While I love collecting all the companions like pokemon, I wouldn't mind how the story could change through playthroughs if there are some companions that refuse to work with you so long as certain others are on your team. What do you all think?
Not a big fan of this, and I don't think they're going to go this route but it doesn't mean they won't do something interesting and force some situations and scenarios depending on your choices and actions that should add to more replayability.
I would like if the companions could refuse to accompany you, based on your decisions and actions. It was pretty disappointing in DAII, when your companions sticked with you until the end (pretty much), no matter how much of a jerk you were.
I agree with you and I didn't really like that aspect but thankfully it appears DAI isn't going to be like that, and depending on how you play they even may come to hate you and either leave your party or leave your party and do
other things so this time around should be very different.
Also they said that the crestwood decision will haunt you and come back later im the game and effect our relationship with Varic.
Personally, I hope most of the companions are optional recruits.
According to Gaider most if not all companions will indeed be optional, dismissable or if the story allows it we might be able to kill them though I'd likly only use that as a last resort if it's an option.
http://social.biowar...ndex/17470030/7
Not too big a fan of mutually exclusive, but BIG fan of companions who hate each other's guts but tolerate each other to follow you. And banter. Hilariously.
Same here, and it sounds like this is going to happen, if I remember correctly Weeks and Sheryl's companion's don't get along with each other and I think his and another one don't get along either.
I'll post the link in a bit.
Patrick Weekes
Worked on banter between someone I'm writing and someone @BioMaryKirby is writing. They are... not friendly.
7:48pm - 20 Jan 14
Person I'm writing and person @SherylChee is writing get along like a house on fire, though, so it's all good.
7:49pm - 20 Jan 14
File checkin, changelist description: "A series of sick burns between two people who really dislike each other a lot."
5:34pm - 27 Jan 14
https://mobile.twitt...m/PatrickWeekes
I would rather something like this happen because of the decisions my Inquisitor makes over time, once both companions are in the party, rather than choosing between one or the other follower when first meeting them and without really knowing much about either. I want followers to have their own goals and agendas, and if they don't match up with my Inquisitor's goals then it's best they leave.
From the things they've said this is the most likely route for them, Gaider talked about it in this thread here.
http://social.biowar.../index/17225147
Here's an excerpt of it that pertains to what should happen.
David Gaider
It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.
I'm with you on that, I'd like them to react to my choices and if they don't like them then leave, also i'm interested in what other thing's they may do based on everything we do in DAI and i'm happy about the direction they seem to be heading and some thing's that could happen.