Okay, this will probably help....
Retaking the Medusa: Update
With (a bit less than) 15 minutes before the Medusa is uncontrollably captured in the gravity well of the gas giant, the teams need to seize either the bridge or the engine room. Seizing both would be even better. Despite the difficulty moving through the ship, there is enough 'game time' to do so. Despite the difficulties moving back to the shuttle bay, in an emergency, at about the 10 minute mark, people could potentially make a run for it. The Medusa is big but it isn't the size of aircraft carriers and, well, once you know where you are going, or are willing to do anything to get out, you can do it.
If people want to push the time, the charge on the spine can be set off, cutting the Medusa in half and extending it's deteriorating orbit for more time. The soonder the charge is detonated, the more time saved, but of course at the crippling of the ship.
Basically it means the teams shouldn't waste time. They can achieve their objectives if they move out. But there is pressure. There are other answers as well, such as focusing on only either the bridge or engineering room, but by focusing on one, there may be other costs. Maybe like Iyana getting away (if she wants to) or a higher chance of losing the ship.
NOTE: One of the very smart people in the group may notice that whoever set the deteriorating orbit, as VERA pointed out, set a 'less than optimal' trajectory. As if that person wanted to leave just enough time for your characters to get to where they need to go if they don't screw around. Just enough....





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