I wouldn't mind seeing a class that is a bit more support-oriented, and by that I mean someone who can actually buff the party at the expense of being fragile or being pretty less effective offensively themselves. If I remember correctly the only classes that have skills that are truly support are the Justicar (biotic bubble), Volus Chars (shield boost) and the N7 Demolisher (supply pilon). In the case of the last character it is used more as an ammo dump for the Engi who needs 'nades so it isn't really benefiting anyone aside from knowing that there's going to be a steady stream of arc grenades to keep back grunt enemies.
A biotic support would have the bubble and possibly a light AOE primer for biotic explosions which is lower level and weakens armored enemies so teammates nearby can do more damage, that sort of thing. Wait... Am I talking about the justicar? I am, well, more chars like that. Not a ton, but a handful of them spread across all the classes. Maybe on an infiltrator give them a power that's actually like First Aid from the game where they can remotely apply medigel to fallen teammates to revive them. Give it a 40 second cooldown and vulnerability during the revive and I think it wouldn't be too nutty.
They tried doing that with the Geth Juggy which resulted in countless Gold Puggernauts with a mindset of "I'm support I don't have to kill things". Before the Juggy it was the same story with Volus kits.
I would be in favour of a support kit if the squad size was bumped up quite a bit say to 6 people. At the moment if one of your squadmates plays a support kit, most of the time you trade 25% firepower for occasional shield boost.
I'm not hating on "support kits" by the way, I think that when they are played right they are a huge asset to the team. It's just that people will use them as an excuse to bump the difficulty up a notch even though they aren't ready for it.





Retour en haut






