In DA:O, there were always a set number of enemies in a given location, and once you cleared them they were gone forever. That's actually fairly realistic.
In DA2, enemies spawned every quest, often in the same areas (due to the limited scope of the map), although they still didn't really respawn.
I'm wondering if DA:I will have enemies that don't respawn, or enemies that do.
Before anyone yells about dragons and other boss type enemies, I'm not referring to them. Once you take one of those bosses down, optional or not, that should be it. You're done with that boss.
No, I'm talking about, since we've been told we can keep playing post-campaign in some way, shape, or form, the standard, run-of-the-mill enemies eventually repopulating, in part to give us something to do, aside from maybe completing quests we didn't get to earlier in our playthrough and of course, playing any DLC.
And an edit: I would like to see this with harvestable plants. If they could regrow after X amount of days, I'd like that. I'm fairly neutral on the enemies and wildlife respawning, though it would make the world look nicer to remain populated.
The pros of doing this:
- There's something to do after the main storyline, even if you run out of quests.
- You don't run out of potential crafting material, but you may have to wait and do a lot of traveling to find it.
- The world doesn't become emptier as you progress. You'll still see enemies, other people, and wildlife.
- It follows through with what we're told in Lothering in DA:O: there will just be more bandits to take their place. (Or more Red Lyrium Templars, unless you killed them all.)
The cons:
- If all you have left to do is kill random lower-level enemies, you might have more fun starting up a new game.
- Crafting resources should be limited or at least difficult to come by. It forces players to manage their resources wisely if there will be no more deer.
- You risk making the game monotonous, fighting the same enemies over and over.
- Even though in Lothering you're told that there will always be more bandits, and we know there will be more darkspawn, there is something satisfying about knowing you have truly cleared an area.
I didn't want to put this in Feedback and Suggestions, because it isn't feedback or a suggestion. While I'd love to hear back from a developer on this question, for now I'd be interested to see what others think.





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