Alright, this has been biting me all night.
The three-shot Javelin you mentioned; how did having those extra shots impact the way it is played? Was there any drawbacks in it's original form, such as a significant delay in firing time, such that it would have been slower than reload-cancelling? Or was it simply the unscrupulously over powered AA cannon from the get-go?
If I remember correctly it was slightly less damage, the thing was broken ill admit. We had a day where the dev team played MP and I was told I ruined peoples experience by using it and murdering everything.





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