I am converting several conversations to CreateIPSpeaker, which is great and works, but it doesn't solve one problem, and that is how to ensure the conversation fires if, at the end of a fight, the PC or one of the key party members involved in the conversation is unconscious.
I assume that there is some way to immediately perform a minimum-heal on everyone in the party (the thing that automatically happens after combat is over) and prep the party for a conversation, but I can't get that working.
I have tried calling:
ActionDoCommand(ExecuteScript("hench_o0_heal", oPC));
But it doesn't do anything.
Hints, tips? I am sure there is a "preferred/correct/intended" way to do this, but I am at a loss as to what that method is.





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