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What if the RNG...


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#51
Teh_Ocelot

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FYI I maxed my manifest three times - once mere days before Retaliation, again two weeks later, and a week after Reckoning - and not once since then have I ever "not needed to buy packs".

It's still 100% necessary to purchase packs for refilling consumables and equipment. Seeing as you have -200 hours played and thus do not have a maxed manifest, saying otherwise is stupid and you don't know what you're talking about. Please don't spread false information.

I didn't say you'd never need to buy packs. If you're refering to what I said to Token, then his question was "what does the store give you when everything is maxed", in which case I said "you don't need anything", which is true if you're literally maxed on consumables.

 

what does the strore give you when everything is maxed?



#52
DcIhNaGv3z

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I agree w/ most of this, but there's no way BioWare can afford the hate that would come in by guaranteeing a paying customer a UR when they don't do the same for a player that "only" uses credits. While I agree w/ the sentiment, real money should guarantee more than a chance for a UR, again, the PR hit they'd take would be too much in the negative for it to be worth that.

 

I completely agree that people would complain.  Just keep in mind that it is the paying customers who are funding the DLC.  I loved getting all the DLC for free.  So I want to build upon that system to encourrage more DLC and more customers willing to pay. 



#53
Moby

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You're only ever maxed on consumables if you're not playing. To buy consumables, you need to play games. To play games, you use consumables.

#54
Teh_Ocelot

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You're only ever maxed on consumables if you're not playing. To buy consumables, you need to play games. To play games, you use consumables.

Dude, I wasn't the one asking that question. If you want to argue the point of that, talk to Token. I never brought this up.



#55
Moby

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When everything is maxed, you don't need anything, so why are you buying consumables?


^

#56
Teh_Ocelot

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^

Lol I assume you're capable of going back and realizing that's a response to Token asking me what he gets if everything is maxed. Again, a response to his hypothetical. I never said that you're ever going to max all your consumables. Read the whole thread, don't cherry pick what I said from the middle.



#57
Striker93175

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LotR reference much?

 

Nah, that was LoTR reference little.

 

...This is LoTR reference "much" :D

 

 

ka614p.jpg



#58
Moby

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You can't really be this dense.

#59
Teh_Ocelot

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You can't really be this dense.

No, but clearly, you are more than capable.



#60
Tokenusername

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In the grand scheme of things though none of us posters here have any control or say in what happens for Next Mass Effect, so whatever we get I will accept it.


Not entirely true. Well certainly not true to the extent that most post nerf threads would have you believe, BSN has had a clear influence on the design of a lot of changes and DLC elements.

#61
Moby

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Influence =/= Control

#62
Terca

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I kinda like what you're saying OP.

 

I mean, right now trying to get any character is kind of a pain and setting out to get one specific item is really a game of chance. I mean, I've been wanting the Cabal Vanguard since I got the game recently and I have seen neither hide nor tail of it. Your option doesn't really make it any more or less probable in the beginning but in the long run makes the grind for characters or weapons a little bit less... Grind-y.

 

But I guess that depends on what you're proposing. If you say "Untill every weapon is level X in common don't move onto uncommon" that would be... Mightily tedious. It kinda makes certain that you are going to be banging your head against the wall in the beginning. Either they would need to diversify the arsenal of items in each category (the uncommon area characters and to a lesser extent weapons is a graveyard compared to rare). If you're saying that we get the max level of the weapon when we get the card the first time then there might be a bit less of a grind. Again, it would depend on if the number of items in each tier. We have twelve characters in the basix set, right? That means that if you average 2 characters in the beginning from a reserves pack you are going to have to spend a guaranteed half-million credits to move onto the uncommon chars. Getting to Ultra-rare? That would not be pretty. Weapons would similarly be a bit of a hassle.

 

That's just my thought on it though. I've thought about what others have sometimes proposed, the in-game store to buy things with credits specifically but as the second (or was it third?) poster said there would be people with Harriers, Jugs and Warlords on higher difficulty levels that are going to get themselves knocked flat.

 

If the store item availablity was tied to your N7 rating though... That might smell a bit too much like "The fish we cannot name" for some people's liking.



#63
Tokenusername

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Influence is a subtle form of control. Let's not argue semantics. BSN has affected post-release development of ME3.
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#64
Guest_Lusty Argonian Maid_*

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Well I'm currently 900+ hours and maxed manifest is nowhere near in sight. I don't mind it that much anymore but it just shouldn't take this long. What annoyis me is getting stuff which you already have 255 and character exp when every character is level 20, that imo is dum as ****.



#65
Moby

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Influence is a subtle form of control. Let's not argue semantics. BSN has affected post-release development of ME3.


Post-release.

Pretty sure Next Mass Effect hasn't hit that point yet.

Which is why I'm okay taking what we get, as frankly I don't have the slightest clue what to expect.

#66
Teh_Ocelot

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I kinda like what you're saying OP.

 

I mean, right now trying to get any character is kind of a pain and setting out to get one specific item is really a game of chance. I mean, I've been wanting the Cabal Vanguard since I got the game recently and I have seen neither hide nor tail of it. Your option doesn't really make it any more or less probable in the beginning but in the long run makes the grind for characters or weapons a little bit less... Grind-y.

 

But I guess that depends on what you're proposing. If you say "Untill every weapon is level X in common don't move onto uncommon" that would be... Mightily tedious. It kinda makes certain that you are going to be banging your head against the wall in the beginning. Either they would need to diversify the arsenal of items in each category (the uncommon area characters and to a lesser extent weapons is a graveyard compared to rare). If you're saying that we get the max level of the weapon when we get the card the first time then there might be a bit less of a grind. Again, it would depend on if the number of items in each tier. We have twelve characters in the basix set, right? That means that if you average 2 characters in the beginning from a reserves pack you are going to have to spend a guaranteed half-million credits to move onto the uncommon chars. Getting to Ultra-rare? That would not be pretty. Weapons would similarly be a bit of a hassle.

 

That's just my thought on it though. I've thought about what others have sometimes proposed, the in-game store to buy things with credits specifically but as the second (or was it third?) poster said there would be people with Harriers, Jugs and Warlords on higher difficulty levels that are going to get themselves knocked flat.

 

If the store item availablity was tied to your N7 rating though... That might smell a bit too much like "The fish we cannot name" for some people's liking.

My proposal would not stop you from unlocking the UC's, Rares, or UR's until your common's are maxed, you could still buy PSPs, RP's, SP's, VP's, etc.; all I'm proposing is, once your commons are maxed, they're out of the pool entirely, same with UC's, then rares, etc. so that way the pool of items is less, thus you have a higher chance of landing an UR b/c the drop rate would increase and/or the pool of items would decrease significantly as you level your manifest.


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#67
Teh_Ocelot

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Influence is a subtle form of control. Let's not argue semantics. BSN has affected post-release development of ME3.

I tend to agree w/ this, and I think that b/c ME3MP was a first-go for the franchise, we have a lot more of a chance to give feedback on it that will be taken in and acted on by the devs. 



#68
Tokenusername

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Post-release.
Pretty sure Next Mass Effect hasn't hit that point yet.
Which is why I'm okay taking what we get, as frankly I don't have the slightest clue what to expect.

Point being that devs are clearly listening. What makes you think they won't use any of that information while making a new game from scratch? That would be the best time to do it, while you are not constrained by preexisting structure.

#69
Terca

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My proposal would not stop you from unlocking the UC's, Rares, or UR's until your common's are maxed, you could still buy PSPs, RP's, SP's, VP's, etc.; all I'm proposing is, once your commons are maxed, they're out of the pool entirely, same with UC's, then rares, etc. so that way the pool of items is less, thus you have a higher chance of landing an UR b/c the drop rate would increase and/or the pool of items would decrease significantly as you level your manifest.

 

Oooooh. That makes more sense, I'd thought something was wrong from my understanding. I'm only so far into the game inventory-wise that the things which double for me are the common characters but I can imagine how being at higher levels that would become an issue. I actually hadn't thought too much about the receiving of cards you already have maxed...

 

And what you propose makes sense, it would mean that, especially for the players with much higher experience/more time invested won't have to sit there taking guns they already have while looking for an UR or just a Rare. It's not a problem for me yet but I can imagine that will become annoying in the future.



#70
Teh_Ocelot

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Oooooh. That makes more sense, I'd thought something was wrong from my understanding. I'm only so far into the game inventory-wise that the things which double for me are the common characters but I can imagine how being at higher levels that would become an issue. I actually hadn't thought too much about the receiving of cards you already have maxed...

 

And what you propose makes sense, it would mean that, especially for the players with much higher experience/more time invested won't have to sit there taking guns they already have while looking for an UR or just a Rare. It's not a problem for me yet but I can imagine that will become annoying in the future.

I'm in a somewhat similar boat, I have only 2 maxed rares but as I continue to buy Arsenal packs, the pool of weapons/attachments/gear gets gradually smaller, so I know eventually I'll be one of those getting trolled by the RNG



#71
Moby

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Point being that devs are clearly listening. What makes you think they won't use any of that information while making a new game from scratch? That would be the best time to do it, while you are not constrained by preexisting structure.

What makes you think they will?

T*t for tat, ace.

#72
FuriousFelicia

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The RNG we have now could be made "better" and more acceptable if the description on the pack you're buying with real money excluded the word "chance", as in "droops x level equipment and a chance of UR".

So if I'm paying real bux for a pack, make the contents that it contains sure to drop.

#73
Tonymac

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I'll be honest - I hate RNG.  

 

If the "store" as they call it was really a store, then the game might have lost some of its 'grindiness'.  A store is not somewhere you go to pay for the possibility of getting a dozen eggs.  I pay for a dozen eggs, I want 1 dozen eggs.  Period. Even Harrot's Emporium and all of the other sleazebag stores on Omega never ripped me off.

 

I have to admit though, that prices would have had to be much MUCH higher if I could just waltz in, and order a Harrier X with Assault Rifle High Velocity Barrel V and Assault Rifle Magazine Upgrade V.

 

Between suffering crap weapons and Eric Fagnan's "Nerf Wars: Your gun is too popular!", I did find RNG to be over the top.  I would slave like a dog to get the all-new Typhoon that everyone was showing off on You-Tube.  A few even had it at level X on day one!  I slaved.  I saved up creds.  I went out to Omega, and even got Barla Von a Batarian Dominatrix and the Three Vorcha Sisters so I could get a loan on the sly.  For what, you ask?  Yeah - to have it nerfed.  All that effort for less than 17 hours of goodness.

 

All I ever wanted was the Devs to understand the pain of living under the bootheel of RNG.



#74
Striker93175

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There's always this...

 

 

TbwdCMK.jpg



#75
Fang92

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There's always this...

 

 

TbwdCMK.jpg

 

Here's the major difference. Those guns could be sold or traded. Random is somewhat acceptable when you can mitigate it. Progression in ME3 isn't a problem until you get to Ultra Rares, it punishes the more dedicated players.