool9

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Yeah, the insistence on N7 (for clear branding and marketing) could be a bit of a handcuff. It can be circumvented, I guess. You could be Alliance protection for an expedition into the unknown. When the expedition gets stranded in an unknown sector of space, past affiliations mean less. It isn't relevant that you're Alliance, but only that you are willing and capable of getting the crew home. That's one idea.


As to the pirate angle many are suggesting, I'd not really want to see that. I don't want to play a bad guy. Smugglers, like Malcolm Reynolds and crew, would be okay. Smugglers are sneaky, rather than overtly evil and violent. Pirates are violent criminals. I'd prefer to not play that type of character in a Mass Effect game. I enjoyed AC Black Flag, but I never expect to play a good guy in AC games, especially that one. (I always laugh at the end when Anne says to Edward: "You're a good man, Edward". Yeah, right. I've killed hundreds for greed alone.) I'm not yet ready to stop playing the good-guy hero in this series.

Smugglers like Han Solo or Malcolm Reynolds are the thing.  I see what you mean about "pirates."  Then again, we could always play as the Dread Pirate Roberts...



#200
Deadpool9

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It would be easy enough. Just let us choose a "faction." Like...

 

Alliance Marine

 

PMC(even better if you could choose which PMC)

 

Assassin

 

Escaped Slave(like I said earlier a trained Gladiator like fighter)

 

N7 will get old fast without Shepard I think(for me it definitely will), so options like this could be the next step and add to our understanding of things other than the Alliance.

Yes, we should all be prepared for newer and better character backgrounds to choose from when we get to character creation.  Those are some very fair ideas.  I'm sure there will be A LOT of discussion on this aspect alone.