Basically, we're all just making our way with the world of Mass Effect and all its, um, technological inconsistencies/wonders! For me, I'm always about story first. Most of the time that means a steam powered rocket firing from someone's arm doesn't make a whole lot of sense. And then...
...sometimes...
...regarding in fact certain characters...
...I wouldn't expect anything less ![]()
Characters
#151
Posté 19 février 2015 - 08:56
#152
Posté 19 février 2015 - 09:20
.....It was fired by mass effect fiellllllllds!!!
- sH0tgUn jUliA, The Red Shadow et Cknarf aiment ceci
#153
Posté 19 février 2015 - 09:36
I mentioned no names
![]()
...but if I were to, in small type, I'd choose the more important topic that I am patiently waiting for a certain someone to send me a PM reply...![]()
#154
Posté 21 février 2015 - 08:13

Character Name: Ereba Danri
Species: Asari
Sex: Mono-gendered
Age: 135
Occupation: Asari Commando, rank: Specialist
Biotic: Yes
Biotic Powers: Warp, Dark Channel, Heavy Biotic Blast, Biotic Dash
Tech Powers: Tactical Cloak
Weapons Carried: M-98 Widow, Kassa Locust
Weapons Owned: M-98 Widow, Kassa Locust
Ammunition Type: The M-98 fires AP ammo as a default. Ereba uses cryo ammo in her Locust.
Basic Appearance: Ereba is about 176 cm tall, very fit, red facial tattoo along the side of her face starting at her cheekbone up to her temples. She s voiced by Andrea Thompson
Personality: Ereba is a malcontent, smart ass, and a gun nut. She's highly intelligent and gets the job done. She fears being separated from her lover for long periods of time because of reasons she keeps to herself. She won't put up with sh*t and will speak up to her own detriment at times which is why she is only a specialist. She cares about people.
Brief History: Ereba was born on Sanves. She shook her ass in a sleazy bar for a few years, then quickly grew tired of it and beat the crap out of a customer for touching her ass. She was fired. She decided that the life of a dancer wasn't for her and joined the commandos. During her first hitch, she met another Asari who was planning to go to art school after her hitch was up, Shay. She and Shay became very close. However, Shay has a "medical condition" and is receiving treatment. She hates being separated from Shay because she has to make sure that Shay takes her medication.
After a brief stop on Duellos, they were ordered off world and returned to the Citadel. Now that Mira has been wounded and will be out of action, the Asari military gave Ereba her transfer papers to the Janiri. Ereba is not happy about it. It is taking her away from Shay.
Other Notes: Ereba is a dead-eye shot. She has a mouth on her and doesn't care who she says what to. If you're honest and straight up with her, she's easy to get along with.
Modifié par sH0tgUn jUliA, 22 février 2015 - 06:26 .
- Terca aime ceci
#155
Posté 22 février 2015 - 06:01
I thought Ereba was short? Maybe my memory is bad.
Whether or not, next character I make will hate tall people. Which means she will hate all characters that got made up for rpgs ever in the history of rpgs and the beginning of humanity.
You should see every game Bungie ever made though, if you want the greatest example of this: "The forerunners/guardians/high men/elves were taller than men, standing 7/10/100 feet tall, generally having superhero bodies while eating whatever they wanted all day long, even though they really just lived on sunlight and didn't really need foot, and were, of course, better looking than everyone, including whoever your teen age celebrity crush was. No seriously, we at Bungie know all your celebrity crushes and our Guradians/Forerunners/High Elves look better than them. Regular people suck including you, and that's why you need an Aryan/Viking God/Pharoah as your character. Actually they suck too. Your character is basically a god/angel/....(and so it really never ends)
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#156
Posté 22 février 2015 - 06:19
You're right in that she was not that tall. She was 176 cm tall. I just looked. Changed. That's average height, Kel. But then you hate me. I'm tall. I played basketball and volleyball in my younger years. Hence my predisposition to thinking tall is normal.
However, it was "T" who was a mere 167 cm tall. Errika was 185 cm tall. Shay was 174 cm tall. Naleena 180 cm tall. Ranassa 172 cm.
#157
Posté 22 février 2015 - 06:29
You know what? My bitterness needs an outlet ![]()
Name: Lord Shadow-Awesome of Mystery
Alias/Codename:
Race: Human
Gender: Great
Age: Sports Illustrated airbrushed/photoshopped swimsuit cover age, whatever that is
Height 1 foot taller than the tallest character existing in game, or that will ever exist (therefore height may change)
Weight: Michael Phelps equivalent weight if he were as tall as the character
Physical Appearance: Just look at Babe's decription. Something like that. But without the silly fault of being average height. That's why Babe is an NPC, see?
Physical Profile: The same
Personal Biography: Born an Orphan with no parents, was cast down a river and found by a princess who realized that the babe was a secret King of the Galaxy, because the current king of the galaxy is illegitimate, jealous, and cast the baby down the river. Realizing Lord Shadow Awesome of mystery was the long lost king of the galaxy, the princess secretly issued a regime of training so that when the babe grew, they would be able to realize their proper place in the galaxy. This included, of course, martial arts training by Pai Mei. Also gun katas taught by the finest Japanese anime storywriters ever. Imbued with the immunity of Superman, but without that weakness of kryptonite, or actually needing to care about other people, Lord Shadow-Awesome of Mystery was released unto the galaxy as a wandering rogue warrior, seeking to fight people in the street with fists wherever a worthy enough challenger could be found. It was tragic, but the princess was found out by the illegitimate king and killed in some horrible way, such as perhaps being drowned in a goldfish bowl, and thus Lord Shadow-Awesome of Mystery had a purpose. Revenge!
The good news was Lord Shadow-Awesome of Mystery could never be killed for any reason whatsoever. So it was only a matter of time before he would find his proper place at the throne of the galaxy. So he made his way to darkspace to begin punching out Sovereign class Reapers
Psychological Profile:
Simply Amazing.
Ren/Par percentage: 200 percent Renegon!
Previous and Current Affiliations:
Doesn't nead no one for nothing! You need him!
---------------------------------
Non Military-
Family: Totally dead
Economical Stature: Bruce Wayne
Experience before Military Career: Tons
Family Service Record: Nobody knows I told you already!
Lifestyle: The best. But he's tortured and stuff
Religion: Many openly and secretly worship Lord Shadow-Awesome of Mystery
---------------------------------
Military-
Class: All of them
Secondary Class(es) if applicable: See Above
Special Condemnations: The medal of being the best person ever in the galaxy, but he refuses to wear it because he is too cool.
Service Record: Hero of the war. Whatever war was the best war. He was that hero.
Rank: Secret rank of all the armed forces
Kill Count: All of them
-------------------------------------
Combat-
Weapon selection(Add all that apply to class restrictions):
Everything
Armor Proficiencies:
All of them. Including tanks and giant robots
Melee: Instakill five finger death palm thing
Combat abilities:
Everything
Biotic...everything
Technical Knowledge:
more everything
Combat Mastery:
Yes, a master of combat. I meant THE master of combat
Racial Passive Abilities:
There is nothing passive about Lord Shadow-Awesome of Mystery.
Racial Active Abilities:
Everything is active about Lord Shadow-Awesome of Mystery, though it burns just beneath the surface. You can see it burning in his eyes, like fire from the hottest thing you could ever think of. And even including the hottest thing you couldn't ever possibly think of. You can't even comprehend how Awesome Lord Shadow-Awesome of Mystery is, but you might be able to play a secondary character in his presence if you but agree to bask in the wonderment and amazement that Lord Shadow-Awesome is.
(Yes, this coming from the person who made Babe a character. I did not make an exception for myself. But you see how bad I can get now...
)
- Cknarf et Terca aiment ceci
#158
Posté 22 février 2015 - 06:51
Hey, Ereba is simply your average multiplayer Asari infiltrator. I'm sorry. Biotic Blast is that skill you use when you hold down the B button and they go "whaaaah". I'm serious. That's what it's called. Biotic dash is the skill where they slip aside. All Asari have these two.
#159
Posté 22 février 2015 - 06:58
#160
Posté 22 février 2015 - 09:33
OK if i join?

RAZE
Character Name: Raze Rachell Hollow
Species: Human
Sex: Female,
Age:
Occupation: mercenary,
Biotic: No
Tech Powers: tech armor, Overload, Incinerate.
Weapons Carried: Omni Hammer, Cluster grenades
Geth Spitfire
- Manufacturer: Geth Armory
- Base WCFDA: 0 / 100 / 100 / 65 / 35
- Fire Mode: Automatic
- Default ammo: 200 / 0
- Acquisition: Rannoch: Admiral Koris, Priority: Rannoch
Weapons Owned: Hammer
Ammunition Type: Frag grenades. Impact ammo.
Basic Appearance: Raze is 6ft3 in armor but 5;3 out of it and if verry muscular she has short black hair green eyes and is coated in scars. she rarely removes her overalls.
most of her arms and legs are artificial.
Personality: despite her looks she is verry jocular enjoting jokeing to serious subjects.
Brief History: she was a Runnaway in New York and joined the Alliance on its deffered Education program. to her amazement she loved life there and was even sugested for a spot on a N7 recrutement list. only.. on a mission to envestegare Cerberous she was pinned under het teams destroyed Meko unit whith her dead crew. her arms, leggs and spine were broken.. se was there for a week.
her spine was replaced as were her legs. but her mind was beyond healing. she left the service but itended to live a quiet life.. but she became a Merc. and constantly upgrades her Tec and armor.
Other Notes: She is a TANK and can go toe to toe whith the best Krogan.
Her primery roal is deffence and Shock&Awe.
#161
Posté 22 février 2015 - 09:41
- Cknarf aime ceci
#162
Posté 23 février 2015 - 03:59

Jahleed
Race: Volus
Sex: Male
Height: 3’6”
Age: 35
Occupation: Volus Scientist (Sentinel)
Biotic: No
Tech: Tech Armor, Combat Drone, Decoy, Shield Boost
Abilities: Combat Roll, Defensive Stance
Weapons: M7 Lancer; Phalanx heavy pistol
Renegade/Paragon: 60/40
Favorite expression: You’re mocking me *fffsssk* Earthclan!
Family: dead
Personal History: Worked with Chorban on scanning Keepers. Now works for Elkoss Combine as an engineering contractor. He’s been ordered to seek out any and all Prothean technology for a secret Volus military project. Jahleed trained with an assault rifle and pistol to protect himself from “demons that would come visit him during the night.” That problem has been handled, but his training proved valuable on a recent dig for Mr. Elkoss.
Military History: None.
Other: Jahleed is manipulative and what he lacks in size he makes up with intelligence. His proximity to the keeper scanning and his environment suit had an interesting effect on his brain.
#163
Posté 25 février 2015 - 01:15
Basic Character Creation, Necessary
Character Name: Rachel Hollow aka Raze
Species: Human
Sex: Female
Age: 25
Occupation: Former N7 Aplicant and soldier. now a mercenery.
Biotic: no
Biotic Powers: na
Tech Powers: tech armor, Overload and incinerate.
Combat Powers: Fitness
Weapons Carried: Geth spitfire. Omni hammer
Weapons Owned: Geth spitfire.
Ammunition Type: Impact ammo
Basic Appearance:
Personality:
Brief History:
Other Notes:
_______________________________________________________________________________________________
Detailed Dossier
Name:
Alias/Codename:
Race:
Gender:
Age:
Height:
Weight:
Physical Appearance:
Physical Profile:
Personal Biography:
Psychological Profile:
Ren/Par percentage:
Previous and Current Affiliations:
---------------------------------
Non Military-
Family:
Economical Stature:
Experience before Military Career:
Family Service Record:
Lifestyle:
Religion:
---------------------------------
Military-
Class:
Secondary Class(es) if applicable:
Special Commendations:
Service Record:
Rank:
Kill Count:
-------------------------------------
Combat-
Weapon selection(Add all that apply to class restrictions)
Assault:
Sniper:
Pistol:
SMG:
Shotgun:
Armor Proficiencies: (Light, Medium, Heavy)
Melee:
Combat abilities:
Technical Knowledge Level:
Combat Mastery Level:
Racial Passive Abilities:
Racial Active Abilities:
#164
Posté 08 mars 2015 - 09:02
Character Name: Machaera Fay'yar
Species:Batarian
Sex: Male
Age: 29
Occupation: Special Operative: Commander
Biotic: Yes
Powers: Phasing(Evasion Maneuver), Biotic Charge, Phase Disruptor, Biotic Slash, Homing Grenade, Ballistic Blades, Blade Armor
Weapons Carried: Monomolecular Sword, Monomolecular Arm-Blade, M-12 Locust, M-55 Argus
Ammunition Type: Chemical Rounds
Basic Appearance: Machaera is a pale batarian, nearly white in appearance with metallic colored cybernetic eyes, some scaring tissue visible around each ocular lid from the enhanced surgery. He stands at 5'7, and has an athletic and rather thin build, which hides an unusually strong body both physically and endurance wise. He has defined cheekbones and semi-sunken eyes, and a flat nostril area and broad facial ridge, giving him a skeletal appearance. Machera also possesses 2 fully prosthetic arms, military grade and black in color, along with a complete cybernetic lower jaw, his upper lips scarred and his teeth a metallic silver, no false skin on any of the parts. Machaera wears medium armor some might mistake for a drell design, with a sleeveless coat like design complete with hood over his head in black coloration. Under this hooded coat however is armor plating with a large number of kinetic generators, allowing them to absorb kinetic damage with a higher threshold than standard armor, while still maintaining mobility and range of movement. His armor is black, as is his coat, though there is noticeable accents of purple within the clothing, especially in the deep purple vertical stripes that run down both of his arms and legs. He wears a full formal military attire when not in his armor, the coat, dress pants, and military style hat all featuring a black and purple color motif, official colors of the hegemony.
Personality: Machaera is an individual who doesn't find much joy in things other than in violence, whether it be observing it in vids to analyze and understand the flaws of said violent techniques or sequences, or inflicting violence upon others, it is a pivotal part of Machaera's personality and identity. While this is the case, it is not his only defying trait, as he has a level of restraint and sophistication that would make him well suited as a diplomat or aristocrat if not fro his more detrimental cravings. Machaera makes it a point to speak with dignity and grace, never allowing his temper to cloud his manners or his judgement, even if he is still capable of losing his temper if pushed too far. Machaera enjoys hand to hand or close quarters combat, finding it more exhilarating and in some respects honorable than sniping or long range cover based engagement, often employing tactics to engage his foes up close and using his guns for long range combat. Machaera is a loyal person, to a point of self-termination, and obeys the orders he is given to completion, even if that completion must come at pyrrhic costs. It is this philosophy of dogged determination and selfish preservation that have marked Machaera's life, as he is famous for idolizing a general from the Rachni Wars, and quoting one of his most famous phrases, "I will gladly walk upon the bodies of my peers, if it means planting a flag of victory within the heart of my enemies". He has an admiration, if not an affection, for turians, and has a deep despisal of humans, asari, salarians, krogan, and most of all, volus.
Brief History: Machaera is the son of a high ranking military official within the batarian hegemony, and was groomed for military life since birth. He was raised on Khar'shan, where his place within the caste system made him destined for military service to the state, and granted him what many might consider a life of luxury. It was however little more than a gilded cage, and one that did not protect him from a highly autocratic and violent father, his mother being just as eager to see him live up to his family expectation as his father was, and offered little in the way of comfort. He killed his first human when he was 5 years old, as a final test by his father to see if he retained his knowledge on assembling, disassembling, and firing a firearm, and killed a human servant of theirs with a clean headshot, as little else would have allowed him to escape a beating from his perfectionist father. When he was 12, he was signed on for a military program specifically targeted for training recruits too young for official military service, receiving top marks in his fields in all except team coordination and morale building, as his attitude and peculiar behavior made the others too intimidated to properly work with him.
His father pulled strings to keep the news from being too publicized, especially an incident involving a recruit losing two of their eyes in a sparing match with Machaera, his effectiveness and focus gaining him a reputation for ruthlessness and unbecoming behavior for a future officer. At age 16, Machaera joined the hegemony's naval division, signing on for 3 different special forces programs and failing all 3 for the same reasons, failure to properly lead a squad in service, as he'd often leave behind or threaten to kill those under his command if they did not follow his orders. After this period, his history is seemingly blank until 5 years ago, where he appears to have reached the rank of commander in the Hegeomony's External Affairs Division, or HEAD, a special forces branch dedicated to running operations outside of batarian space. The missions he is on are not found on many official records, many reports being partially or fully censored in order to maintain secrecy. However, a map of travel locations and local events tells a tall of a solider with a penchant for executing innocent civilians, or fellow batarians, and a long list of terrorist activity that carried out against the alliance or human private companies, most notably those involved in the ship building or weapon manufacturing divisions with suspected ties to cerberus.
There is mention of a transfer buried deep within the Hegemony's databanks, one mentioning a transfer to serve under Brigadier General Parthanamand Fay'yar's command, though the location of this command is not listed. Mentions of a Keter Branch and "Ekpyros" are the only clues, and information on these terms is currently unknown. Whatever the case, it appears that under the command of his father, Machaera has undergone some form of enhancement procedures, as he has undergone a number of notable and disturbing changes. His optics also appear to have undergone cybernetic enhancement, and his body appears to have been given a number of techno-organic and synthetic upgrades, most notably the replacement of his left arm with a cybernetic prosthetic or a reinforced carbon-ceramic composition. Machaera has also developed biotic powers, something that aught to be impossible, and has been last seen leading a batarian strike team against an alliance infiltration team, using a blade of all things to dismember the human agents. Machaera has become a living weapon for the Hegemony, though whether his loyalties truly lie with the Hegemony, or elsewhere, remain to be seen.
Other Notes: -pending-
#165
Posté 02 avril 2015 - 09:00
Character Name: Ren'Danna Vas Nedas (( Formerly Rena'Danna Vas Rayya ))
Species: Quarian
Sex: Female
Age: 38
Occupation: Black Marketeer
Powers: Tech Armor, Neural Shock, Sabotage, Deploy Argo.
Weapons Carried: M-6 Carnifex
Weapons Owned: Argo: A combat VI controlled and maintained by Ren, with a number of programed settings to allow for the use of multiple weapons, and a common loadout of offensive combat and tech powers. Currently housed within a salvaged geth platform, gutted out and rebuilt to act as her VI's weapons platform.
Argo currently wields a Geth Plasma Shotgun as its primary weapon, with a standard omniblade as a close quarters weapon, and the powers Decoy, Tactical Cloak, Concussive Shot, Overload, and Hex Shield.
Ammunition Type: Phasic Rounds
Basic Appearance:
Ren'Danna:
Argo:
Personality: Ren is a quarian with no home, an exile from the migrant fleet who has used her skills as a medic and cybernetics expert of the flotilla to great effect in the black market, upgrading criminals and crafting designer drugs for the wealthy underbelly of the galaxy. If you need an arm that can crush a persons skull or modified limbs to fire off a typhon one handed, she can work wonders, provided you have enough credits to afford her services. Ren cares about herself, and only herself, feeling that the world rejected both her people, and her people rejected her, giving her a self-entitled free pass of amoralism. The only thing Ren trusts is her programing, and her VI's she uses to protect and assist her, keeping multiple VI's in her omnitool she refers to as the menagerie, like a cyber-zoo. Rena doesn't much care for organics, and mercy is, as she puts it, "not in her manual". If you try to not pay her, she'll have a worm swarming through your omnitool and destroying your livelihood from the comfort of wherever she calls home at that moment. If you try to come after her, she'll have Argo bring you in alive, and have you sample a bit of her latest experimental procedures free of charge, so that you can help work out all the kinks with her. Ren lives like a ghost, never staying in one planet or one system for longer then she needs to, and deletes any trail she leaves as she goes, feeling truly as her name says, a crew of no one, a child of nobody, and belonging no where.
Brief History: Ren'Danna was a quarian with big ambitions, beyond living the spartan lifestyle of her people. Her brother Kar and herself grew up on the Alarei, and while Ren took to the more scientific pursuits and personnel of the ship, her brother prefer marine life and discipline. During Ren's pilgrimage, Ren and her brother were separated, having to travel on their own in order to prove their worth. Ren found herself on omega, and soon racked up a debt thanks to a shady vendor selling her a part that never existed for a ship that was equally fictional. She discovered her new boss had a thing for red sand, and on a dare decided to try and replicate the substance to sell and pay off her debt. Working on producing medicine and food for the flotilla payed off well for Ren, and she soon not only replicated red sand, but red sand of a significant purity and potency. She bought back her freedom with interest, having her ex-employer wrapped around her finger for more as she got his ship, stock, and credits, before giving him a last, strong, and toxic batch of sand. She delivered the ship as a gift to the captian of the Rayya, completing her pilgrimage and landing on the same ship as her brother.
Ren enjoyed working with her people, learning medical techniques and having access to their labs, even if they were old and outdated. But she was hooked to the thrills of omega, and the profit she'd made and kept for herself. Ren began to develop compounds in secret, so that whenever the flotilla docked at a new world for resupply and discharge, she could find new buyers for her drugs. She used her credits to buy new parts for the ships aging infrastructure in secret, or spent them on getting new software, such as the combat VI she named Argo. When it was discovered that she was hording credits from the Flotilla, and how she had made said credits, she was exiled and lost both her name and place among her people. Ren was shocked the other quarians hadn't seen what she had, that if they produced these chemical stimulants and sold them in mass, they could afford to upgrade, repair, and expand the Flotilla exponentially, maybe even get enough credits to buy a new homeworld. Rena had no qualm then about utilizing her knowledge of her peoples cybernetics and chemical techniques to market herself as a doctor for those looking to enhance themselves, be it with augments or stims. For a time she worked for the Eclipse, earning a reputation for ruthlessly patching up wounded and enhancing them without consent. She also used the Eclipse to et a hold of state of the art tech, hard to acquire chemicals in bulk, and even a Geth Platform ffrom the citadel attack, complete with plasma shotgun. Ren left the Eclipse after starting a chemical leak from her lab and pumping it into the air system, walking out of the eclipse compound without a single person to stop her.
Ever since, she has been like a ghost, appearing up once in a while at a hub world with enough credits to afford whatever protection the top of the line is. Her skills are infamous, and she is known commonly as the cyber surgeon, or as those who have tried to act against her call her, The Iron Doctor.
Other Notes: Ren doesn't feel remorse for her actions, and has no soft side for her own people. In fact, she sees them as foolish, especially in their concepts of family and what they value as a people. She resents her brother, and the Rayya, fully embracing the name Vas Nedas as a symbol of her "freedom from the shackles of the flotilla."
#166
Posté 27 avril 2015 - 04:23
Character Name: Yron Jipetis
Species: Drell
Sex: Male
Age: 29
Occupation: Mercenary
Biotic: Yes
Biotic Powers: Annihilation Field, Lift, Singularity, Stasis, Throw, Reave
Weapons Carried: 2 Heavy Pistols
Ammunition Type: Phasic and Armor Piercing Ammo, one for each gun.
Basic Appearance:

Personality: A calculating and well guarded individual, keeps his emotions on the inside and a courteous and polite appearance. Addicted to life threatening situations and often acts reckless in order to get a larger "thrill" from a fight, yron is crafty and often has an ace up his sleeve before hand, measuring out his moves in advance and keeping the appearance of ill-preparedness. Cracks if called out on his antics, has a strong hatred of strict rules and regulations.
Brief History: Born on Belan to maintenance workers for the many mining droids the hanar employed, Yron was born with an exceptionally potent ability for biotics. Manifesting at a extremely young age, the boy began training under hanar instructors at age 4 to control and harness his latent abilities. Put through rigorous training designed to shape his developing mind, Yron was transformed into an efficient weapon for the hanar government, a biotic shock trooper with enough mental conditioning and fortification to withstand battlefield conditions. There was however a flaw in the designed training platform, in that it had been designed for an adult, fully developed mind, not that of a childs. The emotional condition became less a state of being and more of a alternate operating mode, something Yron could mentally turn on or off depending on the situation, similar to his peoples unique memories. The emotional conditioning was more akin to emotional suppression, teaching yron to hide his emotions and harness them instead of expunging them entirely as intended. By age 10, yron was mentally and physically conditioned to be an efficient adept, and sent to Rough Tide to continue his training under drell supervisors.
The problems began to surface during his training, where Yron seemed to develop a violent streak to his training, injuring one of his martial arts instructors by dislocating the mans arm, apologizing immediately after and calling the medics, but not before a smirk had found its way upon his lips. When rough tide began to go through a race war between krogan/vorcha residents and the hanar ruling class, Yron like many of the drell took the role as security against the krogan and vorcha residents. For years, the two classed, and Yron found a exhilaration in using his biotics against his enemies, feeling the strain of using his powers for the first time and liking the feeling of danger he got from operating on the edge in battle. Danger, for Yron, became his place of zen, where he felt his body and mind were one for the first time in his life. Yron's behavior at first was praised as courageous, as he would often volunteer for many operations to hot zones of conflict. However, his courage soon became seen as recklessness, and later a serious liability. During the waning years of rough tides racial conflicts, a cease fire period was introduced. Yron broke it days later, leading a team of like-minded drell in raiding a krogan-activist stronghold after allegedly finding out of an arms deal the krogan had taken.
Yron knew of this deal because he'd been the one to sell the weapons in the first place, placing tracking devices within the containers and raiding the facility with less troops then optimal, ensuring half his team died in the ensuing firefight. Yron however did not care, his suppressed emotions finding their outlet in the life-risking battle. Yron killed the battlemaster in charge of the operation with a biotic explosion, burying Urdnot Grimm under a pile of rubble and feeling quite accomplished, not even caring about the suspension as he seemed wholly satisfied with himself. The tensions reignited, but quickly burnt out by 2180, leaving the now 24 year old biotic with nothing to do. Yron has since become a weapon for hire, though mostly preferring to work with Hanar clients, in dealing with any difficult cases. The more dangerous, the better, for it is only in danger, that Yron feels truly at peace.
Other Notes: Yron's heavy pistols. Geier Pistols, a 6 shot heavy pistol with a pre-installed recoil dampener for added precision and power. Sold by Jourmundgard, modified by Yron to have automatic heat-sink ejection and reloading, allowing for a continuous rate of fire.
#167
Posté 25 mai 2015 - 02:47
**Image coming soon**
Vepr II and Crew
Class: Corvette
Manufacturer: Various contractors.
Size: 80m
Color and markings: Fuchsia. Metallic fuchsia. Extra super duper girly white floral pattern.
Armaments: Forward facing 65 mm mass accelerator cannons, fixed. (X2), Twin barreled 25mm Mass accelerator turrets (X2), Additional big-ass main gun, for wrecking fools.
Layout:
Upper deck: Cockpit, living area, kitchen. Side-mounted turret stations
Middle deck: Living quarters (seven separate rooms, each with private washrooms), QEC
Lower deck: Cargo/'shuttle' bay, engineering and IES systems.
Brief description
Unlike the previous Vepr (boar), a slow, and ugly cargo vessel originating from Earth, the Vepr II is sleek, fast, and according to Quintus Gavian, pulls mad b*tches. Custom ordered and built over a period of two years for the Gavian brothers, it’s armed and armored with some of the latest military technology, most of which was acquired illegally. Despite it’s armaments, its primary purpose is still transport. It is not suited for extensive use in anything but small skirmishes with pirates or law enforcement.
Now under the command of Council Spectre Daliax Gavian, the Vepr has been upgraded with silaris armor plating, a QEC, and additional firepower. Not to mention a bitchin' new paint job. The vessel is now stealth capable, but only for a limited duration.
Crew:
Specialist Y'Sdamontairamealisari Vaneleelashri Nobi
Specialist Sana T'sal
The Gavian brothers
Kira T'Sae
Adir'Razt vas nedas (Formerly Vepr)
#168
Posté 26 mai 2015 - 10:05
Todd Roman

Height: 5’ 9”
Weight: 175 lbs
Hair color: Dk Brn; Eyes: Blue
Age: 28
Brief Background: Born on Terra Nova in the City of Portland. He attended University of Scott and graduated with a degree in Xenobiology. Enlisted in the Systems Alliance Marines and is a decorated soldier, having served in the Battle of the Citadel aboard the Cairo.
Systems Alliance Rank: Staff Lieutenant
Class: Soldier
Powers: Concussive Shot, Marksmanship, Adrenaline Rush, Tech Armor.
Weapons: Valkyrie; Phalanx
Profile: Roman is a serious, by the book soldier. He is willing to do the job, but there is a line he will not cross. Following rules has served him well in the military and his initiative has impressed his superiors. He is a highly skilled marksman. He knows what he’s been told about illegal artificial intelligence. He doesn’t trust it. He doesn’t drink or smoke, and dislikes it in his presence.
Trope: writers don't know about military rank - yes I'm aware those are Lt Cmdr bars on the collar, but f-it
#169
Posté 14 juin 2015 - 06:09
Name: Johnathan “Johnny” Daniels.
“I uh… actually made that modification myself.”
Alias: Goggles
Species: Human
Sex: Male
Age: 25
Occupation: Alliance Marine
Class: Sentinel
Appearance/Personality
Skin tone:Dark brown
Height: 5’10”
Weight: 208 lb
Eyes: Brown
Hair: Black. High and tight.
Build: Athletic, muscular.
Often seen in the standard Alliance dress. In casual situations, wears plain gray or blue t-shirts with BDU pants.
Armor is standard Alliance blue.
Outside of combat situations, Johnny wears a pair of alliance issued eyeglasses. They are less than stylish, but he prefers them over contacts. For this reason, he has acquired the nickname ‘goggles’.
Johnny has a love for all things mechanical. From the latest and greatest spacecraft, to simple household appliances.
He is rather quiet, soft spoken compared to the typical marine (lookin' at you, Red.), and perhaps a bit shy. Prefers small gatherings over large groups. He rarely drinks, but when he does, wine is his beverage of choice.
History
Johnny was born on Earth. Indianapolis, Indiana is his hometown. His birthday is May 29th.
Johnny joined the Alliance at 18, with hopes of becoming an engineer in a non-combat role. That quickly changed upon discovery of his biotic abilities.
If not for his eyesight, Johnny would have made an excellent candidate for the Alliance ICT program. He'll still beat your ass, though. Fuckin' try him. Dare ya. He may be paragon to the max, but he'll f*** you up,(although reluctantly) son.
Combat Powers: Overload, Warp, Throw Tech Armor
Weapons:
Primary: Hurricane SMG. 1x Holographic sight. Fitted with collapsible stock.
Secondary: M-5 Phalanx
=========================================================
#170
Posté 16 juin 2015 - 04:17
Character Name: Ezkra K'Seni
Species: Asari
Sex: Monogender
Age: 295
Occupation: Asari Vagabond
Tech Powers: Tech Armor, Snap Freeze, Cryo Blast
Biotic Powers: Stasis, Slam, Warp
Class: Sentinel
Weapons Carried: Kestrel Sniper Rifle, M-77 Paladin
Ammunition Type: Hammerhead Rounds
Basic Appearance:

Personality: Ezkra has a cold and harsh demeanor, and prefers to be blunt and direct, saying little and only when she thinks something needs to be said. She prefers cold climates and her favorite color is white. Ezkra doesn't trust anyone, feeling that betrayal is just an inevitable part of being a sentient being, and so expects it from others around her at any moment. She oddly does view everyone as deserving of life, and acknowledges that many people are in fact good, and that everyone is connected. But her cynical view of inevitable betrayal and ruthless survival makes her feel no remorse should she need to kill others, including those she considers "friends". Ezkra feels strongly about fairness, as well as vengeance, feeling they are two sides of the same coin. And thus, if she feels someone has wronged someone else she cares for, she will do all in her power to make them pay.
Brief History: Ezkra was born on the planet Trategos, an icy world of harsh winters and freezing summers that made many of the inhabitants hardy and self-reliant. Ezkra spent most of her life on the planet, growing found of the cold as she worked to become part of the planets defense force, no dreams or aspirations of travel. When she was 150 years old, Ezkra was forced to leave her homeworld after the death of her mother, traveling the galaxy as she worked to find some use for her commando skills. During her travels, she meet many other asari, but found it difficult to relate to them, unused to so many unfamiliar faces over the close community of Trategos. She eventually came to serve Matriarch Benezia, finding an asari justicar who had sworn an oath of subsumation to the aging asari progressive. Her cold exterior made Ezkra fell more comfortable around her, not needing to socialize beyond the necessities, and the two quickly became good combat partners. When benezia chose to try and guide saren, Ezkra initially refused, but was convinced by Justicar Yodinya to accompany them. When Benezia came forward with her plan to increase asari dominance by working with Saren, Ezkra and a few of the other guards objected, and Justicar Yodinya was ordered to dispatch them. The Justicar oath she swore compelled her to obey, and Yodinya slaughtered many of the guards, receiving multiple fatal wounds. The killing blow came from Ezkra, who froze her friend before shattering her to pieces, receiving serious injuries in the process. She only survived, because Benezia used the opportunity to leave with those asari still loyal to her cause, and when news reached the asari republics that a justicar had been killed, a bounty was placed upon Ezkra's head. Ezkra has been forced to be on the run ever since, bitter and broken and forced into a life of having to kill to survive. Ezkra has developed a nickname of The Cold Wind of Trategos, and serves whomever she thinks is worth her time, never satisfied for long and never feeling like she belongs anywhere.
Other Notes:
Kestrel Sniper Rifle: The original turian rifle for which the M-13 Raptor was based upon, it is a semi-automatic marksman rifle capable of a wide variety of distances and engagement situations. Discovered on a low gravity world to have a high range of accuracy, the low recoil assault rifles were fitted with scopes and made into standard infintry weapons. Ezkra has modified hers to have a retractible scope, allowing her to use it as either sniper or assault rifle.

#171
Posté 20 juin 2015 - 10:22
Name: Yalda Ashear (Falling Leaf)

Species: Human
Sex: Female
Age: 27
Occupation: Assassin
Biotic: -
Biotic Powers: -
Tech Powers: Sabotage, Operation Mastery
Combat Powers: Tactical Cloak, Assassination
Weapons Carried: M-97 Viper Sniper Rifle (various modifications depending on mission), Karpov Heavy Pistol, Sticky Grenades
Ammunition Type: various depending on mission
Personality: Measured, callous, meticulous
Alias/Codename: Falling Leaf
Height: 5'5"
(1.65 m)
Weight: 123 lbs
(56 kg)
Physical Appearance: black hair generally pulled back in a pony tail, nearly black eyes, light brown skin. Her distinctive features are sharp, heavy, very neatly trimmed eyebrows.
Physical Profile: Very fit, athletic and flexible. A focus on aerobic over anaerobic exercise means she is not physically powerful, but has incredible endurance
Personal Biography: Yalda is an accomplished sniper assassin, with a diverse knowledge of hacking, encryption and electronics. She has never been a member of a formal military organization. Her father was a known assassin before her and she has now taken up in his footsteps, after he himself was killed by an enemy assassin. There is no revenge Yalda seeks, as she simply considers the man who killed her father a person doing their job. But it wouldn't save them from her gun if she did ever find them.
Psychological Profile: It is not clear exactly what drives Yalda, but regardless of the incredible money she's earned and her business like demeanor, the suspicion is that she enjoys being an assassin for hire. She is not devoid of outward emotion, but everything she does seems to be a means to an end for accomplishing her task of killing a target. The little downtime she has off mission she uses to explore the arts herself, such as painting, and classical music. But these are small breaks she gives herself to remind her of her true joy: staring down the scope of her rifle and putting an end to someone who never sees the shot coming.
#172
Posté 22 juin 2015 - 08:35
My attempt
Character Name: Lucon’Toriah
Species: Quarian
Sex: Male
Age: 23
Occupation: Bounty Hunter/Mercenary
Biotic: No
Tech Powers: Devastator Mode, Tactical Scan, Combat Drone, Defense Drone, Sentry Turret, Tech Armor, Sabotage, Assault Turret. Hardened Platform, Marksman, Submission Net (For Bounty captures), Hawk Missile Launcher.
Weapons Carried: Shoulder mounted autotargeting turret, and Omni Tool is modified to fabricate a large omni shield patterned after a Geth Prime’s hex shield. Carries a salvaged and modified Revenant, but can deploy Combat Drones and Sentry Turrets, as well as a Defense Drone.
Weapons Owned: Vindicator, Mattock, and an Executioner for special occasions..
Ammunition Type: Armor Piercing and Disruptor rounds.
Basic Appearance: Silver armor with blue cloth wraps. Slightly taller than the average quarian. Environmental suit is heavily modified with armor plating and a scavenged turret mounted onto the right shoulderguard. Faceplate is armored.
Personality: Detached and impersonal, but a soft spot for quarians on pilgrimage and children, going out of his way to protect them. Finds a sense of tranquility in the heat of combat. Still loyal to his people, despite being exiled. Fights to break perception of Quarians as weak scavengers, to be proof his people can stand strong and proud. Sends most of his earnings back to the Flotilla anonymously.
Brief History: Exiled from the Flotilla due to Pilgrimage gift turning out to be sabotaged, unknown to Lucon. Refusing to become another stereotypical scavenger, Lucon modified his environmental suit into heavy combat armor, grafting scavenged ship-grade heavy armor and shields onto his suit, and decided to become a mercenary/bounty hunter. Has been at it for a few years, though has yet to have any “Major” jobs.
Other Notes: Lucon’s suit is modified to maximize shields, putting his personal shields on par with a small ship, making him far more durable in a fight than your typical quarian. Couple this with the reinforced (though scavenged) armor plating, and he is able to surprise opponents expecting a typically fragile target. Gun mounted on shoulder is scavenged from a Geth Spitfire and Cerberus Turret. Lacking their power due to being a fix job, but able to automatically target enemies in view with a VI, and provide sustained fire. Suit is programmed to be able to provide a Tactical Scan on targets, deploy Devastator Mode, Tech Armor, and an Omni Shield similar to a Paladins, though large enough that Lucon need not kneel to be fully protected, like a Geth Prime's Hex Shield. Additionally, Lucon’s suit is reinforced with hydraulics to up his physical strength to handle up to a charging Krogan, though they are prone to being overstressed. His suit also has a small cache of micromissiles that can be deployed in emergencies, though they are fired in clusters due to it being more than likely some of them will be duds, as he has to make each one himself from scavenged parts.
Lucon is still able to fabricate Combat Drones and Sentry Turrets, to make up for his lack of personal armaments, relying on them and his shoulder gun to subdue enemies targeting him while his shields and armor hold out. This effectively turns Lucon into the Quarian version of a Geth Prime.
Sorry if it seems OP, I just really wanted a Quarian Heavy Assault ![]()
#173
Posté 22 juin 2015 - 01:16
I like the character. It might be OP for either Chasing Spectres and definitely Stormhammer, but The Red Shadow just started an rpg which takes place post Mass Effect 3. How about trying Lucon there?
- Silvair aime ceci
#174
Posté 22 juin 2015 - 05:55
He's definitely OP for Chasing Spectres, but probably not for the one The Red Shadow just started.
#175
Posté 22 juin 2015 - 07:37
okay so...first time doing forum rp. How do I start?





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