Okay. I'm just going to set out a template here and let you guys play since I can't get the time I need to lay this out all smart and neat.
The compound surrounding the converted mining ship is a high wall of watch towers and hidden black market defense towers that masquerade as additional comm and sensor towers.
There are two posts on either side of the gate that are manned with the gate being a swivel, jaw open gate that closes one wall behind the other when shut, then rotates to make a flat level entrance for people to enter across.
Only people with genuine business are permitted entry. Thinking about who they are it shouldn't be difficult to gain initial entry but if anyone wants to come up with ways of getting in, feel free.
Other than the entrance..... I'm going to throw this open again so it's a build that will allow the players to interact with things that they can write about.
What would you like to see in this cult in terms of people? Baring in mind that it is predominately human, what additional struture's would you expect? How would you expect them to act around newcomers?
Put a few idea's down and I'll come back and look at building a more substanitial inner wall area to go into.
The mining ship and an underground bunker door that leads down into the gound are there. As well as their own 2 ship landing platform for their ships to come and go. A small hanger sit's off to the side for their repair and maintenance.
As for what's underground?
I haven't gone that far yet. So I think we're camping at the gates? I alway's go with what other's drop in so feel free to go with that. Or try and gain entry.
Sorry I didn't get my post up today. It's been hectic. On the plus side.... I have seen my first tomato growing on the vine!