Political corruption. Military Industrial Complex. Crime lords. We're not Alliance. The Spectre is mine since I'm sort of running the main plot. She's Asari, 350 yrs old, pardoned criminal (see page 1 for her entrance) her name is Naleena. Our ship is called the Janiri. It is owned by the Council - It's a military ship but due to the length and type of mission it is civilian comfort by design. Not all crew is military. Some of the technical staff is civilian. Naleena had her shuttle's AI installed on the ship - VERA. She's a Model 2251A. The crew is a dirty dozen.
Naleena is not above getting her hands dirty to solve a problem. She just won't kill innocents. She never has even when she was an assassin - call it a character flaw. She's ill trained to be commanding a ship so the stress is getting to her. She smokes and drinks. So yeah smoking and drinking is permitted. But she is 100% badass. I designed her to be a combination of Sydney Bristow and Jack Bauer except a criminal. Now she works for the good guys. Throw in the "sophisticated as hell" trope and you've got her. She loves leather coats... black ones.
We're in the middle of the boss fight in Afterlife.
We're immediately after ME2. The Normandy left Omega while we were investigating the station. Our current assignment is find Prothean artifacts and investigate anything about the reapers for the Council. Shepard kept the Collector Base and turned it over to Cerberus. She's in deep sh*t with the Council and the Alliance. Most of her team went their separate ways from the Normandy on Omega, and the few remaining stayed with her. She is stuck working for The Illusive Man because she has nowhere else to go - this is logic, and for our purposes is now out of the picture. I needed to get Shepard gone to do this, yet have some sort of continuity.
Our plot - Arrival happened after Horizon. There was no evidence of Reaper invasion. It doesn't happen then. Shepard was played. I'm ignoring Mac Walters stuff. Just forget everything you know about Mass Effect 3 because never happened. We're continuing from immediately after the end of ME2. We have a deep space exploration ship. It's an Asari prototype and part of the Council's secret fleet.
* We have to finish up this fight, and do the aftermath. This could take one to two weeks - just warning you.
PS: If you decide to join, and have a side adventure you'd like to do, run it by me, and we'll run it by the group and see if we can work it in. This should involve something to do with your character's personal history. Those usually are the best.