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Mechanics/Stuff you want to see in ME 4


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#51
Terca

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Don't know how this is going to fly but...

 

A three-way split on gametypes. One for full-objectives (Every round you have Pizza etc.) that of course give you large chunks of credits depending on how quickly you complete the objectives. So, if it takes you a long time to get the objective done your amount of credits at the end drops off considerably and the same if you aren't hacking/carrying or assisting those who are. That way it keeps people from just skimming on it while others play the objective. One for straight slaying where there are no objectives and there is a set amount of credits at the end based on completion time and difficulty (sub-20 gives maximum, 20-25 is moderate, 25-30 less, 30+ least). There is only one wave with a short interval for which the clock stops during which you can pick up ammo or drop mines but after that it's grinding through 'till the next intermission. Lastly, a combination of the two which draws on both completion time and speed of objective completion to determine how many credits you get. Like ME2Multi now but with a bit more emphasis on speed.

 

After that comes the logical (in my head) evolution of some powers towards playing the objective. For example Engineers being able to have a defense drone evolved to speed up hack times at the expense of being very fragile for the hack time, tank classes being able to aggro enemies more easily during pizza runs so they  can keep the heat off (I guess like Carnage but with a flash effect that temporarily draws attention but enemies are unaffected by again for a certain time to prevent flash-locking). Stuff like that.



#52
Xaijin

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Krogans

 

Krogan melee specialist PC

 

Krogan melee grapplig



#53
K_O_513

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The ability to trade equipment / weapons with other players

The mixing of factions on lower difficulties

A localized MP where you customize all the settings and practice. It just doesn't award credits or CP
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#54
Paynezz

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What I took from this thread.

 

"I've been playing TF2 for a while now, so biower hats pls"



#55
BullWinkl3

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-no PvP, the current team coop setup is what stands this game apart
-in game kicking would be too open to abuse
-a tweak to the RNG system where the packs you buy are more specific, in that an arsenal box would only give you guns and gun mods, you won't get ammo/consumables or chaaracters for example. The ability to buy version1 of a specific weapon that has so far eluded you would also be nice.
-being able to trade between friends, swapping items that you never use much for ones that you do would also be good.
-more customisation, even with your character setup, if your character carries grenades, being able to choose which types of grenades you want to equip.



#56
Nitrocuban

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 Imho headbutting is more important than teabagging, but ... yeah ... chances are high that BW would puts all of that on the same button that also is for running, devices, reviving, cover and pizza.



#57
MaxShine

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For that I approve. It is not a serious shooter until you get a dedicated teabagging button.

Make it so that the camera switches to the killed enemy and you can watch the teabagging from that perspective. Asari teabagging all day long :D



#58
MaxShine

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But srsly... I would really like a game mode in which that map changes in the course of the game or you advance through different stages of a map.

In ME3MP you tend to run around a map in cycles that can get really repetitive/boring. In order to introduce more variety a team could finish a mission in one part/checkpoint (or whatever you like to call it) of a map then leave this part of a map and advance to the next checkpoint. Similar to the Rush game mode in BF.

 

This way the environment changes during the game which should be more interesting than running around the same map 100 times in 11 waves. Also if they use the levolution that will come with the Frostbite engine cleverly they could randomize the maps a bit. For example they could randomly destroy a few buildings/bridges/whatever at the beginning of a game so you never know exactely how the map you are going to fight on will look like. Imho that would make the gameplay more interesting and unpredictable.



#59
JewelsWinnfield

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Cosmetic upgrades only, that way everybody is on the same level equipment-wise and nobody has to grind endlessly just to be able to play the game the way they want to. A market where you can buy/sell/trade your items would be nice too.

More open-mindedness towards the modding community, maybe even integrate popular community made maps and weapon/character skins into the official game through DLC.

Built-in access to the ingame console so we can easily tweak little things like FOV, crosshair settings and maybe even record our matches. In CS:GO competitive matches are automatically recorded for you on Valve servers and you can download them afterwards. How epic is that?

All in all, I want EA to be a little bit more like Valve. Seems like a distant dream though...

#60
MaxShine

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Cosmetic upgrades only, that way everybody is on the same level equipment-wise and nobody has to grind endlessly just to be able to play the game the way they want to. A market where you can buy/sell/trade your items would be nice too.

More open-mindedness towards the modding community, maybe even integrate popular community made maps and weapon/character skins into the official game through DLC.

Built-in access to the ingame console so we can easily tweak little things like FOV, crosshair settings and maybe even record our matches. In CS:GO competitive matches are automatically recorded for you on Valve servers and you can download them afterwards. How epic is that?

All in all, I want EA to be a little bit more like Valve. Seems like a distant dream though...

Sadly, modding is not going to happen, the Frostbite 3 engine has been developed with the goal in mind to be closed and unmoddable... Choosing that engine alone is like saying:'No, we do not want community mods, maps, etc...' completely the opposite of the source engine which is open-source and even has an sdk...



#61
FuriousFelicia

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Destructible environment would definitely add to that nice random factor. Imagine if you could destroy parts of constructions, improvise cover and tactics. Trolling would be left on reactor baking level.
Kicking from within the game (match) would be ok maybe only if it would require a consensus like it is now, otherwise it would be a disaster.

I was thinking...why not make cobra missiles hystory and instead let us buy "heavy weapon ammo" and give us more heavy weapons to chose to carry on our back. You know the good old Cain, granade launcher, avalanche... So they would drop like commons, rares, URs etc. but you would have to buy ammo for them, which of course would be capped like missiles now.

How ya'll feel about jumping? From ME1 to ME3 the mobility has constantly been "evolving" so now Shepard is like Forest Gump, where in ME1 he was a slob. Jumps anyone?

Introduce melee weaponry. Like various omni blade versions/attachments, mono molecular blades, hammers, axes....

Each race depending on their class should have their unique passive tree, or at least one or two evolutions that's unique to the kit.

Additional thoughts pending....
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#62
JewelsWinnfield

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Sadly, modding is not going to happen, the Frostbite 3 engine has been developed with the goal in mind to be closed and unmoddable... Choosing that engine alone is like saying:'No, we do not want community mods, maps, etc...' completely the opposite of the source engine which is open-source and even has an sdk...


Yeah, can't say I'm surprised. My post was more wishful thinking than anything else. Oh well, le'ts hope they make the most of the new engine and put in some of that "levolution".
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#63
Sulaco_7

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The RNG was a good idea. It's the main reason why most people played 600+ hours. If you could buy the gun you want most people would be done with the game in less than 100 hours.

#64
Baby Quarian

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More customization. Quarians again. The n7Shadow. And a gun like the executioner. Thats all I want.

#65
Guest_TchOktChoky_*

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Better Netcode

 

More Customization Options

 

More Powers

 

More/New Races

 

More Game Modes

 

More Maps

 

More Weapons/Mods/Gears

 

Destructible Environment  

 

Better Sync-Kill Mechanics


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#66
Kinom001

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A melee infiltrator. I keep wishing the Cabal could cloak and sneak up on people, then heavy melee.

 

Other than that, something besides a peer based MP...which is something Frostbite 3 will provide.



#67
neon skink

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Campaign maps, with a series of objectives working towards a final goal

 

Improved lobby browser - let us see relevant information on any games with open slots

 

Krogan headbutts between waves are fine - let us have some more fun ways for the characters to communicate


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#68
neon skink

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-oh and racial perks for weapons/ maps etc


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#69
Lady Abstract

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What tchoky said

#70
TheNightSlasher

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1. Shotguns: balance them better. Right now, they are OP. Make all shotguns have terrible accuracy - something like raider or even worse. Make the spread very bad so that shotgun becomes a truly short ranged weapon and not a medium-long ranged weapon it is now.

2. Balance the class of weapons: Force people to use smgs. Right now you can equip a heavy gun like crusader or claymoar or wraith on a power spammer and not worry about cooldowns. Make hard-hitting weapons weight a ton more so that cooldowns get absolutely wrecked (example: 8-10 s cooldown on throw of a claymoar fury). This would encourage people to use smgs.

3. Remove stunlock. Stagger is fine but stunlock has to go.

4. Increase the immunity after a gel/revive.

5. Give every character a dodge.

6. The choice between melee and shields/health is stupid. Rather, make it a choice between melee and weapon/power damage. In other words, incorporate melee into passives rather than fitness tree. 

7. Certain gears like geth scanner and Grenade capacity are stupidly OP. They should be removed or nerfed. For example, equipping geth scanner reduces your base shields by 50% (like HM), equipping grenade capacity reduces the effectiveness of grenades by 50%. 

8. Change the spawn system. Make the max number of enemies per spawn 2 or 3. This would discourage spawn nuking. Also, no troll spawns.



#71
PinchLion

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I'd like to be less beholden to lore in multiplayer. I understand ME3 mp ties loosely into sp, but I don't think it needs to continue like that. IMO it just limits possibilities. When introducing kits, weapons, maps, etc. the question, I think, shouldn't be "what fits into lore," but rather "what would be the most fun to play with, while still being balanced mechanically"


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#72
Velanna Frost

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I'd like to be less beholden to lore in multiplayer. I understand ME3 mp ties loosely into sp, but I don't think it needs to continue like that. IMO it just limits possibilities. When introducing kits, weapons, maps, etc. the question, I think, shouldn't be "what fits into lore," but rather "what would be the most fun to play with, while still being balanced mechanically"

 

Err, no.

 

I know a lot of people don't care about lore in the multiplayer but to be honest there are a lot of people who do, me included and I would hate to see them sacrifice that aspect of the game :unsure:

 

Besides, there is already plenty of scope within the existing lore for unusual and unorthodox character designs, so there's no real need for them to break it for that purpose.

 

Also, I accidentally liked your post and now the forum doesn't seem to want to let me unlike it, which I'm finding rather annoying as I strongly disapprove of the idea <_<


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#73
smeckie

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I would like Tac Cloak to be completely redone. Invisibility with maybe a damage bonus to Melee only. And another thing would be the ability to trade consumables with other players.

#74
FuriousFelicia

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I'm sure it's already mentioned, but it would be an interesting thing if you could replay some SP missions in multiplayer. Like a MP mode, instead of horde. Of course made harder to accommodate the MP.


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#75
Terca

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I wouldn't mind seeing a class that is a bit more support-oriented, and by that I mean someone who can actually buff the party at the expense of being fragile or being pretty less effective offensively themselves. If I remember correctly the only classes that have skills that are truly support are the Justicar (biotic bubble), Volus Chars (shield boost) and the N7 Demolisher (supply pilon). In the case of the last character it is used more as an ammo dump for the Engi who needs 'nades so it isn't really benefiting anyone aside from knowing that there's going to be a steady stream of arc grenades to keep back grunt enemies.

 

A biotic support would have the bubble and possibly a light AOE primer for biotic explosions which is lower level and weakens armored enemies so teammates nearby can do more damage, that sort of thing. Wait... Am I talking about the justicar? I am, well, more chars like that. Not a ton, but a handful of them spread across all the classes. Maybe on an infiltrator give them a power that's actually like First Aid from the game where they can remotely apply medigel to fallen teammates to revive them. Give it a 40 second cooldown and vulnerability during the revive and I think it wouldn't be too nutty.