And a crappy one, this is guaranteed too.
Not necessarily.
ME3 MP was already pretty solid. Not really stellar when compared to other MP, but it was enjoyable and did what it aimed to do reasonably well. And unlike DAI, ME is a franchise whose basic gameplay is natively suitable for MP games, so ME3MP is the benchmark to draw conclusions from.
What we absolutely must expect is the RNG store system though. It's clear that BioWare (or EA, whichever calls the shots on that one) has a raging boner for those microtransactions. Though even that system can be refined to enable players to not simply depend on pure RNG luck to get what they want and still offer good enough incentives for microtransactions so people won't have to gring hours upon hours to buy enough packs to finally get a single upgrade for that ultra-rare weapon.
As for the actual MP itself, if they work out some basic design kinks (connection stability, preferably dedicated servers which would also help cull modified/cheat games as opposed to a client host system like in ME3 MP, disconnect game mechanics from system performance (ME3 MP enemy accuracy and reaction times where tied to fps, so having low fps meant easier enemies and high fps meant super accurate enemies with splitsecond reaction times (also a problem compounded by the client host system as his performance mandated the same for everyone who played on his game (so players with subpar performance might still get matched up with superpowered enemies because the host has high performance)), expand the MP base to include different stuff to the classic horde mode (say an assault mode where you need to break into a fortification for example), ME:A MP might become really good in the end.
Of course, that's a lot of ifs and after recent events I'm not going to believe them doing that just on my good will.




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