I think Revan's point was that the gameplay in the Citadel's story missions was harder than in the main game at the same difficulty setting.
That's it exactly. It's basically BioWare throwing us a curve-ball lol.
I gotta agree with you here. I play on insanity, and I have always had to lower it down to normal/casual on the part before the car lot.
The problem was, at least for me, even after getting access to my equipment, it still seemed just as hard. Armor made no difference. I play as a vanguard and I like charging all over the battlefield. I guess you can't do that in CitDLC, at least not until you get rid of most of the enemies.
Citadel DLC is pure fan service. Extremely entertaining yes, but don't forget it incorporates most of the things fans were wanting. This includes difficulty of enemy forces. Many fans were finding insanity standard, and were asking for a better challenge.
I get that, I do. But what about those of us who don't like overly-difficult games? (please don't suggest playing the game on easy lol I do appreciate a challenge.)A difficulty setting above insanity specifically for the DLC would of been better imo.
that area in the beginning, I think I may of died like 40 times, and that is not an exaggeration.
Hell, I can't play Dark Souls because of the difficulty. Wish I could, seems like a great game.
I'm not trying to complain, I'm really not. But that was just insane. No pun intended 