I hope it won't end like ME3.
ME3's ending was brilliant.
I hope it won't end like ME3.
ME3's ending was brilliant.
ME3's ending was brilliant.
Agreed. The way it introduced a very important character in the last five minutes. The heavily plagarized crucible. The complete and utter logical and clairvoyant concept of my team landing on the island from Lost.
Absofuckinlutely brilliant.
I admit that roleplaying my Colonist/Sole Survivor Shepard that through the trilogy lost all his friends and loved ones was an interesting experience. Not my canon Shepard (not that it matter now), but I liked that playthrough.Wait wait wait, there are people that post on this forum, that lurk this forum, that haven't played the ME franchise? How is that possible? Are these real people? I don't think so. It's like never eating at Mcdonalds if you're an American, it just don't happen baby!
The only thing I know for certain is that we better not have to lose many of our old friends. Got really tired of that ME 3, how the narrative kept taking and taking and taking. If this game is simply a snuff film for characters of old, I am not interested. Killing fan favorites is manipulative and cheap if they die before their time, that does not make it an 'emotional rollercoaster' so much as depressing when I play games to have fun.
off topic: And that's another issue! What the **** happened to the fun games? Why does every damned rpg have to be so dark all of a sudden?
Well ME3 was emotion-filled mostly because you've already spent 2 games with the supporting characters. Dragon Age is a different series. New characters to fall in love with each time a new title comes out.
So in terms of "emotional level", I doubt DAI can replicate ME3's result when ME series used two games to build up those feelings, while DAI is only allowed to build its own "emotional factor" in a few hours.
Now, that doesn't mean DAI won't be heartbreaking or tear-inducing. It can still be good, but you wouldn't care for the characters of DAI the same way you cared for someone like Garrus or Tali.
I am with Natashina about the ME stuff
I will get shot down by all the people about DA2 but i loved the rollercoaster ride with your family . You get to know them , care for them and bang they get taken away from you until your alone . Mother`s death was hard to take but i always like to save everyone . In game it hurt .
Believe it or not, DA2 impacted me a little stronger.
I maintain that Meredith's "If you cannot tell me another way, then do not brand me a tyrant." is one of the more powerful moments I've experienced in a game. The voice acting was great and the face was incredibly well rendered.
Her choked voice was pretty damned good and props must be given to the animators for her expression. I still think she was wrong in calling the RoA and was as mad as a hatter, but I respect her quite a bit. Just another example of the little powerful moments I loved from DA2.
@All: There is still lighter hearted RPGs being made, but it's mostly by indie developers. The AAA game companies are taking a page from Hollywood: Edgy and dark is where the industry is at, based upon movie ticket sales/game sales. Whether some of us like or not. ![]()
<grumble>Maleficent didn't need a dark and gritty backstory. She was an evil fairy, and it they should have left it at that.
I play stuff like the older Dragon Quest games or the Tales games if I need a break from dark and gritty. JRPGs make for a more light hearted romp I've found.
Guest_starlitegirlx_*
They could easily enough stick the characters from the first two in here and there and kill them off but frankly that would feel kind of cheap since characters from the first were largely dismissed barring the brief cameo of Alistair if you made him king, Zev in a side mission and Leliana at the end. Seeing any of them die would be sad for those who love them, but it kind of would feel cheap as well since they really didn't have much to do with the last game beyond brief cameos. I went along with it in ME3 but in the end, I realized how they were just killing people off for drama and pointlessly so in some cases. Not even well written. Mordin was the only one that really made sense and fit well into the story. Others were clearly for dramatic effect and not necessary but they chose to do it.
I guess for people who feel attachment to the characters from the last two games, they might show up and get picked off. Wouldn't suprise me. Would feel cheap beacuse I've seen it with ME3 and know it is a style they rely upon. They might kill alistair in some noble way. They might have Zevran die some noble death. Sure. Wouldn't put it past them. And it would be sad. But it's also kind of cheap.
Guest_StreetMagic_*
I hope it's better than ME3, to say the least. Although I do like how ME handled extraneous characters (Mordin, Wrex, Jack, etc). I didn't like the main squad much, so I'd hardly call it something with strong emotional appeal for me. It seemed to be written just for Liara and Garrus fans. I hope there isn't something similar, like Morrigan chewing up screentime or something.
I always find it hard to play a rogue or warrior in DA2. I like Carver so much.
It`s kinda funny pre game i thought i would hate Carver but i really liked him . It would be hard to be the younger brother stuck in someones shadow . The fact he struggled with it gave him character .
It`s kinda funny pre game i thought i would hate Carver but i really liked him . It would be hard to be the younger brother stuck in someones shadow . The fact he struggled with gave him character .
I didn't like Carver at first either, but then he grew on me. He reminds me of the relationship I have with my younger brother. Except, I felt growing up I was stuck in his shadow. When we got older, we finally started to understand each other and became friends. I ended up liking Carver quite a bit as a result.
Guest_StreetMagic_*
I didn't like Carver at first either, but then he grew on me. He reminds me of the relationship I have with my younger brother. Except, I felt growing up I was stuck in his shadow. When we got older, we finally started to understand each other and became friends. I ended up liking Carver quite a bit as a result.
lol.. I AM Carver.. Or was, to my older brother. Now we're both too old for that stuff.
lol.. I AM Carver.. Or was, to my older brother. Now we're both too old for that stuff.
It was easier to do so between me and my brother once we both moved away from each other. We live in the same town a few miles apart. As far as the game goes, I was surprised; I didn't think I'd like a Carver friendship. It was hard work getting there but completely worth it.
I can only hope it brings me the feels ME3 brought. The situation with Mordin in ME3is officially one of the standout moments in any RPG for me. And the Miranda romance actually convinced me that it was better that she didn't make it as a squadmate.
I'm not sure how much to expect, though. I feel like ME generally has the edge on making sympathetic characters that you just like. That and you're playing the same protagonist who has a standing relationship with these people so there was more to build on as the series progressed. DA is a little different so I'm not totally expecting that same experience. And that's ok.
The only feel I don't want is what I felt while talking to the starchild and as the final scenes of the game rolled.
Guest_JujuSamedi_*

I hope it will be far from ME3. The only good part was Tuchanka. Gratuitous plot derpiness, dumb characters and forced, cheap emotions. DA2, for all its faults, had quality writing.
I didn't like Carver at first either, but then he grew on me. He reminds me of the relationship I have with my younger brother. Except, I felt growing up I was stuck in his shadow. When we got older, we finally started to understand each other and became friends. I ended up liking Carver quite a bit as a result.
It's a dragon age game,so I definitely expect it to be an emotional roller coaster!I know the previews games were...
I'm assuming it will be. BioWare prizes themselves on story-telling. Although I never completed ME3 because I didn't have enough free time when I had it and I didn't want to get halfway through then take a 6 month break but all the other BioWare games had me treating it like a movie the entire time. They're incredibly fun to play, yes, but I sat around watching people talk and paying attention to story which almost all games aside from Assassin's Creed lack now-a-days. I'm hoping Inquisition stays the same for these reasons.