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Is this game going to be the emotional roll-coaster like ME3 was?


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94 réponses à ce sujet

#1
elrofrost

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i'm really wondering about this. I play games for the content - sure I like battles, but if i wanted non-stop battles I'd be playing COD. The first DA and ME3 had moments that almost had me crying my eyes out. And I like that. I mean, despite all the "end-game" drama over ME3 - that game, or series rather, had me caring for the characters. When it ended I felt like I was saying goodbye to old friends. i was actually depressed over it for days. I want that back.

 

I hope the dev's are keeping this in mind with DA3? Has there been any announcements about the role-playing or relationships (not the love interests, but all characters)?

 

Last question and completely off topic.. modding. Anyone who has played Skyrim (on the PC) can tell you that it's amazing because of the thousands of mods (everything from housing, armor, characters, dungeons, new areas, etc - there's even a couple of sex mods). Will DA3 have a kit for modding?


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#2
Hanako Ikezawa

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For the modding, probably not. DAI is on the Frostbite Engine, infamous for being practically unmoddable. 



#3
ChrisRudson

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No announcements on that topic, at least from what I know.



#4
Grieving Natashina

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I understand why the comparisons between ME and Dragon Age come up.  Even if they done by two totally different teams, it happens to be in the same company.

 

yTf4WPA.jpg

 

As far as romance options, they haven't announced anything yet.  They have announced a little bit about how companion affection is going to work.  The only thing I'm 100% certain of is that they aren't doing the Friendship/Rivalry system again.  David was kind enough to come onto the forums awhile back and let us know that much.  The DA team has also let us know that we can dismiss companions in Inquisition.  From there, I guess that they are doing something like what Origins had for companion affection.

 

Cassandra and Vivienne have had their character kits released, and there is some discussion on the forums about them going on.  Sadly, when it comes to companions there isn't a lot of information and we have zero on which are going to be available for a LI.


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#5
Hrungr

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Other than a teasing tweet now and again (some hilarious scenes, some with all the feels, being able to make unpopular choices...) they haven't gone into any detail.

 

But it's a Bioware game - we pretty much know what to expect. ;)


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#6
smoke and mirrors

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I am with Natashina about the ME stuff  :lol:

 

I will get shot down by all the people about DA2 but i loved the rollercoaster ride with your family . You get to know them , care for them and bang they get taken away from you until your alone . Mother`s death was hard to take but i always like to save everyone . In game it hurt .


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#7
spirosz

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I'm sure they're going to deliver on that aspect, each of their games has some tendency to pull some strings with players, depending on how immersed and interested you are in their games though.  So I would say this isn't something you have to worry about, Bioware tends to deliver on their characters regardless of how their actual game is as a whole. 



#8
Guest_simfamUP_*

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Most BioWare games are emotional roller coasters. But I agree, ME3 takes the cake. Especially considering how the quality in story-telling is a freaking roller-coaster too.



#9
JimboGee

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Mass Effect 3 was the only game that brought me to the brink of tears. I sat back as the credits rolled and thought about all the things I had done. Punching the journalist, pushing an enemy through a glass window, being pinned down by various enemies in that building with Garrus. I felt I had accomplished a lot over 3 games.

 

Dragon Age didn't really make me feel like that. At the end of 2 I was very depressed. My entire family had been murdered/sent away and I didnt really understand what I had acheived. There weren't any high points so to speak. The game itself was enjoyable but very very dark.

 

I do think any writing team that can make you feel that range of emotions  get my money.


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#10
JeffZero

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That Picard meme image always makes me laugh because he's not angry in that scene. He's actually singing love poetry.
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#11
thetinyevil

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I hope so. Through out the whole Mass Effect series there were times that had me near tears or actually in tears. Unfortunately the Dragon Age series so far hasn't done that yet. I hope that Inquisition does have those moments.



#12
Dubozz

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I hope it won't end like ME3.


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#13
TurretSyndrome

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 modding?

 

Careful with that word, you'll wake the console beasties!! 

 

qjOwsO4.jpg


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#14
KaiserShep

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I hope it won't end like ME3.

 

I don't see how it can. So far, the DA installments have both ended with a very fixed change to the world state. I suspect that DA:I will not be much different. The problem with the veil tears will no doubt be resolved, with only the details varying on choice. ME3 pretty much had 3 distinct changes to the entire galaxy.



#15
Mir Aven

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The first DA and ME3 had moments that almost had me crying my eyes out.

 

Mass Effect 3 was the only game that brought me to the brink of tears.

 

Through out the whole Mass Effect series there were times that had me near tears or actually in tears.

 

You make me feel like a sociopath.



#16
TheKomandorShepard

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And what was so emotional in mass effect 3 besides poor drama enforced onto our character like "omg this is child that i saw for first time in my life dies now stupid plot about dreams will repeat 4 times because protagonist who should be defined by me cry about that" i rly hope that my protagonist won't be enforced by drama like they did in mass effect and da 2 more like dao where you could say "i don't care" or just "move on"...


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#17
KaiserShep

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As much maligning as the kid and dreams may deserve, they literally only consume a few minutes out of many hours of the game, the rest of which possibly involving companions of Shepard being sacrificed or shot or stabbed. If things like Mordin's sacrificing himself or anything else that happens through some of the major plot points of the game do nothing for you, then that's fine, but let's not simplify it all the way down to it just being about that kid in the ducts.


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#18
TheKomandorShepard

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As much maligning as the kid and dreams may deserve, they literally only consume a few minutes out of many hours of the game, the rest of which possibly involving companions of Shepard being sacrificed or shot or stabbed.

 

Well game treats this kid as someone what my protagonist should care not it have to care about him even total psycho renegade shepard when it should be left up to player how his protagonist reacts same they did with leandra but well me never was true rpg for me rather shooter with elements of rpg so i let it go... rest of the game pretty much same when game consider that i cared about companion like grunt or tali and that dramatic music desperately trying convince player that s/he done badly ;)



#19
Biotic_Warlock

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I don't know anybody could not cry during that first scene with the kid. That music score was the killer.

 

I do hope they don't make DA3 too emotional, like killing off half the main characters before we got to know them. Romances could also be a little emotionally deeper like they were in Baldur's Gate and Dragon Age origins. Leliana almost had me eating ice-cream.


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#20
Mir Aven

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As much maligning as the kid and dreams may deserve, they literally only consume a few minutes out of many hours of the game, the rest of which possibly involving companions of Shepard being sacrificed or shot or stabbed. If things like Mordin's sacrificing himself or anything else that happens through some of the major plot points of the game do nothing for you, then that's fine, but let's not simplify it all the way down to it just being about that kid in the ducts.

 

I admit that Mordin's death made me feel sad but many scenes in ME3 were handled badly. Thane's death for example, or rather the fight that resulted in his death. Thane had a gun Kai-Leng had a sword, what does Thane do? He runs at the guy with the sword geting himself stabbed. Why didn't he just shoot Kai-Leng? I didn't feel sad when Thane died because the reason he died was just plain stupid.
Another example is Legions death. It felt unnecesary, like it happened just to add more drama.
ME3, in many places, felt like it was trying to hard to be dramatic, making many scenes feel unnatural.


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#21
OdanUrr

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My short answer to your question, OP, would be, "obviously not because we had two previous games to bond with characters in ME3 whereas in DA3 we'll only have the one we're playing."



#22
Mockingword

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Well, it'll probably make people scream, cry and vomit like a rollercoaster.

 

I mean, you realize you are talking about gamers, right? If you gave all of Bioware's customers a sack of cash, a good portion would complain about the manner in which you handed it to them.


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#23
Treacherous J Slither

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I don't know anybody could not cry during that first scene with the kid. That music score was the killer.

 

I do hope they don't make DA3 too emotional, like killing off half the main characters before we got to know them. Romances could also be a little emotionally deeper like they were in Baldur's Gate and Dragon Age origins. Leliana almost had me eating ice-cream.

 

 

I didn't cry. In fact I was kinda angry that my ruthlessly pragmatic renegade Shepherd was wasting time with some doomed kid. Didn't make any sense.

 

I hope DAI doesn't pull the same kind of crap.



#24
Loghain Mac-Tir

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And what was so emotional in mass effect 3 besides poor drama enforced onto our character like "omg this is child that i saw for first time in my life dies now stupid plot about dreams will repeat 4 times because protagonist who should be defined by me cry about that" i rly hope that my protagonist won't be enforced by drama like they did in mass effect and da 2 more like dao where you could say "i don't care" or just "move on"...

 

Although, I shudder to think what the Human race would be if we all thought and felt like TKS, but I have to agree with him, The Story shoved Survival guilt so deep down the throat, that at one point I choked, not because it was emotional but it was so goddamn annoying, But amusingly, The game still felt a little emotional to me, I mean I did not cried myself to sleep, but there were some..... moments.

 

Not because of the child, mind you, God no!, but because of the companions, some of the characters were among the most beautifully written characters across in all of video gaming history, or any form of media for that matter. (note :some, I  really did not care for all of them, whereas they worshiped the very ground my PC walked on, I can just say, the feeling was not mutual)  And Mordin's death scene was .... well it something Video game writers should aspire to achieve.

 

But the kid, the goddamned kid, it was like the game was telling you that ''you suck, not because you are partying with your friends, shooting breeze with random people, while Billions (with a capital B  ) of people are dying, oh no, you suck because you let this one child die, enjoy the ending'' 

 

I mean the best way I can understand it is, either the child is some sort of metaphorical device the writers used to signify all the lives Shepard thinks he could have saved (notice the dead companions' voice during the weird dream sequence) or they wanted to change the Action Guy/Gal to a guilt-ridden hero. And they pulled it out of nowhere, I just replayed ME2 again, and Shepard was all 'join me or stand aside' to TIM. And in ME3 (which takes at the very most few months after ME2) Shepard is a barely functioning person who just sounds like he wants a hug from everyone. And after Thessia, he was few days away from suicide. Another thing that I didn't like was the intense attachment to the Asari, I mean the rest of the galaxy is also getting obliterated, their lives don't matter?

 

Long ME rant, anyway if you are still reading I would like to give my two coppers worth of opinion, Let the players decide how they want to feel, because after all it is an RPG, While I really didn't care for Leandra, I could understand that Hawke already had a background, and being a sociopath wasn't on his list of traits. But this time we have Inquisitor with different backgrounds and hopefully we would be able to play as however we want to, Because if it is a true RPG then it should allow the players however they want to play, even if their play styles seem a little or a lot weird to us, because during the time you are playing an RPG the PC for all intents and purposes is ...YOU.



#25
Loghain Mac-Tir

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Well, it'll probably make people scream, cry and vomit like a rollercoaster.

 

I mean, you realize you are talking about gamers, right? If you gave all of Bioware's customers a sack of cash, a good portion would complain about the manner in which you handed it to them.

And why shouldn't they, I want my money in a suitcase, not in a sack, what the hell would I do with a sack?