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What if the RNG...


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#1
Teh_Ocelot

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was still in ME4 but functioned just a little differently...

 

I think, rather than just going to the store and saying "I want the Harrier 10 times and I want the Hurricane 10 times and....yes, Reegar, I'll take 10 of those too" and basically breaking the game right off the bat, that the RNG should be random. You know how everyone complains about nubz playing Gold with 0 CP and 20 N7, all earned with their Juggy? Imagine if everyone immediately could get the best guns in the game. You'd have people dying on wave 1 constantly, expecting they can play Gold/Plat b/c they have "ermagerdHarrier".

 

Instead, what I think the RNG should not be able to do is give anything to you once it's maxed, no matter what it is, consumables, characters, guns, etc. Say there are 5 commons, 10 UC's, 15 rares, and 10 UR's right out of the gate. In addition to that, you've got attachments, gear, and characters, in w/e amount. Once your commons were maxed, they were off the board, same w/ your UC's, then your rares, and once you got all your gear, weapons, attachments, characters, etc, then you could no longer be trolled with Cryo IV ammo when you still need UR unlocks. This way, you'd be guaranteed the UR's you need but still have to put a legitimate amount of time into the game to get it. 

 

I  got this game really late, I've only got 140 hours in so pretty much the entirety of everything is and has been "available" to me so perhaps this wouldn't have worked earlier in the game when there were less unlocks, but I think it's still a decent idea. Despite what everyone says, it is rewarding to finally get your manifest maxed, and it is fun to open RNGdora's box and see what you've been rewarded with. I just think that it's TOO trolly on the UR's. If you've put enough time into the game to max everything else, you should be able to count on UR's coming to you with some consistency. 

 

Now...unleash the "you're an idiot" wolves  :)



#2
Zeke0

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I need as much Cryo IV ammo as I can get. URs can suck it.

#3
Derpy

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You need more Explosive I ammo.



#4
78stonewobble

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No...

 

The point of the RNG is to earn the company revenue from microtransactions. The basic gameplay itself should be the entertainment (atleast it is for me).

 

If the company wants to get microtransactions from me? Then I want to know what I'm getting and that means no RNG.

 

... Now it's my turn to risk the "you're an idiot", but I'd prefer this:

 

Standard game with standard guns.

 

You can then buy classes, guns, mods, gear and whatever and get exactly what you want (and ignore stuff you have no interest in).

 

Then let us level up guns and stuff like we do characters. If we own it, we can level it as much as we want (I don't mean levl MCXVIII guns or whatever, but just that we can improve stuff that we use to the max level).

 

To avoid too much "bwaah it's pay 2 win even though it's coop and an effin computer game", have 2 types of leaderboards. Old school versus Expanded or whatever you want to call it.



#5
cato potato

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Does that mean once you maxed everything but URs the store would be forced into giving you URs constantly?

 

I think I'm one of the few that really didn't mind the store at all. I even kinda missed it once I maxed my manifest.

I understand it should probably be changed at least a little for ME:Next but some element of RNG is a must in my opinion.



#6
regack

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I'm not sure how what you've described is much different than what we have now... other than not being able to get things that you have already maxed...

 

You didn't explicitly state it, so I don' t know if this is what you intended... but are you suggesting that as you clear each level (common, uncommon, rare, UR) that the drop rate for the remaining levels increases?



#7
Teh_Ocelot

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No...

 

The point of the RNG is to earn the company revenue from microtransactions. The basic gameplay itself should be the entertainment (atleast it is for me).

 

If the company wants to get microtransactions from me? Then I want to know what I'm getting and that means no RNG.

 

... Now it's my turn to risk the "you're an idiot", but I'd prefer this:

 

Standard game with standard guns.

 

You can then buy classes, guns, mods, gear and whatever and get exactly what you want (and ignore stuff you have no interest in).

 

Then let us level up guns and stuff like we do characters. If we own it, we can level it as much as we want.

 

-snip-

Personally the micro transactions don't bother me, you can do it or not do it, they don't increase your changes of a UR so they're "to each their own" for me.

 

As for leveling, I would also be ok w/ a "use this gun, get kills, earn upgrades" to some degree, but for me, in the past, having to use a gun to get it upgraded usually means by the time it's fully upgraded, I'm so sick of using it that I hide it in a closet, never to speak of it again, so there is that. Again though, I feel like to let everyone buy w/e they want would make the game really bland, really quickly. 


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#8
Teh_Ocelot

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I'm not sure how what you've described is much different than what we have now... other than not being able to get things that you have already maxed...

 

You didn't explicitly state it, so I don' t know if this is what you intended... but are you suggesting that as you clear each level (common, uncommon, rare, UR) that the drop rate for the remaining levels increases?

Yes, I'm saying that once you max out a given level, the drop for the others would increase, so that way once you got to only having a UR to unlock, there is a higher, or even guaranteed, chance that you'll actually get what you need, instead of.......ammo. *whooo* Again, @ that point you've put enough time in, I think you're more than "worthy" of the bloody UR @ that point, BioWare.



#9
Teh_Ocelot

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Does that mean once you maxed everything but URs the store would be forced into giving you URs constantly?

 

I think I'm one of the few that really didn't mind the store at all. I even kinda missed it once I maxed my manifest.

I understand it should probably be changed at least a little for ME:Next but some element of RNG is a must in my opinion.

In essence, yes, I suppose that's what it would mean. 

 

I also like the RNG, to a degree, but to hear people talk about spending millions and millions of credits to try to get a UR upgrade only to be "rewarded" with an Indra/Spitfire upgrade is too much troll, imo. All I'm saying is, by the time you've spent enough bones to max out the rest of your manifest, then yes, the UR's should come...well, if not guaranteed, then much more frequently. 



#10
Tokenusername

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What if the sky was green and the grass was blue?

OT, what does the strore give you when everything is maxed?

#11
OniGanon

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You have described a system that actively discourages the use of consumables.



#12
Teh_Ocelot

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What if the sky was green and the grass was blue?

OT, what does the strore give you when everything is maxed?

When everything is maxed, why are you spending credits?



#13
Teh_Ocelot

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You have described a system that actively discourages the use of consumables.

I see your point, but the people who use consumables now will continue, and the people who don't, won't. Some players already act like their consumables are golden.



#14
Tokenusername

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When everything is maxed, why are you spending credits?


That's not what I asked. When you have everything maxed, what does the store give you?

#15
Teh_Ocelot

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That's not what I asked. When you have everything maxed, what does the store give you?

When everything is maxed, you don't need anything, so why are you buying consumables?



#16
Derpy

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That's not what I asked. When you have everything maxed, what does the store give you?

It gives you Cryo ammo IV.



#17
HusarX

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I wouldn't be surprised if in ME4 you will be able to just buy the guns you need  for real money :

Warfighter Micro DLC - Harrier, Typhoon, Lancer = 10 euro

Shocktrooper Micro DLC - Talon, Wraith, Venom = 15 euro



#18
regack

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Yes, I'm saying that once you max out a given level, the drop for the others would increase, so that way once you got to only having a UR to unlock, there is a higher, or even guaranteed, chance that you'll actually get what you need, instead of.......ammo. *whooo* Again, @ that point you've put enough time in, I think you're more than "worthy" of the bloody UR @ that point, BioWare.

 

You know, as much as I'd like to max my URs, I'm not sure if I want exactly guaranteed.  Increasing the drop rate would be nice though as you step through the tiers and fill them up and max them out.   If it's just the drop rate, the rest of the gaps can still be filled with consumables/burn cards/whatever you want... which you would still need/want as well.



#19
Tokenusername

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When everything is maxed, you don't need anything, so why are you buying consumables?


Answer the question or admit your idea is flawed.

#20
Teh_Ocelot

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You know, as much as I'd like to max my URs, I'm not sure if I want exactly guaranteed.  Increasing the drop rate would be nice though as you step through the tiers and fill them up and max them out.   If it's just the drop rate, the rest of the gaps can still be filled with consumables/burn cards/whatever you want... which you would still need/want as well.

I'd be fine w/ this as well, I realize a guarantee of a UR seems somewhat gimmicky b/c they're supposed to be UR, but again, the drop rate could still increase while still giving it a lottery feel



#21
Teh_Ocelot

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Answer the question or admit your idea is flawed.

Lol my idea is flawed.

 

Also, you're an idiot for wasting credits when you don't need anything from the store.

 

Edit: It gives you level I explosive ammo. There.



#22
DeadeyeCYclops

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In all honesty the RNG isn't that bad. well ok maybe it is. However it's not that hard to "fix" it. All you need to do is tweak the drop rates somewhat and reduce the pool from which it pulls. like getting rid of explosive ammo, and revamping the gear options. Instead of 5 levels for what like 30 different gears.. make a interchangable gear equipment  where you  can modify which 2 or which one bonus you want. That way you open up more gear options and less unlocks.

 

In other words, instead of having the juggernaut gear, the martial biotic amp gear etc. just have a unlock for a melee bonus that keeps the same values as they have nowish, but be able to pair that melee bonus with any other bonus I have unlocked... maybe i want melee and tech for instance... or pistol dmg and 2 nades.... no sense in making more gear to fit every possible combination when you could just unlock each type of bonus and be able to pair them however one chooses. Granted if you only choose one type of bonus you get a lil more out of it... like a single bonus type gear would always give 20%ish, but if you pair 2 of them you get 15% and 12%... hell you could even open it up to have 3 slots interchangeable that max out at 8% .. or something similar



#23
Tokenusername

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Lol my idea is flawed.


Then you have no reason to continue this thread.
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#24
Teh_Ocelot

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Then you have no reason to continue this thread.

I suppose I won't see you posting in here any more then.

 

Thanks for your....contributions  :blink:



#25
Teh_Ocelot

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In all honesty the RNG isn't that bad. well ok maybe it is. However it's not that hard to "fix" it. All you need to do is tweak the drop rates somewhat and reduce the pool from which it pulls. like getting rid of explosive ammo, and revamping the gear options. Instead of 5 levels for what like 30 different gears.. make a interchangable gear equipment  where you  can modify which 2 or which one bonus you want. That way you open up more gear options and less unlocks.

This is largely what I'm suggesting, yes. The RNG isn't broken, the drop rate/pull pool is though.