5 out of 4 people have trouble with ratios.
101% of people think that this post was funny.
5 out of 4 people have trouble with ratios.
101% of people think that this post was funny.
That 350 million human beings would not "revel in the brutality."
If you read my above post, you would know that I was not talking about the entire Human population, but anyone who ever had a chance to be in a position so they could 'revel in brutality'. I have heard first-hand stories from the people who have fought in wars, I am not saying that everyone is like that, or even 5% but if you can accept the fact that there are some people who enjoy or at least are not bothered by 'Brutality' than you are lying to yourself.
Then I'll give you a hint, doctor-to-doctor. Statistics are important.
Imagine if a surgeon said to you, "Now, you have a 5% percent chance of surviving this operation." You'd say, "Only 5%?" Then he says to you, "Well maybe not 5% but it could definitely go either way." You'd be confused.
As medical professionals, we're expected to be clear and concise. Remember that, and you'll go far in this line of work.
Then I'll give you a hint, doctor-to-doctor. Statistics are important.
Imagine if a surgeon said to you, "Now, you have a 5% percent chance of surviving this operation." You'd say, "Only 5%?" Then he says to you, "Well maybe not 5% but it could definitely go either way." You'd be confused.
As medical professionals, we're expected to be clear and concise. Remember that, and you'll go far in this line of work.
I am sorry if I gave you the wrong impression, I am not actually a Doctor. God no, not even close, I said I took some classes because I was always fascinated by psychology.
You being a Doctor, your opinion outweighs mine by a ton, So there is really no point for me to argue with you.
Ha, I'm not a doctor. I'm just stirring, mate.
Ha, I'm not a doctor. I'm just stirring, mate.
That is the problem with communicating with text, You can't know the guy you are talking to is being serious or bullshitting you, Glad they came up with those 'LOLZ' and 'smiley faces' ![]()
It's a Bioware game. Regardless of recent controversy, I like to think their games are known for being deeper and more emotional than most others. Characters like Garrus, Wrex, Allistair, or Wynne all felt like real people in the end. They felt like friends.
I would say that it's safe to assume Inquisition will continue this tradition.
Guest_EntropicAngel_*
You being a Doctor, your opinion outweighs mine by a ton, So there is really no point for me to argue with you.
Zaz already said they were not a doctor, but I'll point out that really the only thing "special" about doctors is that they studied hard enough in college to get mostly "A"s (and a few other things, like doing their community service, getting in the honors program, etc.). They aren't geniuses or anything.
It's a Bioware game. Regardless of recent controversy, I like to think their games are known for being deeper and more emotional than most others. Characters like Garrus, Wrex, Allistair, or Wynne all felt like real people in the end. They felt like friends.
I would say that it's safe to assume Inquisition will continue this tradition.
They are like the Pixar of game creators, where even the 'bad' products are still above average overall. While some people think part of a game is bad, they are comparing it usually not to other games but to other Bioware games.
Zaz already said they were not a doctor, but I'll point out that really the only thing "special" about doctors is that they studied hard enough in college to get mostly "A"s (and a few other things, like doing their community service, getting in the honors program, etc.). They aren't geniuses or anything.
Doctors and in this particular case Psychologists are specialists in their field, A layman can not and should not argue with them on their turf.
When it comes to psychology, perhaps we shouldn't play armchair shrinks? There is probably a lot of conclusions that we could get wrong through our relatively scant education on the subject.
Getting on topic, I (obviously) can't speak for the ME games, but there have been times the DA franchise has left my a little choked up. Things such as the first time I played and Leliana breaks into the theme song at camp, Alistair's rejection of her sister, and Morrigan's tearful conversation about friendship are all examples of very poignant moments for me.
Believe it or not, DA2 impacted me a little stronger. Major events like All that Remains aside, some moments hit me pretty hard. Anders and his descent into fanaticism; Meredith and the story of her sister; the Deep Roads death of Bethany (never. again.); the departure of the remaining sibling; Aveline's small moment talking about her father after Leandra's death. There is many more for me, little moments in DA2 that are too numerous to list. Despite the game's many flaws, and poor ending choices, I never felt that BW skimped on the companion stories.
I'm hoping for this and more, when Inquisition comes out. Considering the size of the game, I am extremely excited about the emotional impact it's going to have on me. I look forward to what's to come. With what I got out of DA2, a game that was only a year in development, I feel very confident that Inquisition is going to put my previous experiences to shame.
When it comes to psychology, perhaps we shouldn't play armchair shrinks? There is probably a lot of conclusions that we could get wrong through our relatively scant education on the subject.
Point Taken.
I want DA:I to be such an emotional roller costar that I need to go to therapy 3x weekly just to maintain my sanity.
No but seriously, the emotional attachment and the crazy ride is the best part. Hell, if it can TOP ME3 I'd be thrilled.
Wait wait wait, there are people that post on this forum, that lurk this forum, that haven't played the ME franchise? How is that possible? Are these real people? I don't think so. It's like never eating at Mcdonalds if you're an American, it just don't happen baby!
The only thing I know for certain is that we better not have to lose many of our old friends. Got really tired of that ME 3, how the narrative kept taking and taking and taking. If this game is simply a snuff film for characters of old, I am not interested. Killing fan favorites is manipulative and cheap if they die before their time, that does not make it an 'emotional rollercoaster' so much as depressing when I play games to have fun.
off topic: And that's another issue! What the **** happened to the fun games? Why does every damned rpg have to be so dark all of a sudden?
Guest_Faerunner_*
I hope not. Heartbreak for the sake of heartbreak is ridiculous. It just makes people stop caring.
If Inquisition is a roller coaster of emotion I hope it is from my attachment to the characters through their dialogue and action showing their nature and gradually making me invested in them. Good emotional scenes are better if they are done with subtly.A bad example of trying to make someone feel sad is having a child briefly appear and never interacting with the protagonist except once and yet still be the focal point of their nightmares. I just hated that kid
. Also don't give us a mentor that is around sparingly than have us be stuck with him.
In ME3 you've been with the same main character and a lot of the same companions through the entire trilogy. That's a lot of time for those characters to grow on you . Dragon Age has, for the most part, started out with all new companions and main characters with each installment so it's hard for the emotional investment to be as strong. Not that Inquisition can't be an emotional roller coaster, but I'm not as invested in the characters as I might have been if they had been with me from the start of the series.
off topic: And that's another issue! What the **** happened to the fun games? Why does every damned rpg have to be so dark all of a sudden?
This so, so much. Like the real life wasn't depressing enough. As of why all games (not only RPG's sadly) have to be dark? Apparently its cool and "mature", or so I heard. Personally I can't understand this way of thinking.
I admit that Mordin's death made me feel sad but many scenes in ME3 were handled badly. Thane's death for example, or rather the fight that resulted in his death. Thane had a gun Kai-Leng had a sword, what does Thane do? He runs at the guy with the sword geting himself stabbed. Why didn't he just shoot Kai-Leng? I didn't feel sad when Thane died because the reason he died was just plain stupid.
Another example is Legions death. It felt unnecesary, like it happened just to add more drama.
ME3, in many places, felt like it was trying to hard to be dramatic, making many scenes feel unnatural.
Um...if you read Thanes log in the sb files in ME2, you'll understand what he was doing. The death is still sad.
Um...if you read Thanes log in the sb files in ME2, you'll understand what he was doing. The death is still sad.
Really? Maybe I have to re-read those files, it's been some time.
If it isn't an emotional roller-coaster it will almost certainly be sub-par
If it isn't an emotional roller-coaster it will almost certainly be sub-par
I don't see why. It needs an engaging story and interesting characters. It does not need to make you cry every 5 minutes.
Probably nothing can top the way I felt at the end of DAO and ME2. So epic.
The Collector Base is the best mission I've ever played in gaming. Actually sat through all of the credits, I was in such awe. Much the same with ME1. Then my jaw hit the floor when "buy moar dlc huurr durr mass effect sperience" popped up at the end of three.