I won't lie, Aethyta is actually pretty cool
Guest_Jesus Christ_*
I won't lie, Aethyta is actually pretty cool
I accepted it just to be "nice", but she may have actually been trying to mind rape my Shepard in order to have her blue babies?
Yikes!
Yep, i always say game needed more Vasir, Aethyta and Aria.
Beyond headcanon, there is no reason to think Liara is pregnant. According to her writer it is nothing more than Liara's way of saying goodbye...and giving Shepard a few moments peace. Why anyone would think that she's pregnant, other than because they hate Liara anyway and for some weird reason are looking to make the character look worse to themselves, I have no idea.
It was actually a Liaramancer on these boards who first posed the idea, what was it, two years ago? She wanted it to be true. The reaction was... mixed.
I find it interesting to see how standardised most people's playthroughs are. After almost five years of Mass Effect I've chosen pretty much everything there is too chose.
Guest_Jesus Christ_*
Yep, i always say game needed more Vasir, Aethyta and Aria.
Shiala would have been nice too, and Vasir as an ally.
I find it interesting to see how standardised most people's playthroughs are. After almost five years of Mass Effect I've chosen pretty much everything there is too chose.
I had four Shepards who went through the entire trilogy, and I tried to get as much variety as I could between them (each had a distinct personality guiding their actions).
There are just a handful of things I disagree with so strongly that I've never done them, and never will.
@Zeratul
I'd have liked to take Shiala with us after Feros. Keep her under observation, subject to more questions, second person with the cypher, maybe take her out in the field as a squadmate. You get either Shiala or Liara as a squadmate depending on whether you do Feros or Therum first.
Maybe Shiala could have had a "vanguard" playstyle, as opposed to Liara's "adept."
I had four Shepards who went through the entire trilogy, and I tried to get as much variety as I could between them (each had a distinct personality guiding their actions).
There are just a handful of things I disagree with so strongly that I've never done them, and never will.
I'm not counting decisions I've made or things I've done to see how it affects the story. I've more or less done everything.
I never understood how people think Liara got pregnant through the meld. A reproductive meld involves asari sex which goes "far deeper than an ordinary melding"as Liara said in ME1. Shepard would notice.
I find it interesting to see how standardised most people's playthroughs are. After almost five years of Mass Effect I've chosen pretty much everything there is too chose.
Seriously. Look how many people have never even lost someone on the suicide mission. The best story has things go wrong.
Seriously. Look how many people have never even lost someone on the suicide mission. The best story has things go wrong.
Tell me about it. I made sure each of my Shepards lost someone, be it Wrex in ME1 or one or more people in the Suicide Mission, just for realism's sake. You miss a good deal of game content otherwise - as much as she grew on me in later ME2 playthroughs, I maintain that Grissom Academy simply works better without Jack.
Tell me about it. I made sure each of my Shepards lost someone, be it Wrex in ME1 or one or more people in the Suicide Mission, just for realism's sake. You miss a good deal of game content otherwise - as much as she grew on me in later ME2 playthroughs, I maintain that Grissom Academy simply works better without Jack.
The trouble is the SM is so darn easy. Do all the missions and purchase the upgrades and read the descriptions. There should have been an element of player skill like saving the pilot in Human Revolution.
Seriously. Look how many people have never even lost someone on the suicide mission. The best story has things go wrong.
I will almost always kill somebody on the suicide mission, just because a suicide mission where nobody dies is too perfect for my tastes. My current Shepard is one of only a few that has everybody alive, mainly for Citadel party reasons(though Wrex and Kaidan won't live to see the party)
Prior to Mass Effect 3 there was a lot that I didn't do, like save the Rachni, which I maintained throughout all discussion that it was a bad decision, turned out in Mass Effect 3, I was correct. But since BioWare brought the Rachni back anyways, I see killing them on Noveria as useless and tend to keep them alive now.
The trouble is the SM is so darn easy. Do all the missions and purchase the upgrades and read the descriptions. There should have been an element of player skill like saving the pilot in Human Revolution.
I don't know if it's funny or sad that it takes more planning to kill certain individuals than it is to make sure everyone gets out alive.
Nobody likes the space gypsies.
Guest_Jesus Christ_*
I once did a "maximum casualties" playthrough just like your list.
I must say, I felt like a horrible person, betraying so many characters I grew on. But at the same time, it was kind of cool, because it was a new experience. I really felt the impact of losing large amounts of your crew, and people in general.
Tell me about it. I made sure each of my Shepards lost someone, be it Wrex in ME1 or one or more people in the Suicide Mission, just for realism's sake. You miss a good deal of game content otherwise - as much as she grew on me in later ME2 playthroughs, I maintain that Grissom Academy simply works better without Jack.
My canon Shepard always lost someone beyond the essentials in each game. Wrex in ME1, the crew including Chakwas in ME2, and Samara, Miranda, and the VS in ME3. It made the game more interesting to lose some but not too many. Too many works too for the lolz but it devalues death somewhat.
All my boring perfect paragon playthroughs where things went perfectly were deleted because for some reason having more characters made the menu loading lag unbearable. It literally would take 2-3 minutes just to load the menu. Now with only 2 characters it's like 15 seconds. It was on the Waitstation 3 Playstation 3 though.
The trouble is the SM is so darn easy. Do all the missions and purchase the upgrades and read the descriptions. There should have been an element of player skill like saving the pilot in Human Revolution.
The one part you cannot do without meta-gaming or being damn lucky is saving all the crew though.
I don't know if it's funny or sad that it takes more planning to kill certain individuals than it is to make sure everyone gets out alive.
It's not as hard as you think. I did a playthrough recruiting everyone and not doing any loyalty missions and all 12 plus Shepard died.
My closest was my Shepard based on Jayne Cobb.
ME1
- Lost half of the Zhu's Hope colonists
- Killed the Rachni Queen
- Killed Jax (Chellick's arms-dealer sidequest)
- Saved the hostages on X57
- Saved Wrex, lost Kaidan
- Abandoned the Council
ME2
- Kid got killed in Garrus' recruitment
- Volus got killed in Samara's recruitment
- Renegade-romanced Jack
- Romanced Kelly
- Romanced Miranda
- Turned over the evidence in Tali's trial
- Didn't do Mordin's loyalty mission
- Executed Joram Talid
- Betrayed Samara for Morinth
- Sold Legion
- Lost Jack, Kasumi, Thane, Jacob (hey, he volunteered!), and Mordin in the Suicide Mission
- Destroyed the Collector Base
ME3
- Saved the Salarian spectre, Hanar exterminated
- Broke up with Miranda to try to patch things up with Ashley
- Saved Aralakh Company instead of the Rachni Breeder
- Eve died, shot Padok Wiks, later confronted by and killed Wrex, lied to C-Sec about why he was attacked
- Kelly executed by Cerberus during the Coup
- Salarian councilor killed
- Ashley shot by Garrus during the Coup, never spoke to Garrus again
- Shut down the generator in Omega DLC, let Aria strangle Petrovsky
- Tuchanka bomb detonated
- Shot Balak
- Shot the Geth VI
- Miranda killed by Kai Leng (Yeah - everyone this Shepard ever slept with got bumped off, leaving a bitter, broken shell of a man)
- Shot the brat out of spite
The one part you cannot do without meta-gaming or being damn lucky is saving all the crew though.
Or unless you're an RPG vet who's paranoid and never moves on to the next plot mission without doing all sidequests.
Its nice to see folks willing to do a kill all playthrough ![]()
Has anyone done a 'mandatory mission only' playthrough, i.e. no side quests and only the minimum story required to progress? So Rannoch Arc ignoring the admiral and fighters; no planatery exploration or DLC like Omega/Arrival.
How many are present by the end?
I never romanced any other than Liara
I never had relationship with Liara without ending up making her pregnant.
-never played trough so the quarians would be alive
-never played manshepard(exept tried to test me2 genesis without success, and realised how bad voice acting manshepard had.)
-never brought jelly fishes in the aquarium.
Seriously. Look how many people have never even lost someone on the suicide mission. The best story has things go wrong.
If you are a completionist that has a strong urge to always do all side missions its actually nigh impossible to lose someone on the suicide mission.
Or unless you're an RPG vet who's paranoid and never moves on to the next plot mission without doing all sidequests.
Yep exactly, did that in my first playthrough and was surprised that the so called suicde mission went smoothly without any casualities. Only much later on the internet did I find out, that people could actually die on it.