I have always liked the combination of the relatively straighforward setup of horde mode PvE, 3 powers and 4 player teams with the multitude of combinations and variations to keep this game interesting for so long.
I wonder if MP was an integral part of ME3 from the start or if the idea just came up at a later stage ? Was the success of MP as expected or did it surprise you in some ways ?
When I came onto to the team (I was the first contract employee hired), Montreal was doing its thing with MP, and most people didnt pay attention to it. But more and more it started coming into play. We brought on a very very talented designer who shaped a large part of what it ended up being.
The success of it didnt really surprise me, I knew that if people gave it a shot and didnt immediately put it down they would play for a while.





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