Do they work on NPCs, as with ga_play_custom_animation? If so, do I just need their hak with the GR2 files? I suppose the gui scripts I don't need for that purpose, but they have an include there and a heartbeat. These confused me. Thanks.
Quick question about Kemo Animations
Débuté par
andysks
, mars 13 2014 05:55
#1
Posté 13 mars 2014 - 05:55
#2
Posté 13 mars 2014 - 06:04
Yes, they work. I use them for NPCs in my module. If I recall correctly, all you need are the GR2 files. You don't need to use the included scripts if you plan to use ga_play_custom_animation or any other custom animation playing script.
#3
Posté 13 mars 2014 - 06:23
Splendid. Testing needs to be done in order to check them first, but I think they can add a lot to a cinematic cutscene. Thanks.
#4
Posté 21 mars 2014 - 10:09
Does anyone know if there is a plug in that allows custom animation show? Like the standard animation viewer but for custom ones. I would check them with the GUI from kemo but I just can't make it work, never used something like that so... yes. ![]()





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