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What if the RNG...


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#26
Fang92

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Then you have no reason to continue this thread.

That makes no sense. A flawed idea is good for discussion because it can be modified.

 

As for the OP, progression in this game was fine up until getting to the Ultra Rare cards. Just implement an Ultra Rare pack and RNG complaints would mostly disappear but you still steadily make progress and narrow the pool of available equipment.



#27
Teh_Ocelot

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That makes no sense. A flawed idea is good for discussion because it can be modified.

 

As for the OP, progression in this game was fine up until getting to the Ultra Rare cards. Just implement an Ultra Rare pack and RNG complaints would mostly disappear but you still steadily make progress and narrow the pool of available equipment.

Lol that's just Token man

 

I agree, though as some have stated, having a guaranteed UR drop somewhat trivializes the fact that they're UR....but yeah, I'm onboard w/ you.



#28
didacuscarr

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Idk, I didn't mind unlocks beeing random, but equipment.. It's just wrong getting stuff you already have 255 of it imo.
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#29
Fang92

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Lol that's just Token man

 

I agree, though as some have stated, having a guaranteed UR drop somewhat trivializes the fact that they're UR....but yeah, I'm onboard w/ you.

No, having over 200 UR drops and over a thousand "rares" is what trivializes the fact that they are UR.



#30
Teh_Ocelot

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Idk, I didn't mind unlocks beeing random, but equipment.. It's just wrong getting stuff you already have 255 of it imo.

I definitely agree. And that's a big part of what I'm saying is, once you have 255 of something it should be out of the pool entirely



#31
Teh_Ocelot

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No, having over 200 UR drops and over a thousand "rares" is what trivializes the fact that they are UR.

Lol  well....there's that, too.  ;)



#32
Tokenusername

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No, having over 200 UR drops and over a thousand "rares" is what trivializes the fact that they are UR.


I forget the math, but the UR pool has expanded to a much higher percent than the rare pool has since release. Direct result of lolmicrotransactions.

#33
cato potato

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Then you have no reason to continue this thread.

 

Most people have no problem admitting faults or imperfections, Token. That actually aids discussion, unlike your sarcastic smart-arse responses and abandonment of threads in which you've been wrong.


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#34
Tokenusername

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Most people have no problem admitting faults or imperfections, Token. That actually aids discussion, unlike your sarcastic smart-arse responses and abandonment of threads in which you've been wrong.


Yes, yes, let the hate flow through you.

#35
cato potato

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Yes, yes, let the hate flow through you.

 

I don't hate you, I just think you're pathetic.



#36
Teh_Ocelot

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I don't hate you, I just think you're pathetic.

And a terrible debater.



#37
Kinom001

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I'm probably one of the few who never had an issue with the methodology of the existing store so, yeah, I'm cool with it being the same in the next iteration of the multiplayer.



#38
Teh_Ocelot

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I'm probably one of the few who never had an issue with the methodology of the existing store so, yeah, I'm cool with it being the same in the next iteration of the multiplayer.

Based on what I've read....yes, you're one of the few  :)



#39
ClydeInTheShell

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I'm probably one of the few who never had an issue with the methodology of the existing store so, yeah, I'm cool with it being the same in the next iteration of the multiplayer.

 

A higher UR drop rate would be nice. The amount of hours I'll have by the time I'm maxed is bound to draw hysterical laughter. I'm cool with the way the RNG works now, aside from character cards and still receiving equipment that I've already maxed. 



#40
Kinom001

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A higher UR drop rate would be nice. The amount of hours I'll have by the time I'm maxed is bound to draw hysterical laughter. I'm cool with the way the RNG works now, aside from character cards and still receiving equipment that I've already maxed. 

 

Yeah, I understand the feeling. I was well over 1200 hrs in before I maxed my manifest. Still, I enjoyed, and still enjoy, playing the game enough that it didn't bother me too badly.

 

Oddly enough, when I finally maxed my manifest I wasn't even aware of it at first. I think the Spitfire was my last weapon to reach X but I've hardly ever used it.



#41
Derpy

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Don't hate on Tokenusername. He is just a poor old fish that has no sea to swim in.



#42
Striker93175

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Working as intended....

 

2kj9xc.jpg


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#43
Moby

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Keep cheap(esque) packs that are 100% random, as the store is now... but add packs offering X amount of guaranteed Rares and/or Ultra Rares for at least double the price. In the store's current state, IMO a pack giving at least one guaranteed black card ought to be priced at least 600k but more realistically in the 800k-1.5m range.

Add to that the ability to upgrade specific items for a massively inflated price - example, for the current store a Viper upgrade for 200-300k (Uncommon), a CSR upgrade for 1m (Rare), a Javelin upgrade for 2.5m (Ultra Rare). Prices seem ridiculous but they're supposed to be.

I think a store done in this manner would do two things. One, it would still be feasible for microtransactions - pay a buck or two for one of the available cheaper packs and roll the dice, or pay seven bucks for that one gun's next upgrade. Or five for a superpowered dice roll. Two, it would still encourage longevity of play as completionists would again have to put in several hundred hours of game time to max everything out... and those who merely want to upgrade their favourite Ultra Rare Assault Rifle would also have to go through twenty or whatever games just for that one upgrade.

In my opinion having both a mix of RNG as well as "get what you pay for" ability would be the most intelligent store system implemented. Of course, seeing as the above pack costs are just numbers I threw out of my head and are based off of ME3's current difficulty/time net gain, more realistic values would be used.

In the grand scheme of things though none of us posters here have any control or say in what happens for Next Mass Effect, so whatever we get I will accept it.
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#44
Vrin

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I need as much Cryo IV ammo as I can get. URs can suck it.

 

This made me lol



#45
Derpy

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Working as intended....

 

2kj9xc.jpg

LotR reference much?



#46
DisturbedPsic0

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If you're against buying exactly what you want (I'm not opposed to that idea, especially with equipment) then at least introduce a pack that guarantees an UR. I'm sorry, the "average" time to max a manifest is 700-800 hours if you play mostly Gold/Platinum, and I personally know a lot of people that didn't max until they were well over 1,000 hours. That's ridiculous. If they were to implement a system where you could buy exactly what you want, let those prices be expensive for the UR, so you can't simply buy the whole store within 20 hours of gameplay. I know there are more people that quit this game because of the grind to max weapons than those that stayed because the thrill of the "unknown". If players don't see progress towards what they want, they'll move onto another game. 


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#47
DcIhNaGv3z

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One thing I really liked about the RNG and microtransaction store was it kept all the DLC free.  That kept the comunity in a single bubble of DLC, whereas other DLC splits the gaming community apart between those who pay for it and those who dont.  DLC is oftne the killer of playlists in games like Halo/COD, whereas Mass Effect kept its active commnity together.

 

Additionally, keeping it random forces players to play and try new things as it comes, rather then just buying a specific kit/weapon, palying for a while then quitting.  The element of randomness forces a progression arch.   

 

If I could change only one thing about the microtransation RNG store, I would like to have paying customers get a random UR no matter what, rather then just the standard RNG pack.  After all, they are the ones funding the DLC, so they should have some reward.  And as someone who only payed for a whopping two packs, actually getting something out of those packs might have got me comming back for more. 


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#48
Teh_Ocelot

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One thing I really liked about the RNG and microtransaction store was it kept all the DLC free.  That kept the comunity in a single bubble of DLC, whereas other DLC splits the gaming community apart between those who pay for it and those who dont.  DLC is oftne the killer of playlists in games like Halo/COD, whereas Mass Effect kept its active commnity together.

 

Additionally, keeping it random forces players to play and try new things as it comes, rather then just buying a specific kit/weapon, palying for a while then quitting.  The element of randomness forces a progression arch.   

 

If I could change only one thing about the microtransation RNG store, I would like to have paying customers get a random UR no matter what, rather then just the standard RNG pack.  After all, they are the ones funding the DLC, so they should have some reward.  And as someone who only payed for a whopping two packs, actually getting something out of those packs might have got me comming back for more. 

I agree w/ most of this, but there's no way BioWare can afford the hate that would come in by guaranteeing a paying customer a UR when they don't do the same for a player that "only" uses credits. While I agree w/ the sentiment, real money should guarantee more than a chance for a UR, again, the PR hit they'd take would be too much in the negative for it to be worth that.



#49
Sentient Toaster

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Simply converting useless completely "<character card for which you've already unlocked all appearances and currently have at level 20>" into consumable cards would reduce the level of store trolling.



#50
Moby

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FYI I maxed my manifest three times - once mere days before Retaliation, again two weeks later, and a week after Reckoning - and not once since then have I ever "not needed to buy packs".

It's still 100% necessary to purchase packs for refilling consumables and equipment. Seeing as you have -200 hours played and thus do not have a maxed manifest, saying otherwise is stupid and you don't know what you're talking about. Please don't spread false information.