Just started Amgarrak with my last Origins character (level 25 mage) and I'm having trouble figuring out the yellow golem beasties. I already lowered difficulty to hard in order to get rid of the gratuitous spell resistance but the golems keep resisting as if they were nightmare dwarves instead of mere mortals with 0% spell resist. I'm talking about spells that do not have physical or mental resistance, like the hexes or Crushing Prison.
Also, things like Flame Blast or Fireball shave only tiny slivers off their health bars. Either they have on the order of a thousand HP or more, or they have more resistances than normal golems. The wiki says for the latter that stone golems have 50% fire resistance and the steel ones 0%; neither type is supposed to have resistance against spirit and shock damage. An Inferno mixed with Tempest plus Affliction Hex plus copious Fireballs and whatever else I could fling in their direction was not enough to kill them outright; the steel things had perhaps 5% left and the stone ones 15%. At 115 SP that's on the order of 1500 damage against resistance 0% before even figuring in the hex.
I read elsewhere that a full SotC takes away about two thirds of a golem's HP. Since SotC is slightly weaker than Inferno + Tempest, that would put golem HP in the 1500 range as well. The mind boggles...
Does anyone know a source of accurate information? I don't want to resort to kiting and the buggers like to resist more than half my CC repertoire which has mostly physical resistance. Sleep doesn't work at all. Hence I cannot simply wing it as it comes, I need more accurate estimates of what my spells can deliver in order to figure appropriate tactics. Like when it becomes time to run and find a nice place for kiting.
There won't always be a handy doorway that Snug fits into like a cork in a bottle, which this time allowed to add the duration of Force Field to that of Paralysis Explosion.
P.S.: hat off to those people who did this with a new level-20 character. With all the player bribes from DA:O my toon is effectively at least ten levels ahead, and she had to bring every last bit of her arsenal to bear on those four golems. On the other hand, the transparent thing with the bossy health bar went down nicely enough, much easier than those four. Something's off here.





Retour en haut









