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How do I make Triggers for Overland Map encounters like in SoZ?


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#26
Ugly_Duck_01

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I added a new entry to the "om_encounter_table.2da", row 27.  This was associated to the new, "om_enc_ud_underdark.2da" encounter table that I made with my custom encounters.  They didn't show up ingame tho...  I put the nEncounterTable = 27 on the test trigger, nothing showed up.  What am I doing wrong?



#27
Ugly_Duck_01

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I put both the 2das mentioned above in the nx2_Campagin folder that is inside MY campaign folder.



#28
Tchos

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I have no idea what you may or may not be doing wrong, since you're using your own untested stuff instead of reporting on whether it works with the SoZ resources.



#29
Ugly_Duck_01

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Ok, this is what I'm gonna try:

 

1.) Make copy of my module

2.) Transfer all SoZ Overland Creatures into it

3.) Transfer all SoZ Overland Creature Conversations over

4.) Test it your way to see if it works

 

Thanks again for helping my guys.  I really want to make a great module for you to play.



#30
rjshae

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When editing a module, I usually have to put the modified .2da's inside my 'override' folder--the exception is the placeables.2da, which can be in my 'hak' folder. Hopefully then it shows up in the 2da viewer within the toolset.