What I want is to Shepard to return, in a world where he chose to destroy all synthetics.
Plus he finally needs to get the girl and all those blue little children, enough just talking about it.
What I want is to Shepard to return, in a world where he chose to destroy all synthetics.
Plus he finally needs to get the girl and all those blue little children, enough just talking about it.
I pray that it is not a prequel. I want the series to move forward, not backward.
A big NO for prequel to me.
I don't know...First Contact War seems kind of like a step back.
Not that I am saying smaller can't be better (a Mass Effect game set entirely on the Citadel sounds alright) but one of the things I love about Mass Effect is exploring new worlds and the FCW wouldn't really have much of that.
Also, we already know the main details of the war so the story wouldn't be surprising. Sure it would be fun to see but I feel as if an animated direct-to-DVD movie would be adequate.
ME4 better take place in a distant future and not be a prequel that would carelessly rewrite events
I don't really mind as long as I can play as a Turian.
I`m in the boat of prequel haters.
Playing any prequel is like reading a history book: it may be fun, but all in all you know where it`s all going, there's no intrigue. It may even become boring at some point. Mass Effect from the start was all about unknown stuff: unknown enemies, uncharted worlds, thrilling quests, etc. Mass Effect has intrigue on every corner.
Prequel will demolish the very core of the franchise.
But I`m pretty sure that Bioware has a sequel/spin-off for us this time. New alien species (confirmed by insiders almost a year ago) is the most important fact to consider. As you know, ME codex has info on everything, including aliens. It's hard to imagine that codex "missed" the existence of several species.Some other rumors also suggest the sequel path, yet very soon we'll learn things straight from Bioware itself. E3's our salvation! ![]()
Prequel? God I hope not. We already have that story somewhat covered. We need something new.
I would like to see something to include a new threat with access to a new galaxy. We could travel between the Milky Way and Andromeda. Cannon an ending and move on from that, building on the legend left by Shepard.
A prequel is bad, no matter how you look at it. They give me the mixed emotions of leaving something behind and the redundancies that accompany deja vu.
A prequel could work, though - it could be a inconspicuous event. Something on a planet. Maybe you're a Corsair sent to investigate something and the story evolves from there, and the nature of the investigation means only those involved in the events of the game know about it. That way it would be something we'd have never known about otherwise.
if it is...? i will not buy it. ya dingus
Put it like this.. It would be a tough sell. IMO, even the implementation of "flashbacks" in a story is just bad writing. Some people love the Hell of it and will defend it with... " but it works so well if done right." Bullocks.. it can't be done right when it's fundamentally flawed to start with.
Play ME3 first and then jump back to start ME1. The Star Wars franchise was taken down a few notches by the same token. Prequels are made from productions that can't come up with anything new or better. The known universe is way too large to dwell on the antiquated elements of the first contact or any point in between.
Put it like this.. It would be a tough sell. IMO, even the implementation of "flashbacks" in a story is just bad writing. Some people love the Hell of it and will defend it with... " but it works so well if done right." Bullocks.. it can't be done right when it's fundamentally flawed to start with.
Play ME3 first and then jump back to start ME1. The Star Wars franchise was taken down a few notches by the same token. Prequels are made from productions that can't come up with anything new or better. The known universe is way too large to dwell on the antiquated elements of the first contact or any point in between.
It's not like that - if Mass Effect 4 was a sequel, Bioware would have to do one of two things - one, choose a canon ending out of the three, because offering three separate experiences for the three different endings would be too difficult (eg. having chosen Control, friendly Reapers would be everywhere, having chosen Destroy, all synthetic life would be dead). Choosing one would make ME3 players who chose other options feel like they chose the "wrong" option.
Either Bioware does that, or sets the game so far into the future that Shepard's choices "don't matter" - but they will have mattered. If Denial was chosen or EMS in ME3 was so low that all life got wiped out, then new races/no races would be the only thing in the galaxy. There wouldn't be Turians, Quarians, Humans, Asari - anything like that, and that would cause a lot of Mass Effect fans to give up on the franchise.
So, it's not that they can't come up with anything - it's just that they've possibly written themselves into a corner that to avoid upsetting the majority of fans in more ways that one. They might only be able to make a prequel - that way, they don't damage the lore/timeline beyond repair and only need to apologise to those who wanted a sequel.
Additionally, being that it will inevitably be a next-gen title, how would we import ME3 saves to ME4? Things like the destruction of the Quarians/Geth or application/sabotage of the Genophage Cure would be pretty big - even if we could import the files using some kind of XBL/PSN/Origin "Save Transfer" tool, the number of impacts on the game would take years - and I mean years - to implement into the game effectively. The production cost would be ridiculously massive.
It's not like that - if Mass Effect 4 was a sequel, Bioware would have to do one of two things - one, choose a canon ending out of the three, because offering three separate experiences for the three different endings would be too difficult
I'd dare guess they already have a cannon ending in mind. Nothing wrong with Destroy being the cannon choice as I don't feel shepard has the right to make every living thing part machine. The MO is to save organic life. Destroy is the right thing to do. They can build form that form that with new AI.
Additionally, being that it will inevitably be a next-gen title, how would we import ME3 saves to ME4? Things like the destruction of the Quarians/Geth or application/sabotage of the Genophage Cure would be pretty big - even if we could import the files using some kind of XBL/PSN/Origin "Save Transfer" tool, the number of impacts on the game would take years - and I mean years - to implement into the game effectively. The production cost would be ridiculously massive.
We're not talking about a continuation with an import. It's not going to be ME4. It's a new saga. So, it is exactly like that.
Besides, if it is a prequel then an import isn't going to do anything anyway.
I'd dare guess they already have a cannon ending in mind. Nothing wrong with Destroy being the cannon choice as I don't feel shepard has the right to make every living thing part machine. The MO is to save organic life. Destroy is the right thing to do. They can build form that form that with new AI.
Of course, I agree with you entirely - but it's the reaction from the fans who chose Control, Synthesis or Denial that's the problem for Bioware then. I'm just unsure EA will accept that kind of fandom backfire - this is the same company who forced DICE to release Battlefield 4 early before it had even finished being polished and perfected just for some quicker cash. To be fair, the main reason I'd prefer a prequel to a sequel is because of the worry of EA screwing up things for Bioware.
We're not talking about a continuation with an import. It's not going to be ME4. It's a new saga. So, it is exactly like that.
Besides, if it is a prequel then an import isn't going to do anything anyway.
I understand that - but choices that players made in the original Mass Effect trilogy would really impact the galaxy - more specifically, the races in the galaxy - in Mass Effect 4 if is a sequel, regardless of whether or not it's a new saga.
Let's say you destroyed the Geth in ME3 - obviously there couldn't be Geth in ME4. If you destroyed Quarians, then no Quarians.
Sabotaged Genophage? No Krogan. Cured Genophage? Possibility of lots of Krogan.
Choosing the Denial ending would mean there would be no life in the universe - or if there was, it would have to be all-new races, evolved all the way up from simple forms of life. That would mean no Turians, Asari, etc. in ME4 whilst all other versions of the Mass Effect timeline would allow those races. You can understand that the logistics of all these different versions of Mass Effect 4 would be nightmarish. It would be significantly more possible to make a prequel.
You are right in that Bioware could choose canon decisions for all of this and skip the worries, but I'm not really not sure they want to risk upsetting players who claimed that their "choices didn't matter" again. If they chose canon here - regardless of how necessary it would be for Bioware to choose canon decisions - there would be a lot of angry fans.
Whatever happens, if it's a sequel, then I'll be happy - but I just hope to God that Bioware can find a way to make it work. Obviously, they're a full team of professional game developers and I'm just one gamer, but I really struggle to think of a way for a sequel to work by myself!
I guess we might find out something at E3, so that's something to look forward to!
Of course, I agree with you entirely - but it's the reaction from the fans who chose Control, Synthesis or Denial that's the problem for Bioware then. I'm just unsure EA will accept that kind of fandom backfire
No doubt some will be up in arms because of one or the other. Still, it's my understanding that it will not be ME4 but essentially titled ME [something]. The best option is... IMO that they move on and I have faith in the writers to put something together that still reflects a cannon aspect of what happened in the previous installments.
The same with the DA saga. Even though there are different outcomes, there has to be a cannon aspect that the series will adhere to. Bioware is not timid about doing that. This is proven with the entire Leliana fiasco when she was beheaded in DA by some and yet returns in DA2. Even with an import.
There has to be some formality of certain cannon in an RPG series. You can't have an element of choice left alone and expect to continue without nailing something down.
As you said, my friend. E3 is around the corner and we can definitely be excited about some potential insight. Which ever way they choose to go. ![]()
I've never tried the Dragon Age series, but I already feel better knowing that they've chosen canon timelines from multiple possibilities before. Whatever happens, I hope it goes well ![]()
It's not like that - if Mass Effect 4 was a sequel, Bioware would have to do one of two things - one, choose a canon ending out of the three, because offering three separate experiences for the three different endings would be too difficult (eg. having chosen Control, friendly Reapers would be everywhere, having chosen Destroy, all synthetic life would be dead). Choosing one would make ME3 players who chose other options feel like they chose the "wrong" option.
But they did
(Alt-F4 is the only good option.)
Any way I think the most likely is not so much a prequel but a paraquel.
They really can't do a prequel...
the problem with a ME prequel would be it's story would be as bad as trying to squeeze an elephant into a poor kangaroo's pouch. The ME trilogy has too many things to cover up in a prequel and that makes a prequel impossible to take seriously.
A prequel would be the worst idea ever. Why play something that happened before the epic stuff that happened in the trilogy?
Because you get more insight? So you'll have a better understanding of the events that led to the events in the trilogy.
If they go for a prequel they might as well kill the franchise.
I am not interested in a prequel. The ending of ME3 is like a naked singularity/white hole. Expanding infinitely forward and backward through time destroying my interest in any new Mass Effect games.
They can do a game taking place before the Trilogy, and it'll work just fine. Especially when it has nothing to do with Reapers or Shepard.
I've never tried the Dragon Age series, but I already feel better knowing that they've chosen canon timelines from multiple possibilities before. Whatever happens, I hope it goes well
Synthesis canonized FTW
They can do a game taking place before the Trilogy, and it'll work just fine. Especially when it has nothing to do with Reapers or Shepard.