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Mechanics/Stuff you want to see in ME 4


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#26
Sailears

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Text chat.

 

Destructible environments.

 

More variety in biotics - not BE! BE! BE! all the time... more crowd control and tactics - should tie in nicely with destructible environments.

 

Unified health+armour system that has some sort of resultant mass value, taking into account damping upgrades and so on, used in power based calculations - for biotic or other attacks (Shields and barrier should still be separate). Should eliminate the monotonous way of dealing with "bosses" - simple dps at the moment. I mean, everything has some sort of armour (maybe not cannibals...) - what does health actually mean?

 

 

Oh and,

Fewer kits - more variety/powers per kit.

Instead of like now having 5 separate asari (for example), each spamming their few powers over and over, why not have it be a single species character: choose tech/biotic/combat specialism - select up to 5 individual powers for your character. Have build templates to store several builds for one character.

Would function more like mmo character slots than how it is now.

Essentially at the moment everything is too spread out and all kits are too shallow.


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#27
jamdjedi

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no player to player trade system. that will kill MP entirely. Imagine if ME3 had that trade system? no one would play if their friends can give them Lancers when they should be playing Bronze matches



#28
DcIhNaGv3z

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Personally I would like to see the class system dropped.  And instead adopt a create-a-kit system.  I know a lot of people would be fearful of things getting overpowered.  But its actually not that complex to ballance, by simply using the concept of exponential costs with deminishing rewards, and apply that concept to all kit building aspects & features. 



#29
Fortack

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A sensible melee system that appreciates Krogan superiority. It's an outrage that pyjaks with Tactical Cheat make the race that was born to headbutt everything into oblivion look bad.

 

Also pre-order cancelled if there is no Claymoar in the next ME game.


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#30
Pearl (rip bioware)

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no player to player trade system. that will kill MP entirely. Imagine if ME3 had that trade system? no one would play if their friends can give them Lancers when they should be playing Bronze matches

Disagree that it will kill the MP.

How about this? Players can only trade for items/kits/weapons that they own at least one of.

#31
Terca

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Alright, let's see if I can come up with something notable...

 

Now, these comments take a lot from the Halo book so I'm not going to claim that they're totally original at all.

 

1. N7 Missions

 

I know there were technically N7 missions but let's rebrand this a little bit. Instead of the more 'firefight' modes in ME3 the N7 missions are more story-mode like than anything. You are dropped into one of maybe a dozen locales selected from the campaign (because I doubt they'd make completely new ones, but they could for DLC) with some changes to route and story and allow a group to run through it. Something like the Spartan Missions from Halo 4, though hopefully with a lot less lag. These would allow for a little bit more movement and toss in a bit of story to listen to while you are cutting your way through enemies. The Story bit will eventually get old of course but hey, it gives us the chance of being able to progress along some haunts we might remember fondly from the campaign.

 

2. Firefight

 

Sometimes, it is nice to just sit back and then suddenly go ramrod straight and swear like a sailor when a Banshee sync-kills you through a wall. I'm not saying that an instant-kill with a wallhack is nice, I'm referring more to a straight kill-or-be-killed mode. Instead of throwing in the odd objective like in ME3 multiplayer take the metagame of ME3 to the next level. Make it competitive, make it more explosive. Right now there is a little bit of competition around scores but it could be made into something a lot more expansive.

 

3.Don't do PVP

 

I'm serious. With the variety that was available in characters from ME3 a PVP scenario would be quite... Dangerous. You would have to weaken a lot of the stronger builds that have distinct advantages in order to do PVP. I mean, let's be serious an N7 Vanguard with a Geth Scanner could biotic slash you from across a map, and a Salarian Infiltrator will make you actually happy that the Shield Gate exists until he pulls out a carnifex to finish you off. If they do PVP, do it carefully and do it in a limiting factor. Would that suck? Less than if you have to try and run away from a Krogan Warlord with an adreneline package who's got a biotic hammer waiting to crush your skull in.

 

Those are my three for now, I'll probably think of some others. The removal of the omni-button, as other's have said, would be very-much-so appreciated of course.



#32
jamdjedi

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Alright, let's see if I can come up with something notable...

 

Now, these comments take a lot from the Halo book so I'm not going to claim that they're totally original at all.

 

1. N7 Missions

 

I know there were technically N7 missions but let's rebrand this a little bit. Instead of the more 'firefight' modes in ME3 the N7 missions are more story-mode like than anything. You are dropped into one of maybe a dozen locales selected from the campaign (because I doubt they'd make completely new ones, but they could for DLC) with some changes to route and story and allow a group to run through it. Something like the Spartan Missions from Halo 4, though hopefully with a lot less lag. These would allow for a little bit more movement and toss in a bit of story to listen to while you are cutting your way through enemies. The Story bit will eventually get old of course but hey, it gives us the chance of being able to progress along some haunts we might remember fondly from the campaign.

 

2. Firefight

 

Sometimes, it is nice to just sit back and then suddenly go ramrod straight and swear like a sailor when a Banshee sync-kills you through a wall. I'm not saying that an instant-kill with a wallhack is nice, I'm referring more to a straight kill-or-be-killed mode. Instead of throwing in the odd objective like in ME3 multiplayer take the metagame of ME3 to the next level. Make it competitive, make it more explosive. Right now there is a little bit of competition around scores but it could be made into something a lot more expansive.

 

3.Don't do PVP

 

I'm serious. With the variety that was available in characters from ME3 a PVP scenario would be quite... Dangerous. You would have to weaken a lot of the stronger builds that have distinct advantages in order to do PVP. I mean, let's be serious an N7 Vanguard with a Geth Scanner could biotic slash you from across a map, and a Salarian Infiltrator will make you actually happy that the Shield Gate exists until he pulls out a carnifex to finish you off. If they do PVP, do it carefully and do it in a limiting factor. Would that suck? Less than if you have to try and run away from a Krogan Warlord with an adreneline package who's got a biotic hammer waiting to crush your skull in.

 

Those are my three for now, I'll probably think of some others. The removal of the omni-button, as other's have said, would be very-much-so appreciated of course.

 

 

I agree 100%  but you-and I- are thinking in terms in ME3 MP. If they design PvP from the outset then I'm 100% on board. Games that start out  with PvP have been great PvP games. (DaOC is a prime example of this)

 

once games that were 100% PVE to start add PvP after that's the death Nell for that title


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#33
Pearl (rip bioware)

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No PvP. Period.

I'd rather it be kept a horde mode at it's core, but if they had to add a new game mode, then something kinda like Grief mode from CoD Zombies would be interesting. Two teams in a PvE environment compete to do x, but can't directly harm each other; instead, each team has to work together to undermine the opposing faction's progress in various ways.

#34
MisterGunfighter

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PvP mode

 

But only where you control an enemy character (with normal enemy health).  So you expect to die a lot as an enemy unit, respawn, then attack again.  Because of this, no KDR.

 

I don't play CoD, but Pearl's suggestion above sounds fun.

 

 

 

 

Hurricane (it's balanced)

 

 

Charge-less Acolyte (won't happen though).



#35
Evil

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One very small but useful feature I'd like to see ME4 steal from GoW (it wouldn't be the first time...):

 

The ability to put a "target spotted" icon over an enemy to highlight it to your team-mates by clicking the thumbstick in.  It'd be damn useful with team-mates attempting to work together to create biotic/tech explosions.

 

Spot it, prime it, team-mate detonates it.  Rinse and repeat for lots of boom.

 

It'd also be useful to highlight silent and deadly enemies such as phantoms and dragoons sneaking up on a team-mate who's too far away to help directly.

 

I don't always use my microphone in pugs, and this feature would be a worthwhile aid to silent teams.


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#36
millahnna

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I've replied to such threads before and most here have covered my usual stuff (except for my stacking equipment idea so that level 1 stuff is actually useful).  But I ahd a new idea today; since I load into a lobby/game before I'm even done with the load screen, let me back out of it then, too.  I could already hear the mic chatter while I was loading into the lobby and already knew I didn't want to stay.  But I had to wait for the load screen to finish, then back out, and then wait for another load screen.  Lame.  Not sure if that idea would even be possible, however. 

 

But I am obsessed with my stackable equipment thing.  Level 1 ammo types are reasonably useful but level 1 cyclonics and shield recharge (for instance) not so much.  It would make our equipment lists shorter to sort through (since there would be no 1, 2, 3 - just 1 and you could stack it three times), and give us a reason to use the stuff that none of us will ever use. 



#37
Terca

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I agree 100%  but you-and I- are thinking in terms in ME3 MP. If they design PvP from the outset then I'm 100% on board. Games that start out  with PvP have been great PvP games. (DaOC is a prime example of this)

 

once games that were 100% PVE to start add PvP after that's the death Nell for that title

 

You're right, I'm thinking in terms of ME3 multiplayer and admittedly the multiplayer in ME3 is not for PvP. I mean with a lot of attacks that are unavoidable and simply unfair for PvP it wouldn't work.

 

I think then the question would move from can they do a PVP well by starting over, and if they can, do we want to sacrifice the PvE we have now? A lot of the fun variety (well, for those who play a lot of classes at least) comes from the characters which have unique abilities to play around with. Talon Arrows, Collector big-balls-of-boom, Flamers (love 'em of hate 'em), so on and so forth. A lot of these don't work so hot in a PvP situation, namely the ones like Biotic Slash and Electric slash. Even ones that aren't those, how about the one which is integral to a ton  of vanguard builds? Biotic charge is an almost guaranteed hit as it exists now. If they don't change it to a skill shot (lacks the sync) there could be issues with it being used to get out of map etc. We already know from things like the Slayer dash that walls aren't exactly as condemning as one might think in terms of movement. With something like a Vanguard dash that could get pretty nuts. It'd have to get toned down.

 

I'm not saying its not possible but... Those attacks that are fun and are really hard to either miss or sync (shadow strike, biotic charge, electic slash... The list goes on) would have to either be severely nerfed in general, be revamped, or exist in completely different interations for the PvE and PvP versions. I'm not saying it is impossible. Biotic slash could lack the wall penetration and have a much more limited range for example during PvP and be more like the ME3 version during PvE. I'm just not sure if they would actually make that change.



#38
coldflame

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A mini campaign type of four men fire team or even better eight men with two teams of four to complete different sections of the mini campaign and eventually meet up for a final boss showdown.



#39
bondiboy

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Ability to kick during game ? No to that . Just another opportunity to grief/troll .



#40
Sentient Toaster

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Ability to kick during game ? No to that . Just another opportunity to grief/troll .

 

It'd be pretty much the only way to 'fix' a game in which, say, you have a teammate who insists on triggering the reactor during hacks; or who insists on grabbing pizza and bringing it to the worst possible locations, or who deliberately lashes Phantoms to behind his teammates or the like.



#41
coldflame

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It'd be pretty much the only way to 'fix' a game in which, say, you have a teammate who insists on triggering the reactor during hacks; or who insists on grabbing pizza and bringing it to the worst possible locations, or who deliberately lashes Phantoms to behind his teammates or the like.

Or some a******* and his dbag friends decided to be funny and kick you 5 seconds before extraction.


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#42
millahnna

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Fix idiot trolling with more idiot trolling?  No thanks. 



#43
Chealec

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Wrex


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#44
N7BlackDahlia

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Ability to kick during game ? No to that . Just another opportunity to grief/troll .


:3

#45
Cyonan

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As others have pointed out, in-game kicking typically leads to a lot of abuse. You end up with griefers that kick people out 5 seconds before the end of the game. WoW players used to do it with running dungeons, and if I'm being completely honest I don't believe the Mass Effect community would behave any better.

 

You could try implementing a system similar to what Blizzard did in response, which is that everybody now has a personal timer before they're allowed to kick people out of the group. It starts off being that you can kick almost immediately, but the more you kick people out the longer the wait before you can kick people. Over time, the timer decays back down to the original number.

 

For me, I only really use kicking for people who are afk so I don't have to wait very long before I can kick people. Others who kick as much as they can end up with timers so long the run is sometimes over before they can even try to kick. You still get some griefing, but it helps to limit the worst of it.

 

Additionally make it so that if a vote to kick fails, then you can't start another vote for a set amount of time to avoid spamming.


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#46
Nitrocuban

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- NO pvp in MP

- Heavy weapons in MP

- melee weapons

- fitness+melee NOT in the same skill tree, better fitness/movment speed and weapon damage/power damage

- SRs: instead of hipfire penalty no crosshair unzoomed but full damage, red dot scope as mod

- normal scope mod with headshot multiplier

- a weapon mod that increases fire rate

- more ammo types

- boss enemies with health

- customizable ammo like in ME1

- super boss units

- more interactive and bigger maps



#47
bauzabauza

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i want see finally alliance have time for aerial bombardment

 

custom armor and weapons ME1 style



#48
Kinom001

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"10.  IN GAME KICKING"

 

No. Just...no. I couldn't imagine a function that would be more abused than this one.



#49
Das Rouse

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How about a button dedicated to teabagging?


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#50
coldflame

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How about a button dedicated to teabagging?

For that I approve. It is not a serious shooter until you get a dedicated teabagging button.