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Dwarves, Elves, or Mages/Templars. Which group will your Inquisition want to help more?


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#51
Star fury

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Mages :wizard:

Mages are far more interesting and better than mundanes anyway.


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#52
Iron Fist

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I might play a dwarf, but I sympathize with mages for some reason.



#53
whogotsalami

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Elves, as long as it doesn't involve kamikaze-like attacks on human villages. May help templars or mages, depends on the quest, situation and motives of the groups


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#54
Seryuu

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Ferelden and the Grey wardens, as for the others it depends on the situation.



#55
Master Warder Z_

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Mages are far more interesting and better than mundanes anyway.

 

One day i hope they add in a abomination game mechanic, pretty can truly appreciate mages then.



#56
The Baconer

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One day i hope they add in a abomination game mechanic, pretty can truly appreciate mages then.

 

You know, if they were to make a strategy-based DA a la Fire Emblem or XCOM, they'd probably be able to explore things like that in a way that hits very close to home.



#57
MisterJB

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I'm still waiting to meet a mage half as cultured as Duke Prosper.

He is one suave mf.


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#58
Master Warder Z_

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I'm still waiting to meet a mage half as cultured as Duke Prosper.

He is one suave mf.

 

Agreed.

 

And i doubt we ever will ._.


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#59
Dean_the_Young

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You know, if they were to make a strategy-based DA a la Fire Emblem or XCOM, they'd probably be able to explore things like that in a way that hits very close to home.

 

 

It would be interesting how they would handle it: a chance per turn, with various factors upping or lowering the risk? Or just on certain stimuli?

 

If we used XCOM as a model, a more flexible version of the Panic system could work. For those not aware, any time a soldier is hit, an ally is killed, certain enemies survive a shot, or certain psychic powers are used, a soldier makes a will check: if they fail, they panic, which can range from huddling behind cover, shooting at the source of panic, or even shooting at allies. Various factors affect your will score: will goes up with level ups (and more once a special training is bought), certain equipment boosts it, and certain expendible items and powers will give you a temporary buff. On the other hand, various things will lower it: taking damage, having an ally be killed, other powers, or a permanent lowering if you suffer but survive critical wounds in the past.

 

In an Abomination-sense, instead of normal panic we get the abomination risk as well. A mage who fails the check, such as in desperate cases, stands to become an abomination: maybe a turn or two of semi-aligned powerup, followed by transformation and severe power boost but fighting anyone and everyone.


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#60
BlueMagitek

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I'm more concerned about the entire "sky being ripped open and letting lose hordes of demons" than the other factions (except maybe the Darkspawn).  So BlueInquisitor don't give a damn.



#61
BlueMagitek

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It would be interesting how they would handle it: a chance per turn, with various factors upping or lowering the risk? Or just on certain stimuli?

 

If we used XCOM as a model, a more flexible version of the Panic system could work. For those not aware, any time a soldier is hit, an ally is killed, certain enemies survive a shot, or certain psychic powers are used, a soldier makes a will check: if they fail, they panic, which can range from huddling behind cover, shooting at the source of panic, or even shooting at allies. Various factors affect your will score: will goes up with level ups (and more once a special training is bought), certain equipment boosts it, and certain expendible items and powers will give you a temporary buff. On the other hand, various things will lower it: taking damage, having an ally be killed, other powers, or a permanent lowering if you suffer but survive critical wounds in the past.

 

In an Abomination-sense, instead of normal panic we get the abomination risk as well. A mage who fails the check, such as in desperate cases, stands to become an abomination: maybe a turn or two of semi-aligned powerup, followed by transformation and severe power boost but fighting anyone and everyone.

 

Are you familiar with the pen & paper Warhammer 40k games?  Because mages are somewhat similar to psykers, the system could be similar.

 

Basically, a Psyker can use his power fettered (no or few weird things can happen), unfettered (weird things can happen, really bad things can happen) or actively (it will hit the fan). 

 

Edit:  Double quote somehow~


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#62
TEWR

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DWARVES



#63
Guest_Faerunner_*

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Elves. Always elves.


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#64
WardenWade

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Pretty much what the title suggests. According to the devs as they used an analogy, we aren't becoming a jedi, we're founding a jedi order, or something like that. So I can only assume that we will have a great deal of influence on who's interests our organization will represent, can form alliances, and essentially set the tone for what the Inquisition will do in years to come after the game. 

 

So if you had a choice, which group do you think your Inquisition would represent more? 

 

For me, it would be the dwarves (surprise surprise, right?) For one thing, mages and templars both need lyrium, so I'd encourage trade with the dwarves, establish trade agreements and help fight the darkspawn. Also, I would be setting up some competition with the Chantry on the lyrium trade. This in turn would mean I'd be well-supplied to take in any mage or templar who wished to avoid the mage/templar war and help fight the real fight with the veil tear. 

 

Short-term goals would be to establish trade agreements and alliances, probably commit soldiers to fight a few battles in the Deep Roads, and set up trade agreements on the surface with whoever is willing to pay. From Celene or Gaspard, or both for their civil war, to the elves, to the templars or to the mages, whoever is willing to pay. I could bypass the Chantry completely. If either mages or templars don't like the way I'm running things, they could go to the chantry as the chantry also would have some trade with the dwarves with their long-standing trade agreements. And if any templar or mage wishes to leave the Chantry, they could find a refuge with the Inquisition. And if any Grey Wardens wished to leave their order and focus on the surface issues instead of just the darkspawn, I'd take them too. Essentially my short term goals are to build alliances and agreements with a variety of groups to handle larger problems, whether it's Qunari, darkspawn or demons. 

 

Long-term goals would be to use my newfound wealth to spread my influence across Thedas, taking care of the veil tears. All races would be welcome in the Inquisition and would be treated equally. They would be promoted based on ability and their deeds and not their race or their politics. I would promote a templar over a mage if that templar had proven he could handle the job I want him to have, or I may put an elf over an entire squad of humans if that elf is capable, and would give him disciplinary powers if anyone decides to disobey him because of his race. Or exercise them myself. 

 

My Ultimatle Goal would be to solve problems other groups can't or won't solve, like the veil tears, support any group in their goals to establish peace, whether it's the templars hunting a cabal of blood mages or the dalish in setting up a new homeland peacefully, but ultimately be politically neutral. Every group would have access to the Inquistion's services so long as they aren't upsetting the peace in the world.

Ideally every group, as much as possible.  And the nations' citizenry at large, as well, for me.


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#65
Iron Fist

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The dwarves. The stunted folk beneath your feet. They who support the very ground upon which you walk.



#66
Bayonet Hipshot

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Mages followed by Dwarves and then Elves.

 

Templars will not receive any aid. 



#67
Nimlowyn

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I don't think my Inquisitor would be overly involved in any of these factions. They're outside her primary purpose and objective: investigating the tear in the Veil. That's not to say I don't see her struggling with some of the difficult decisions her position demands. Its interesting to me to RP a character that, due to her position, must override her personal interests for duty, pragmatism and the greater good.

#68
Hrungr

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On my first playthrough at least - help the Dalish. And all Elves in general for that matter.

 

And if it so happens I can cripple the Orlesian Empire along the way...

 

;)



#69
Star fury

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Are you familiar with the pen & paper Warhammer 40k games?  Because mages are somewhat similar to psykers, the system could be similar.

 

Basically, a Psyker can use his power fettered (no or few weird things can happen), unfettered (weird things can happen, really bad things can happen) or actively (it will hit the fan). 

 

Edit:  Double quote somehow~

That sounds interesting.



#70
Star fury

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Agreed.

 

And i doubt we ever will ._.

Tastes differ, I guess.

 

Duke_Prosper.jpg



#71
The Spirit of Dance

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Elves and Templars, but if and when helping elves and Templars clash I'm going to always help the elves if they're Dalish; if not, execution or whatever it is templars do with mages these days. Yeah I know It's hypocritical, but I don't want to portray my 1st Inquisitor as a reasonable guy.



#72
Seryuu

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Am i the only Ferelden supporter here ? :(


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#73
Star fury

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Am i the only Ferelden supporter here ? :(

Ferelden smells of wet dogs.



#74
dragonflight288

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Ferelden smells of wet dogs.

 

True. But they are home of the mabari.

 

I'd at least like every Inquisition stronghold to have a mabari kennel at the very least, so Ferelden seems like a good place to sset up shop.



#75
themikefest

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I will support the Elves when I play as one.

 

I will support the Dwarves when I play as one

 

I will support the mages when I play as one

 

I will support the Templars when I play as a warrior/rogue and maybe as a mage as well.