Wait, is NDA= No Data Available?
Let's do another Q&A thread
#226
Posté 15 mars 2014 - 12:23
#227
Posté 15 mars 2014 - 12:26
#228
Posté 15 mars 2014 - 12:31
Hello Brojo, thanks for the post! I'd be curious to know (if you do) the numbers of active players, per: platform -- now, at the heyday of play, etc. Not asking for specific stats (since that would involve looking up stuff). But more generally (example, 100's of thousands on Xbox at one point, etc.)
My take on the voice at 45 seconds to extraction -- certainly not the script you uncovered, more an accidental capture of some tired technician in the room during recording: "... this is boring ... "
#229
Posté 15 mars 2014 - 12:37
Why can't Geth Prime shots be side stepped like Ravager/Scion shots can?
His sensei was Atlas.
#230
Posté 15 mars 2014 - 12:46
#231
Posté 15 mars 2014 - 01:20
Why do some Banshees teleport through walls? Is it the berserk mechanic screwing up?
They do that always, not only when 6 or less enemies left. But I'd too like to know why they sometimes folow me through walls and sometimes don't.
#232
Posté 15 mars 2014 - 01:56
Less so but yes
Thanks
evidently the netflix algorithm thought I would like it because I watched the Good the Bad and the Weird and Shaloin Socccer
Then I remembered a conversation you had with another person here about your avatar
so I decided to give it a go
#233
Posté 15 mars 2014 - 02:39
Why do some Banshees teleport through walls? Is it the berserk mechanic screwing up?
I was disappointed at first when they did not do that...of course they had magnet hands to balance it out back then though
#234
Posté 15 mars 2014 - 03:13
Why do some Banshees teleport through walls? Is it the berserk mechanic screwing up?
Banshee teleportations and berserk are completely different things.
The berserk mechanic takes X as a number of enemies remaining in play (less than 8, therefore it always occurs after the wave budget has been fully depleted) and tells them to go balls out when this number of enemies remains.
Say berserk is 6, the minute there are only 6 enemies left, the enemy gains 100% awareness of where you are, until they are killed. They all switch into aggressive mode, and the game over rides certain behaviours, such as suppressive fire. The enemy essentially rushes you.
Banshees - similar to cabal, fury and slayer - do not need line of sight, they simply need a viable space to teleport the model into. The banshee teleports, but tends to follow your path. If the game calculates that the banshee can teleport and get closer to you, it can teleport through anything as line of sight is not a factor. Different elevations tend to screw them up a little.
#235
Posté 15 mars 2014 - 03:24
The ME wiki says: "Snap Freeze's Tech Combo, Electric Slash's Detonate, and Electrical Hammer's Radius & Combo evolutions are bugged and do not actually affect combo damage.". Is it still the case?
#236
Posté 15 mars 2014 - 03:52
What is your favorite Turian kit in MP?
Cabal
- DragonRacer aime ceci
#237
Posté 15 mars 2014 - 03:53
Oooh, a wild BroJo appeared. Now, where did I put my master ball?
My question: when the Collector faction (a-bombs in particular) and the hazard maps (FB Trollbutton in particular) were designed, were the devs fully aware of the trolling potential and that many players would amuse themselves at the expense of their teammates by liberally abusing them? I find that frying my entire team in the reactor hack circle multiple times during the same hack was some of the most fun I had in this game. Do you believe it's likely that similar mechanics will be implemented in future multiplayers?
Yes I fully expected someone to get very good at using lash. I personally had some concerns. I am not sure
#238
Posté 15 mars 2014 - 03:55
#239
Posté 15 mars 2014 - 03:56
Thanks for the response, BroJo.
What do you think was the most surprising thing that the community did? Apart from relentlessly demanding MOAR, of course.
I PMd you a couple days ago about my stuck challenge. I'm currently on the road and can't get N7HQ to load, so did you get a chance to look at it?
Became a place I look forward to coming to
Alright I was really busy last week (~12 hour days) ill try and get to it on monday
#240
Posté 15 mars 2014 - 03:57
Was the "Power Cell" objective a rejected idea for reckoning, sort of like how there are a few unfinished maps?
I do not recall that particular mode
#241
Posté 15 mars 2014 - 03:58
Could you fix my spectre mastery while you're at it??? gt. kalas747.
(technically a question)
PM me
#242
Posté 15 mars 2014 - 03:58
Why can't we have images in our Forum Signatures?
Thats a question fro Jessica
#243
Posté 15 mars 2014 - 04:00
BRYAN. BRYAN. QUESTION. BRYAN. I HAVE A QUESTION.
Who's spent more money on ME3MP packs, you or me?
I do not have the access to telemetry to look up how much you have spent.
I have spent about 30-40 dollars most of that was when we were rotating the new packs in, and it was easier to use my money than try and get access to a corporate card
#244
Posté 15 mars 2014 - 04:01
It was a thing, you can ask Barrett to confirm (he worked on MP during development)
#245
Posté 15 mars 2014 - 04:02
AD 2.
Well at some points you right, but the question is. Why then this characters are not considered in Reckoning afterall?
AD 5.
So is possible, we can except in future some updates for ME3 MP, when will be free time? Or no hopes for that?
About Omega maps. If i good remember, someone from BW dev team mentioned that maps from Omega was considered, but not appear. I not sure, who told that.
AD 2: I wasnt privy to the discussion for that so cant say
AD 5: I am saying if a higher up decides it there may be a team to work on it again
#246
Posté 15 mars 2014 - 04:04
Hi Bryan,I haven,t been able to post on the regular Forum,(do not meet requirements) N7 Bugeyed alien x,I actually play on xbox though listed as on PC.
But is there any chance you can fix my Geth challenge ,17 of 18 completed which is stuck ,as I Finished every single Geth weapon and whatnot in June last year......
I notice that there is some opposition to MP for the DAi and I realise you are not at liberty to confirm or deny a MP DAI game ,are you on the Pro,s side ?.
Thanks go to the regular posters on the main forum for all the vids and tips over the year and thanks to all the devs for a great game.
PM me about the stuck challenges.
As for DA:I personally they are not the type of game I typically play so it makes me pretty neutral.
#247
Posté 15 mars 2014 - 04:04
So Bryan..
Collectors or Geth?
London or Condor?
Geth and London (I like facing both of these since as I mentioned I like the MQI)
#248
Posté 15 mars 2014 - 04:06
How often do you play these days and do you think you'll be able to max your manifest by the time the serverers go down?
For you, what's the best and worst that happened to the game?
I dropped it for a while, but I think last week I probably put in another 10-15 hours, I probably can
The best: The success of it
The worst: Having to ban people for cheating/dealing with leaks
#249
Posté 15 mars 2014 - 04:07
Thank you very much for all the answers :-)
Thanks for answering my question, didn't think it through though
NP thanks for asking
#250
Posté 15 mars 2014 - 04:08
Polonium rounds. What was the eventual deciding factor in their exclusion from Retaliation? (if you know or can share)
Will you /have you been playing Titanfall? Do you think that a Titanfall-esque PvP system (mixture of PvE and PvP) could work in the context of the mass effect universe?
Good to see you're still around Brojo, and even though I'm not a DA player, best of luck with the project.
iirc they were bugged such that they stacked ontop of each other, so something like the reegar would be even more broken than when you use incind
I am not playing Titanfall, it doesnt interest me, I mean anything can work ![]()





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