Fair enough. I let Loghain live. I hate being a Warden. I hate Wynne's preachy platitudes about being a Warden. I hate sacrificial themes and duty bound characters. I hate the so called "Hero's Journey" my character has to go through. I enjoy all of the world exploration and lore though. Don't get me wrong. Just don't care for the job thrust on the main character. So I do the puppet mastery with Loghain and get him to take my job. Unlike Alistair's dumb ass, I don't believe it's an "honor" to be a Grey Warden. It's a crap job. Best leave it to someone else.
I can agree with your ideas on whole. For a book, play or movie they can be great. But when it comes to roleplaying game, I have a different mindset which is people do it for the fun, the enjoyment, to feel good, and to get something out of it that we don't always get in real life. I'm sure some like to role play the darker aspects, but I think a damn lot of us like to have better feeling endings, particularly those of us who in real life are drawn to doing things that feel better rather than mulling around in a sad state feeling down or miserable half the time. And that's why there are so many mods that are so wildly popular to change things so that they are less constrictive, more open, with more options and that give you the endings or the options you want.
I don't think that Alistair is a dumb ass. I just think it was how he was raised by the chantry that instilled a lot of beliefs in him. All of this is based on people's belief systems. I personally don't believe you have to sacrafice anything or that you should have to. That's the BS we were raised with handed down ages ago by kings and churches to get the peasants to fork over their money so they could be rich while the peasants were handed this whole heaven nonsenese on a silver platter. Suffer now so you are rewarded greatly later. Take a college history class and learn all about it. It was a manipulation that worked brilliantly and is still being used all over the place today. But it's a lie. People who sacrafice generally are miserable and generally their sacrafices do very little to actual good. It's just some nonsensical romantic idea that I cannot think of a single case where the sacrafice was truly warranted or justified.
That RPGs play toward this is really daft. They should at least give a variety of options across all systems of beliefs so that you can choose a less sacrificial of playstyle if you wish. That perhaps was the most disappointing aspect of this game. It really forced this down your throat and I can only speak for myself on this point, but I certainly do not live like this anymore. I once believed all this nonsense and it made me miserable and I felt like a victim. Now, I do not heed to such notions and I am much happier. Thrusting this crap on what is largely a youthful population is probably the worst thing they could do. It just instills these false notions in them even more. But I digress. The game, to be truly well rounded should have had some happier options at least for endings. It should have followed through on that. I don't care if it was meant to be dark. Mass Effect 3 was very dark and I no longer play it because I don't play games to feel miserable and sad at the end. `
It's why games like Skyrim will always win against games like DAO. Because there, you truly do make your own ending, your own story, you own playstyle. You build it as you go. You are only minimally forced into the main quest and it's not bleak with all this sacrafice BS. It's open. You build it beyond what it is but it's actually rather neutral. You pick what side you want for a war. You are stopping dragons but that is not a sacrifice. Nobody makes a sacrafice. It's not dark unless you play it dark. You have freedom to build it how you want it to be. DAO leads you down a path not much different than all the other games out there. The true role playing is limited. And in the second one, it's limited even more.