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Possession/abominations - not restricted to only mages?


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#26
Grieving Natashina

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The Mages Collective aren't part of the Circle - they specifically protect mages who live outside the Circle from the templars.

Ah, thanks for letting me know.  I was always puzzled as to how they fit in.  They just seemed right out in the open; one of the mages that can be fired is in the Market in Denerium, and the other is in the Wonders of Thedas shop.  I'll chalk up that to gameplay/story segregation then :).  The story focus wasn't really on mages/templars in Origins, so I can understand why the DA team didn't make more of it.



#27
LobselVith8

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Ah, thanks for letting me know. I was always puzzled as to how they fit in. They just seemed right out in the open; one of the mages that can be fired is in the Market in Denerium, and the other is in the Wonders of Thedas shop. I'll chalk up that to gameplay/story segregation then :). The story focus wasn't really on mages/templars in Origins, so I can understand why the DA team didn't make more of it.


De nada. :)

Those individuals work for the Collective, but they aren't actually mages, and they aren't technically doing anything illegal (which they point out if your Warden is less than cordial with them); they simply represent the organization in different areas of the kingdom.

I enjoyed the Mages Collective. It's a shadow guild of Libertarians, Aequitarians, and hedge mages.

#28
Cainhurst Crow

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We seemed to find plenty of mages outside the circle, both as apostates and mages doing their own tasks.

#29
LobselVith8

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We seemed to find plenty of mages outside the circle, both as apostates and mages doing their own tasks.


There wouldn't have been a rebellion in the Circle if mages could simply come and go from the Circle Tower at their leisure.

#30
Cainhurst Crow

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There wouldn't have been a rebellion in the Circle if mages could simply come and go from the Circle Tower at their leisure.

 

Well to be honest nobody who can easily kill others should be allowed to do that, be they a mage, a knight, or a skilled assassin. It's kinda really important to keep track of them to make sure they aren't doing unreputable and illicit activities.



#31
EmperorSahlertz

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Abominations are created ONLY as a result of a mage being possessed by a demon. Mundanes can also be possesesd, but the resulting creature is not an Abomination.



#32
Mockingword

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No, possession is not limited to mages. Animals, corpses, rock people and even friggin' trees can be possessed.

 

Mundanes can also be possesesd, but the resulting creature is not an Abomination.

 

Then what is it?



#33
Veruin

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Then what is it?

Just someone possessed.

 

It doesn't happen often enough for people to give it a word like they did a possessed mage.



#34
Cainhurst Crow

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No, possession is not limited to mages. Animals, corpses, rock people and even friggin' trees can be possessed.
 

 
Then what is it?


A walking corpse or revenant.

#35
LobselVith8

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Then what is it?


They refer to it as demonic possession, and it varies depending on the "demon". For example, a vampire is basically a person who is possessed by a hunger demon (or they become cannibals).

#36
Riverdaleswhiteflash

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They are allowed to leave technically, they just need a good reason and a Templar escort

Wynne and Ines didn't seem to have them.



#37
LobselVith8

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Wynne and Ines didn't seem to have them.


Senior Enchanter Wynne aided The Warden in stopping the Fifth Blight (after receiving permission) and Senior Enchanter Ines was studying a plant that was rumored to grow in Blighted soil after the devastation the Blight caused to the lands of Ferelden. Neither are typical cases, and Asunder makes it clear that Wynne has freedoms that no other mage has.

#38
Senya

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Mages do have to build up a certain amount of trust to go without supervision, given the danger their possession or misuse of magic poses. However, there were still a few mages given an amount of trust such as the mage apprentices for the apprentice termination quest in Origins. One was an open Mage in Denerim, for example.



#39
Mes

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You guys are bringing up really good points.

 

I wonder if, with the tearing of the veil, people will be able to go IN rather than demons just coming out. I mean in a physical way, not just in a dream.

 

What if there's a way to eradicate demons from the fade once and for all, thereby freeing mages and everyone else from the possibility of possession.



#40
Big I

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Well to be honest nobody who can easily kill others should be allowed to do that, be they a mage, a knight, or a skilled assassin. It's kinda really important to keep track of them to make sure they aren't doing unreputable and illicit activities.

 

 

Oddly enough, that criteria is only applied to mages. Knights and soldiers are given positions of respect and authority, and skilled assassins are well paid and sought after. Also, doesn't everyone have the ability to murder others, regardless background?

 

 

The idea of locking up mages when you live in a world without doctors is crazy. There should be mages trained in healing magic in every town and city.


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#41
LobselVith8

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Mages do have to build up a certain amount of trust to go without supervision, given the danger their possession or misuse of magic poses. However, there were still a few mages given an amount of trust such as the mage apprentices for the apprentice termination quest in Origins. One was an open Mage in Denerim, for example.


"Notice of Termination" is for the Mages Collective. The Mages Collective aren't officially part of the Circle; they are a clandestine group that operate outside the law to protect mages outside the Circle.

#42
renfrees

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You guys are bringing up really good points.

 

I wonder if, with the tearing of the veil, people will be able to go IN rather than demons just coming out. I mean in a physical way, not just in a dream.

 

What if there's a way to eradicate demons from the fade once and for all, thereby freeing mages and everyone else from the possibility of possession.

The last time humans physically entered the Fade, they created a Taint.



#43
Riverdaleswhiteflash

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Oddly enough, that criteria is only applied to mages. Knights and soldiers are given positions of respect and authority, and skilled assassins are well paid and sought after. Also, doesn't everyone have the ability to murder others, regardless background?

 

 

The idea of locking up mages when you live in a world without doctors is crazy. There should be mages trained in healing magic in every town and city.

The major problem is the possession thing. A knight or a soldier usually has to decide to kill someone, and even if they get drunk or go insane there's no threat that they'll... solo Redcliffe, for instance. (Obviously, I'm not counting PCs in this.) It's not enough that extermination is a good policy, not least because there's threats great enough that mages are flatly necessary, but it's enough to merit keeping mages under lock and key. Though I agree that there ought to be healers in every city who have developed a decent history of not going abomination.



#44
dragonflight288

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My own personal feelings aside, we do have examples in game of mages doing their business.  What about some of the Mage's Collective quests, such as the one where you run around and fire mages for their master?  Plenty of those mages were out doing tasks, didn't seem to be hurting anyone and I didn't see a templar in sight.  That may be a case of gameplay/story segregation, but I have seen evidence of mages being allowed out of the Circle without a templar close by.

 

But those mages have years of service in the Circle, and a more-or-less loyalist attitude. 

 

The mages collective is run by apostates. And yes, they seem to police themselves and have been improving the perception of mages as they do the templars jobs for them before the templars get involved. But some of their quests are also quite suspicious. I may be pro-mage, but even I'm skeptical when I'm asked to gather up five scrolls detailing how to summon a demon and learning to control the minds of others for a member of the collective. Of course, there's another collective quest where you are sent to hunt a cabal of blood mages and an abomination who killed his master. 



#45
Lotion Soronarr

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Lets not forget that abomination >>>>> possessed mundane



#46
Cainhurst Crow

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The major problem is the possession thing. A knight or a soldier usually has to decide to kill someone, and even if they get drunk or go insane there's no threat that they'll... solo Redcliffe, for instance. (Obviously, I'm not counting PCs in this.) It's not enough that extermination is a good policy, not least because there's threats great enough that mages are flatly necessary, but it's enough to merit keeping mages under lock and key. Though I agree that there ought to be healers in every city who have developed a decent history of not going abomination.

 

Why? We got plenty of people who can make various grades of polituces, and beyond that the spirit healers wouldn't operate the same type of clinic anders did where treatment was more or less free. He was a special case of not requiring a lot of lyrium to recharge himself and his healing abilities.
 



#47
Riverdaleswhiteflash

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Why? We got plenty of people who can make various grades of polituces, and beyond that the spirit healers wouldn't operate the same type of clinic anders did where treatment was more or less free. He was a special case of not requiring a lot of lyrium to recharge himself and his healing abilities.
 

In most cases you wouldn't need magic, true, but I can see magic doing things that poultices simply wouldn't. If someone is actively bleeding out, a poultice probably isn't going to close that wound effectively. Magic might be able to do the trick.



#48
Rolling Flame

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Lets not forget that abomination >>>>> possessed mundane

 

Do demons who possess mundanes bring any magical talent with them through the Veil?



#49
Riverdaleswhiteflash

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Do demons who possess mundanes bring any magical talent with them through the Veil?

Demons who possess people bring magical talent through the Veil. Only with an otherwise mundane possessed, that's all they have. The danger of an abomination is he has the combined strength of the demon and the mage.



#50
EmperorSahlertz

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But those mages have years of service in the Circle, and a more-or-less loyalist attitude. 

 

The mages collective is run by apostates. And yes, they seem to police themselves and have been improving the perception of mages as they do the templars jobs for them before the templars get involved. But some of their quests are also quite suspicious. I may be pro-mage, but even I'm skeptical when I'm asked to gather up five scrolls detailing how to summon a demon and learning to control the minds of others for a member of the collective. Of course, there's another collective quest where you are sent to hunt a cabal of blood mages and an abomination who killed his master. 

Technically you are never sent to kill an Abomination. You are sent to find out what happened to the mage. It just so happened that the mage in question's apprentice had turned into an Abomination. And you don't hunt down the cabal of blood mages because they are blood amges, but rather because their presence endangers another mage from the Collective.

 

Basically the only inconspicious quest you get from the Collective, is the one where you have to gather Deep Mushrooms for a pie.