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Let's do another Q&A thread


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#76
Tonymac

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Brojo!  Its very good to see you again.  I has a few questions:

 

1 - cake or pie?

2 - will they ever update the page where we see how many consumables, missiles, operations, etc. have been completed?

3 - Did you ever think that the ME3 MP would be this popular and this much of a hit - or have this much staying power?

 

4.  A personal thank you to you and the team for ME3 MP.  There are still a lot of us playing the game, enjoying the worlds that you all made - and we are fighting the good fight.  You all made it possible, and its still a blast to play.


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#77
Jeremiah12LGeek

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To what extent did the voice recording budget impact what characters could be added to MP? I noticed after the first couple of DLCs that the character voices were the same as the vanilla release. Where there any kits that reached the planning stage that were affected by a lack of voice files?

 

It's the only question I could think of...  :P



#78
TopTrog

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I have always liked the combination of the relatively straighforward setup of horde mode PvE, 3 powers and 4 player teams with the multitude of combinations and variations to keep this game interesting for so long.

 

I wonder if MP was an integral part of ME3 from the start or if the idea just came up at a later stage ? Was the success of MP as expected or did it surprise you in some ways ?   



#79
Moby

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You gonna come play at the Silver Creek Cup? Not far from Edmonton.
www.silvercreekpaintball.ca

#80
TheShadyEngineer

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Hello Bryan,

There were a few reports that the next Mass Effect will run on the Frostbite 3 engine which is notorious for enhanced physics and destructible environments. Is that something we can expect in the next Mass Effect title?



#81
Alfonsedode

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Hello Brojo!!
 
I would like to know why you (awesome) guys and gals decided to end support for ME3MP so soon. This game still has a lot of life left in it and new people are always jumping in even now into MP. And a lot of things needed some balance brought into them, but i guess that's just my opinion.


Well Bioware isnt working for free, and mp is not generating money. I guess server are even costing more than what MP is generating right now :). Maybe not !

#82
DeadeyeCYclops

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I have a question, and I hope it's not taken as rude, but here goes

 

Why was the ps3 collector hard freeze never addressed?  was it simply too difficult to fix due to constraints? (I'm not asking you to blame sony, cause I know it's possible that it was partly their fault lulz)



#83
didacuscarr

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The most important question..

..will the Venom shotgun be in NDA?

Actually, even if I didn't like some things, will all the weapons, kits, powers, mods, gears, consumables and equipment be in NDA?
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#84
MegaIllusiveMan

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What was the most difficult part when creating ME3:MP?

 

Were you involved in the project of ME3:Team Assault? (http://masseffect.wi...ct_Team_Assault)

 

Did you want to add something in-game that you couldn't because of limitations? (Like Thresher Maws, Harversters...)

 

If you could change something in ME3:MP Now, what it would be?



#85
Shadohz

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1. Why were you up so late?

 

2. Since I was going to write a thread on the topic, do you think Soloing should be removed from MP (team-oriented) and be required to use generic bots for missing players (at least until a player joins the GIS)?

 

3. Do you think there SHOULD be more emphasis on melee for the next game? Perhaps adding more action move, making tankier melee kits, or even a melee based class itself?

4. Do you think there will be more objectives added to the next game that take advantage of unique class styles? (e.g. faster disabling of devices for ENG, stealthier obj of INF, a super-boss takedown for SOL, a super-target (such as a detonating bomb) take down for all other classes).

5. PLEASE tell me they aren't adding PvP to the next game.

 

6. Do you now regret creating this thread?

 

7. What's a rough ETA on the next game? Some of us have stuff to do. :)
 



#86
Kinom001

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A  Q&A thread! Very cool of you, BroJo. Very cool of you indeed. Hopefully it won't go too far off the rails and the newer players, of which there appear to be a lot these days, will get some use out of it.

Personally, I haven't any questions but I do sincerely hope you'll do this again when the next game is officially announced.



#87
Guest_IamBECKY_*

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Favorite weapon?

Favorite kit?

Black Widow or Javelin?

How high is disruptor ammo on your most used/favorite ammo types list?


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#88
Pearl (rip bioware)

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I have a question, and I hope it's not taken as rude, but here goes

Why was the ps3 collector hard freeze never addressed? was it simply too difficult to fix due to constraints? (I'm not asking you to blame sony, cause I know it's possible that it was partly their fault lulz)

I asked him about it a couple of months ago, and he basically said that they weren't able to replicate the issue. Sadly, the message was lost in the transfer to the new forums so I don't remember his exact phrasing.

Did anyone think about how players could potentially exploit certain effects of powers, or was the community too creative? (Cain Mines being spammed, for example)

I do have a couple more, but I'm short on time and don't want to overload you when you get back.

#89
Losing You to You

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Hmmm.... There's only one true question:

 

 

Claymore or Javelin????



#90
TheNightSlasher

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Who designed Geth enemy faction in MP?


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#91
NuclearTech76

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Who designed Geth enemy faction?

Quarians.  ;)

 

Designed as a concept or implemented into the current MP?


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#92
Kirrahe Airlines CEO

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Who designed Geth enemy faction?

 

I think the question is who designed the Bombers? ;)



#93
NuclearTech76

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Also why does the collector "sniper" rifle have a range limit? If it was to balance the damage why did the gun need a buff?

Hmm....I wonder if that's a problem with all beam weapons? PPR's range is also limited.



#94
Igipopp

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Dear Brian!

 

Please keep the Krogan Warlord playable in the next ME multiplayer. I love that big dude!


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#95
Deerber

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Dear Brian!

 

Please keep the Krogan Warlord playable in the next ME multiplayer. I love that big dude!

 

"Keep"?

... Surely you meant "make"?  :lol:



#96
mechanical_lunatic

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Hmm....I wonder if that's a problem with all beam weapons? PPR's range is also limited.

 

Yes.



#97
TheNightSlasher

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Quarians.  ;)

 

Designed as a concept or implemented into the current MP?

In MP. The concept of geth and stunlock.



#98
Teh_Ocelot

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Hmm....I wonder if that's a problem with all beam weapons? PPR's range is also limited.

My understanding is the beam weapons were given a range limit b/c they are all zero recoil weapons, so to prevent players from literally shooting all the way across the map w/ 100% accuracy, they gave them all a range limit to help, erm, "balance" them. I'm pretty sure the ME wiki notes this for the PPR and the CSR.



#99
path0geN7

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Hi Brojo. I think I played a game with you on PC a few days ago. You are BioAdmiral-X right?

 

It was Giant/Cerberus/Silver. I think you outscored the rest of us combined :P

 

IIRC you were an Asari Adept with a Suppressor and you were headshotting like crazy.

 

I know I don't really have a question. I just thought it was cool that you were still playing :P



#100
Tokenusername

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The most important question..

..will the Venom shotgun be in NDA?

Actually, even if I didn't like some things, will all the weapons, kits, powers, mods, gears, consumables and equipment be in NDA?

Don't worry, everything's been put in the NDA.