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Let's do another Q&A thread


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#1
Bryan Johnson

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Hey all,

 

At one point I did a Q&A thread, I had fun with that, I figured I would do another one and see how this goes.

 

FYI, I am on Dragon Age Inquisition now so my expose to next Mass Effect is very low, and I cant speak much about that project as well. Also store question will generally be "dodged" sorry I cant speak on that.

 

Otherwise ask away :)

 

P.S. it is in this sub-forum because this is where I am best known


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#2
Melee or Die

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Can I count on you to push my agenda for melee weapons in the next ME?!
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#3
Bryan Johnson

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Can I count on you to push my agenda for melee weapons in the next ME?!

I wouldnt put money on that, I would be more likely to go to the new IP



#4
Heldarion

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What went through your mind when you were making the Reegar?



#5
Bryan Johnson

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What went through your mind when you were making the Reegar?

I had very little to do with the DLC process, I was consulted a bit more for Retaliation and Reckoning, but prior to that my role kept me busy on live and patches.



#6
coldflame

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Given the success of ME3 multiplayer, will we be getting a dedicated server for ME4 multiplayer?



#7
Bryan Johnson

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Given the success of ME3 multiplayer, will we be getting a dedicated server for ME4 multiplayer?

I literally know next to nothing about the next mass effect except the name


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#8
coldflame

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I literally know next to nothing about the next mass effect except the name

I see, so do you like hummus in your kebab?



#9
Bryan Johnson

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I see, so do you like hummus in your kebab?

Okay....
I like hummus but have not had it in a kebab


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#10
Heldarion

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Would you agree with the view that most powers are relatively underwhelming once you you level up the good guns?



#11
Melee or Die

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I wouldnt put money on that, I would be more likely to go to the new IP

Maybe not directly, but the idea's already been planted. You've already paid dividends, sir. *hat tip*. Thanks for sticking wit' us crazies! It's the charm isn't it? We're nothing, if not "charming". Ha ha.


Just wondering. Should I make DA:I my first Dragon Age game? An open question to all. I like games where you can really get in there and mix it up. People who know me, know I like to be about this "" (if you're curious as to what's there, it's nothing. I don't want any space between me and the enemy) far from the enemy, and I like to style on 'em as well (I was put in heaven when the N7 Slayer was released). Is that possible in DA:I?

#12
waltervolpatto

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I enjoyed the experience and I still play, however there is something that I wish was in the Mutiplayer: pretty much each character can do combos, but I wish there was a combo that was more powerful but that required more coordination among more players, like "superbiotic punch" when rave/warp and DC hit together... something for big boom!

 

Thought?


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#13
Bryan Johnson

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Would you agree with the view that most powers are relatively underwhelming once you you level up the good guns?

Depends how you mean by most powers are relatively underwhelming,

 

I would argue that powers do not have the potential that weapons do. IE you have active abilities, passive abilities, gear, weapon consumable, ammo consumable, and gun mods 10 levels. Whereas powers you have Passive, Levels (which are incredibly easy to get), limited gear, limited mods.

 

So yes I think that the upper echelon for guns is indeed higher and left powers behind (mostly for more experienced players).

 

I personally always saw powers as a means for players to get an incredible increase in power early on,

 

Basically the concept of multiple balance curves, over time.

 

Powers were first to give you a boost

Weapon Mods/Common Weapons were Second

Gold Weapons, and gear were Third

UR were fourth

 

Dont get me wrong I think there are powers that were left behind with power creep



#14
Paynezz

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Can you try to convince the ME4 devs to put an end of line reference into ME4?
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#15
Bryan Johnson

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Maybe not directly, but the idea's already been planted. You've already paid dividends, sir. *hat tip*. Thanks for sticking wit' us crazies! It's the charm isn't it? We're nothing, if not "charming". Ha ha.


Just wondering. Should I make DA:I my first Dragon Age game? An open question to all. I like games where you can really get in there and mix it up. People who know me, know I like to be about this "" (if you're curious as to what's there, it's nothing. I don't want any space between me and the enemy) far from the enemy, and I like to style on 'em as well (I was put in heaven when the N7 Slayer was released). Is that possible in DA:I?

I'll tell you the ownerships I have on DA:I which will show you I have very little insight into DA:I as well.

My 3 main owernships (from Tech QA) is Infrastructure (think of build systems), GUIs (I basically have a test level of all the GUIs in game, so I can rapidly hit them), and Next Gen consoles. In the case of next Gen consoles I do stuff like, disc install checks, vita remote play, using suspend feature etc. So non of these really mean I am in the game too much to try and sell you. I mean I think the game is good from what I have seen, but I am not going to try and sell you something that you potentially know more about than me :P


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#16
Bryan Johnson

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I enjoyed the experience and I still play, however there is something that I wish was in the Mutiplayer: pretty much each character can do combos, but I wish there was a combo that was more powerful but that required more coordination among more players, like "superbiotic punch" when rave/warp and DC hit together... something for big boom!

 

Thought?

For some think like that, perhaps we could have done before the game shipped. The only thing is you mentioned DC wasnt even in the game when we shipped so that would have been difficult. Plus you basically need to have 2 DoTs from what you are saying, and then you get frustrated because the person potentially detonating might go early and they ****** you off because they arent doing it right.

 

Not to mention something like that would have a performance hit, and there were times during development we were running out of memory and took a lot of tweaking to get it back in check.



#17
Bryan Johnson

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Can you try to convince the ME4 devs to put an end of line reference into ME4?

Best bet is to try and convince manveer on twitter.



#18
shepskisaac

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Seeing how well MP 'trains' people, would you be up for "promoting" more & higher difficulty settings in SP in next Mass Effect? :D I was never doing Insanity modes, after MP boot camp I was falling asleep during half of Insanity fights :P


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#19
Tokenusername

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I literally know next to nothing about the next mass effect except the name

Well what is it?



#20
Bryan Johnson

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Seeing how well MP 'trains' people, would you be up for "promoting" more & higher difficulty settings in SP in next Mass Effect? :D I was never doing Insanity modes, after MP boot camp I was falling asleep during half of Insanity fights :P

I could see that happening, but it is hard to make things more difficult without just making things bullet sponges. You cant just randomly change AI patterns, or simply add more (memory and all).



#21
Bryan Johnson

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Well what is it?

Last I heard it was called NDA


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#22
Argent Xero

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Why does the Batarian Adept have "Shields"?

#23
Tokenusername

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Last I heard it was called NDA

Is that an acronym? (I should probably mention this is a joke)



#24
Bryan Johnson

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Why does the Batarian Adept have "Shields"?

I unno, embarrassing confession I didnt even know that there was barriers and shields on players I just called them all shields until about a month after we shipped the game (this is what happens when you are tech QA)



#25
shepskisaac

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Is that an acronym? (I should probably mention this is a joke)

New Dudes Awaiting :devil: