was still in ME4 but functioned just a little differently...
I think, rather than just going to the store and saying "I want the Harrier 10 times and I want the Hurricane 10 times and....yes, Reegar, I'll take 10 of those too" and basically breaking the game right off the bat, that the RNG should be random. You know how everyone complains about nubz playing Gold with 0 CP and 20 N7, all earned with their Juggy? Imagine if everyone immediately could get the best guns in the game. You'd have people dying on wave 1 constantly, expecting they can play Gold/Plat b/c they have "ermagerdHarrier".
Instead, what I think the RNG should not be able to do is give anything to you once it's maxed, no matter what it is, consumables, characters, guns, etc. Say there are 5 commons, 10 UC's, 15 rares, and 10 UR's right out of the gate. In addition to that, you've got attachments, gear, and characters, in w/e amount. Once your commons were maxed, they were off the board, same w/ your UC's, then your rares, and once you got all your gear, weapons, attachments, characters, etc, then you could no longer be trolled with Cryo IV ammo when you still need UR unlocks. This way, you'd be guaranteed the UR's you need but still have to put a legitimate amount of time into the game to get it.
I got this game really late, I've only got 140 hours in so pretty much the entirety of everything is and has been "available" to me so perhaps this wouldn't have worked earlier in the game when there were less unlocks, but I think it's still a decent idea. Despite what everyone says, it is rewarding to finally get your manifest maxed, and it is fun to open RNGdora's box and see what you've been rewarded with. I just think that it's TOO trolly on the UR's. If you've put enough time into the game to max everything else, you should be able to count on UR's coming to you with some consistency.
Now...unleash the "you're an idiot" wolves ![]()





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