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The Next Mass Effect - Explanation of No Shepard


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#26
iPatrikolby

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It seems to me that the only thing all three of the possible endings for ME3 (Blu Gre Red) had in common was that they dealt with the Reaper threat. That means that regardless of what option you chose, Reapers were no longer a threat to anyone. So, given enought time (or whatever amount of time), word would travel throughout the Cosmos. That means that whoever was reasponsible for creating things like the Citadel (not the Protheans) can finally come out of hiding from them. As the technology (that got the better of them) is finally placated by plucky humans, these super old hyper intelligent beings can assume their rightful place as the Alpha Biological entities in the universe....Unless you can stop them! Dwayne Happypants or what ever they decide to call not Sheppard. Boom. Consistent, logical and linear timeline, without the need for plot manipulations or gimmicks like different dimensions, realities or universes. And most importantly of all, no need to go back to the future in a prequel...  



#27
PapaRoyal

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I would like to see the reapers creation, you don't need to play as a warrior. Bioware can make a completely new character thousands of cycles back, at the moment sapient beings first invented intelligent machines (reapers) and add a "transcendence" ending with the protagonist uploading his mind to the main computer (being harbinger) and the start of the reaper era. There is an indefinite amount of story to unravel. Like why was the reaper created? Maybe a it was like terminator where the machines was supposed to protect the people? And the reapers don't necessarily need to create the mass effect relays, the ancient race may create them but this knowledge will be lost over the cycles so that the reapers get the credit. I would like to play as another role in the new me game, like a scientist who also has a knack for combat ( like Mordin).

 

Not convinced? Okay, you start of as the main researcher on a ship, you are a young and talented xxxx (input race), who wants to be one of the first to venture out in space. You find a deserted planet exposed to massive radiation from the sun, in the toxic aftermath you find strange samples from destroyed machines, the native population had found a way to mend organic tissue with synthetic (because as we know the reapers are organic beings melted down to a paste form the "body" of the reaper, me2) they did this to stop the neural breakdown from the planets atmosphere which was slowly decaying meaning life on the planet would not be possible (lets say they focused on this instead of space travel) but they didn't make it and now their knowledge is yours (thanks to some fancy time capsules left on the planet). You save it and ventures on, (this can be the prologue). Several years later your race develops the first mass effect relay, and discovers biotics, some creatures can manipulate mass effect fields with their mind. The player will have the choice of being a biotic, after discovering implant which strengthens the biotic powers, or more of a soldier/scientist. 

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after discovering some mayor threat, lets say a solar storm threatening to wipe out the solar system you desperately try to succeed where the other race had failed by perfecting the organic/synthetic "bodies". Merging you mind more and more with computers ending with you uploading your consciousness to the ships computer, killing everybody on board for "the greater good" and failing to save you people who are being corrupted by the radiation. The only way to save them is to upload every mind to a computer and using their bodies to form new reapers. You conclude that to restore your people you need to harvest other species so that every mind of your people will have a host body. And you pace into darkspace proclaiming that Harbinger will restore the xxxx to their former glory or something.

 

I made this in like half an hour, but the idea I've had for a while, i may have missed something that is stated in the later games but you see the main plot. I would love to play this game!



#28
EliotNesss

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On the other hand, Clone Shep's demise was quite vague in Citadel DLC. I could see a very interesting spin off series with him and Miranda in a sort of Mr & Mrs Smith adventures in the galaxy episodes.



#29
Farangbaa

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On the other hand, Clone Shep's demise was quite vague in Citadel DLC. I could see a very interesting spin off series with him and Miranda in a sort of Mr & Mrs Smith adventures in the galaxy episodes.

 

 

You call falling down a few hundred meters a vague demise?



#30
EliotNesss

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Nope. But Shepard fell down from space itself before being resurrected to life in ME 2 by Miranda and the Illusive Man. Anything is possible in this Sci-Fi universe. ANd Miranda would definitely be the one to try and reclaim a version of Shepard. And Clone Shep was the opposite of the Shep we all played. So it could be fun.



#31
Tython

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You can't have a sequel and not mention the Reaper war unless you're really creative and have a ship of mixed races try to escape during the war to another galaxy. Next, Shepard's story wasn't wrapped up at the end of ME3; that's one of the chief reasons the endings sucked. I'd argue it needs another DLC to at least bridge the gap between trilogies but that's unlikely to happen. When they finally reveal what the next ME is all about, we'll know if it has any potential, until then it's all guesswork.



#32
THX-1141

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No Shep in ME4, fine.  BUT Hope it has more of a style of ME1(mystery and actual RPG elements), mixed with the atmosphere of ME2 (dark, and dank, fighting with the bad guys for good reasons...).  Would like to see hard data on the guns too.  holds 84 rounds, does 93 damage per round, fires 30 rounds per minute, weights 30 kg....  not a bunch of bars that you go cross eyed staring at.

 

When I first finished ME3 I was hoping ME4 could have been the search for what really happened to Shepard game.

 

In any case my money is on Shepard returning in ME5 if ME4 tanks big time.  Destroy is made cannon and hes under the rubble Harbinger's blast kicked up.  This time he's not fighting for anyone but himself, this time its personal.  



#33
SwobyJ

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Our Shepard wasn't real.


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#34
THX-1141

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 I'd argue it needs another DLC to at least bridge the gap between trilogies but that's unlikely to happen. 

 

I understand your skepticism, but remember Arrival?  That worked well for me.  No reason they couldn't DLC ME3 ending to dove tail to the next story.


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#35
PCThug

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Out of curiosity does anyone know if the game even records your final decision? I don't expect that the next game will use the save files but it would be interesting to know.



#36
SwobyJ

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Citadel DLC is bridging DLC.



#37
Tython

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I understand your skepticism, but remember Arrival?  That worked well for me.  No reason they couldn't DLC ME3 ending to dove tail to the next story.

Good point. I liked Arrival as well. But I also agree with THX-1141- if ME4 tanks, Shepard will return in ME5. I see that being unlikely given how gamers just purchase the newest shiny toy but yet no gaming company has ever had such a huge backlash as Bioware/EA with ME3's ending. My guess is it will hinge on how strong a concept ME4 has and if it's accepted by the scorned ME community. A lot is riding on the next game to rehabilitate the franchise and everyone knows it.


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#38
Farbautisonn

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A sequal would require one Canon ending or it would have to be set in an extreme far future for a covergence of The possible endings. None of these options Will be very palatable for The remaining fans of The franchise.. sauf those who Will defend any BiowEAre storyline.

I dont really See how a sequal trilogy Can Work without picking a canonic end. To Win back what was lost it would have to be pretty spectacular writing. Not something Id trust BiowEAre to deliver. As for a prequal, why bother?

The logic deduction pretty much dictates that The next ME "arc" Will be more MP, more "Streamlining", less storytelling, less interaction, less personalisation of The story. The ME version of EAs reboot of "Syndicate".

#39
ShinsFortress

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In principle I don't mind what they do with the franchise, as long as it's forward; though I'm happy of past player influenced events are respected or referenced.

 

I never buy prequels.  Nor do I go to the cinema to see them (not even for X-men!).  I didn't like some core elements of ME2&3 (see below) but I compromised and bought them on sales, so for the price felt I had value.

1) ME3 ending.

2) not convinced about the in-game logic to go from "no ammo worries" to "now we use thermal clips".

3) holstering?!

4) QA/QC did not improve with the series making more and more money.

 

I never buy prequels.


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#40
DiegoProgMetal

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I said it a few times already but I'll say again: imo, the best way Bioware can take is to make a complete reboot. Same universe, same species with added new ones, completely new characters, story and villains... That's it. Going forwards or backwards in the "old" story will feel like reheated (very) old food.

I think the best thing do to is to start a completely new story, just like Nolan's Batman franchise.

Just my opinion, of course.


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#41
Fragzilla

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They can make a game that is a bit sharper in scope than the "entire galaxy is at stake!" story line.   I personally would like to see a simpler, more personal story of a main character. 

 

Like maybe, our protagonist finds a dormant Mass Relay that takes them to a different galaxy altogether.  Once they get there they realize they can't get back (a'la Voyager) and they have to hunt for supplies, forge alliances, meet new and interesting aliens, explore, shoot up baddies and develop a plan to get back home that culminates in a small skirmish/war/whatever you want to call it with the antagonist that has been on the hunt since they arrived.   Definitely not something galaxy changing, but a simple tale told with characters you can grow to actually care about.

 

That's just my idea of what I would like to see.  Don't bother pointing out flaws, what you don't like about it, that you don't want to play something like that etc... I don't really care.  Not trying to be a jerk but the point is, it can be a simpler story and still be good.


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#42
Dubozz

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I'm sure there will be a good explanation.

It's....mass effect fields guys...



#43
SwobyJ

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It's mass effect all right.



#44
SpiritMuse

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2) not convinced about the in-game logic to go from "no ammo worries" to "now we use thermal clips".

3) holstering?!

Yeah, wasn't the explanation basically "it's faster to reload than to wait to cool"? Seemed odd to me, as it generally didn't take very long to cool in my exerience. They could have just said something like "weapons became more powerful so existing cooling technology didn't suffice anymore".

 

And yes, holstering. I want to be able to run around and explore an unknown base without having to point my gun at everything I look at! Not to mention the people I meet. It really breaks the RP when you're constantly pointing your gun in everyone's faces.

 

 

 

As for the actual topic: if at all, Shepard should only be mentioned as legend.


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#45
AlanC9

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And yes, holstering. I want to be able to run around and explore an unknown base without having to point my gun at everything I look at! Not to mention the people I meet. It really breaks the RP when you're constantly pointing your gun in everyone's faces.
 


IIRC a dev said this was due to console RAM limits. There wasn't enough RAM to keep combat and noncombat animations in RAM simultaneously. They hit the limit when they added all those rolls and so forth.

#46
Majin Paul

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I'd like to see some mention, even if it's small, like a newscast of a memorial/celebration or a monument. For me, in my mind, my Shepard retires to a non-combat role so I don't need to see him in-game.


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#47
Iakus

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I'd like to see some mention, even if it's small, like a newscast of a memorial/celebration or a monument. For me, in my mind, my Shepard retires to a non-combat role so I don't need to see him in-game.

 

I wouldn't.  I want to be able to think this is a universe where Shepard never existed.



#48
Majin Paul

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I wouldn't.  I want to be able to think this is a universe where Shepard never existed.

Well I'm still hoping that ME4 will somehow if not fix the endings, make it easier to understand some of the worse parts of the ending.


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#49
FREEGUNNER

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Also if it was a sequel (even if it is hundreds of thousands of years later) Shepard would still be important and need to be mentioned. 

Why do you say that?  We the player know Shep saved the day in ME3 but no one else truly knows what happened to Shep.  Hundreds of years after ME3 Shep will be nothing more than a myth and a bedtime story for kids.  At the end of the day Shep was just a soldier saving the day behind the scenes by doing missions off-record.  Who is the galaxy more likely to remember? Commander Shepard or Admiral Hackett the glorious leader who built the Crucible?

 

I guess what I'm saying is its perfectly fine to have ME4 take place in the same galaxy a hundred years after ME3 without mentioning Shep. 


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#50
wright1978

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A complete reboot seems a rather silly idea. Why not just do a brand new IP if you are going to handwave away everything that happened during the Shep-Reaper conflict.

 

Sequel set long long afterwards for me. Passing references to Shep and Co and to his survival or death at hands of reapers but no detail.


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