It;s a good weapon if you play a class like HA. Then it's good because you have 200% CD with it.
Use the Mattock.
It;s a good weapon if you play a class like HA. Then it's good because you have 200% CD with it.
Use the Mattock.
I believe between the Avenger and the Geth Pulse Rifle not sure which of the two are the weakest but those are the weakest guns in the game.
I believe between the Avenger and the Geth Pulse Rifle not sure which of the two are the weakest but those are the weakest guns in the game.
CAR is worse than GPR.
GEng wrecks stuff with GPR, especially the Collectors.
I believe between the Avenger and the Geth Pulse Rifle not sure which of the two are the weakest but those are the weakest guns in the game.
Shuriken is pretty trashy.
GPR actually has higher multiclip DPS, is more accurate at hitting the head consistently without mods added for stability or passive stability bonuses, it also falls in that 800 rounds per minute range which is pretty much optimal for high ROF ammo proccing. So in comparison the Geth Pi$$ Rifle still comes out on top.
CAR is worse than GPR.
GEng wrecks stuff with GPR, especially the Collectors.
I could look up stats but that things sucks no question. Honestly I forgot that piece of crap weapon existed. I still doubt it's DPS is worse than the Avengers. Laughable that it was a promotional weapon.
I agree with NuclearTech about the Avenger. Both of us mess around with it from time to time on gold. It's not a great weapon, but that doesn't mean it isn't fun to use every once in a while.
When I use it, I put it on a character that has good to great weapon passives and/or powers that complement the weapon itself. Take for example the Quarian Marksman soldier. He has good weapon passives, a quick but effective debuff power (tactical scan), and a power that increases fire rate of the weapon, headshot damage, and accuracy (Marksman). If you stack headshot damage gear (Targeting VI and Vulnerability VI) with the marksman's passives and the headshot modifier from Marksman itself (the headshot modifier on Tactical Scan DOES NOT work because it is bugged), the weapon does decent damage. This is only true if you hit the enemy in the head, more specifically above the "Lethal T" line (Crown of the skull). If you aren't hitting enemies in the head, you won't be dealing a significant amount of damage.
Just as NuclearTech previously stated, it takes good gear and equipment to make it effective on higher level difficulties. I recommend utilizing the Thermal Scope for this setup as it tightens the weapons spread especially when coupled with a Stabilization Mod in your armour gear slot and using Marksman. Does this weapon need stabilization? No, but while in Marksman with double fire rate bonus it does have a little bit of rise at the muzzle. The idea here is get as many pellets to hit the target as possible, and you have a small target to hit with this setup.
On a side note, a good rule of thumb on Gold and Platinum is make sure you always have some method of dealing with armour. Otherwise, you might as well be firing marshmellos at armoured targets. For this I recommend Amour Piercing Rounds versus the piercing mod. On gold, AP II or AP III rounds are more then enough to deal with enemy armour plating. The reason I opt for the AP ammo over the assault rifle piercing mod is so I can use the Assault Rifle Extended Barrel to increase the overall damage output of the weapon. Once again, you have to hit the enemy in the head with this set up even with AP rounds on armoured targets other wise you will only be dealing base weapon + extended barrel + passive damage.
This build works with any projectile weapon that can "headshot" enemy units. Weapons like the Acolyte, Striker, Scorpion, or Venom would be very INEFFECTIVE because they do not have the ability to "headshot". However, this is particularly effective with the weapons like N7 Hurricane, Cerberus Harrier, M-99 Saber, N7 Valkrie, or even the M-11Suppressor.
A lengthy post, yes. But, I hope it helps.
It's deadly when fired on full auto.
I believe that particular description was written by a swarmer.
Avenger : No more than silver if you dont want to take ages killing enemies.
CAR: Decent, definitely better than avenger but thats about it.
GPR: Quite good. Esp that hshot dmg bonus.
Shuriken: Usable on GI on gold/plat. But then it is the GI doing all the hard work, not the weapon in question.
Also all guns can be used in any difficulty provided the person in question knows what he/she is doing.
Guest_Lusty Argonian Maid_*
Any gun is viable on gold in this game, at least when used on Tsol
. I like to play human soldier with avenger from time to time on gold. Just need to use some better gear and ap rounds. Funny thing that you mentioned justicar, since I played justicar with geth pulse rifle yesterday and it was pretty good
It's really a Bronze/Silver weapon. Use Extended Barrel + AP mod, or Extended Barrel + Clip + AP Ammo consumable.
By the time you enter Gold you should be using a Tempest or Mattock or something.
Don't listen to BSN's nonsense about the Phaeston. It's a terrible weapon only barely better than the Avenger. You're better off with the Tempest.
CAR is worse than GPR.
GEng wrecks stuff with GPR, especially the Collectors.
Shuriken is pretty trashy.
Post your gamertag and platform where we can check your manifest and give you better information.
Bottomline is if you have 10 ARs, nine of them are better than the Avenger.
Avenger is like a lighter and better SMG. I occasionally use it for priming mooks with a 200% cooldown.
The prime issue with using Marksman to make the Avenger better is that by increasing the Avenger's ROF enough for it to deal damage tolerably quickly you get to a state where you burn through its ammo reserves at an alarming rate.
With the avenger, even if you're hitting head most of the time it still takes a really long time to kill stuff. Imagine killing armored enemies with it. You should rather use the mattock since you have it.