Aller au contenu

Photo

BioWare please don't make me want to throttle potential companions as soon as I meet them...


  • Veuillez vous connecter pour répondre
140 réponses à ce sujet

#51
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 688 messages

This is a topic question: What would you do if you had to rely on someone very immoral to help you, and there really was no alternative and they were very crucial and you would 100% fail without them in some aspects and suffer heavy losses. Would you help them in their immoral quests? 

I'd explore other options. 



#52
KainD

KainD
  • Members
  • 8 624 messages

I'd explore other options. 

 

Aaand as you explored other options you found that there are none.. 



#53
KaiserShep

KaiserShep
  • Members
  • 23 787 messages

That man is helping you save the whole freaking galaxy..


He's an expendable asset. I have no reason to believe that other hired guns can't be tracked down, and unless he insists on leaving if you fail to kill Vido, he'll still help you save the galaxy, albeit at the cost of his life.

#54
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 688 messages

Aaand as you explored other options you found that there are none.. 

If there were no other options, then I literally by definition have no choice. 



#55
KainD

KainD
  • Members
  • 8 624 messages

He's an expendable asset. 

 

This is just one things I blame the writers for, the team was supposed to be composed of key people that each play a crucial part.

Even if it isn't true by logic in my headcanon I treat him as if he was as important to the mission as every other squadmate. 



#56
KainD

KainD
  • Members
  • 8 624 messages

If there were no other options, then I literally by definition have no choice. 

 

There we go.



#57
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 688 messages

There we go.

Doesn't mean I won't punish the monster the moment they outlives their purpose. I hated having to work with Cerberus in ME2 for that very reason.



#58
KainD

KainD
  • Members
  • 8 624 messages

Doesn't mean I won't punish the monster the moment they outlives their purpose. I hated having to work with Cerberus in ME2 for that very reason.

 

Fair enough, but the OP suggests throwing out valuable ''assets'' because he doesn't agree with their morals. 



#59
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

Doesn't mean I won't punish the monster the moment they outlives their purpose. I hated having to work with Cerberus in ME2 for that very reason.

 

I adored TIM and Cerberus's mission statement, ideology and goals in ME 2.

 

Wish they had remained that pragmatic shade of gray in ME 3 rather then what we got...

 

"Salvation comes with a cost. Judge us not by our methods, but by what we seek to accomplish.”

- Jack Harper



#60
Mike3207

Mike3207
  • Members
  • 1 715 messages

The Warden Commander said it best when asked by Nathaniel Howe if he liked having companions that wanted him dead,

 

"Some of my best friends have wanted me dead."


  • SgtElias, LobselVith8, Gikia-Kimikia et 2 autres aiment ceci

#61
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 688 messages

Fair enough, but the OP suggests throwing out valuable ''assets'' because he doesn't agree with their morals. 

And as I said, if there were other options I'd take them.

 

 

I adored TIM and Cerberus's mission statement, ideology and goals in ME 2.

 

Wish they had remained that pragmatic shade of gray in ME 3 rather then what we got...

 

"Salvation comes with a cost. Judge us not by our methods, but by what we seek to accomplish.”

- Jack Harper

You mean the lies they fed Shepard. They were always the way they were in ME3. They were that way in ME1, then had to put on a show for you in ME2. TIM even admits to this in a video on Cronos Station. Went along the lines of  "We need sympathetic faces. We need Shepard invested."



#62
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

You mean the lies they fed Shepard. They were always the way they were in ME3. They were that way in ME1, then had to put on a show for you in ME2. TIM even admits to this in a video on Cronos Station. Went along the lines of  "We need sympathetic faces. We need Shepard invested."

 

No i mean the BS bioware had to come up with to "cover" for them doing a 180 and going from an organization dedicated to protecting Humanity to being random Reaper mooks.

 

Apologies but i am one of those fan's who actually complained to Bioware about what we got in game :P Not even for the endings, they were meh, but i actually liked that organization and the books, novels and games leading up to ME 3 didn't indicate anything at all about them "lying" to Shepard, TIM even spoke of working with Shepard again possibly in the future in Retribution, I accept ME 3 happened mind you, Its canon but that doesn't mean i won't dispute that it wasn't just another blanket change over brought up by changing the script at the last minute.



#63
robertthebard

robertthebard
  • Members
  • 6 108 messages

Removed.  Quoting didn't take.



#64
KainD

KainD
  • Members
  • 8 624 messages

Removed.  Quoting didn't take.

 

The hide button. 



#65
Jedi Master of Orion

Jedi Master of Orion
  • Members
  • 6 910 messages

It's not really that much of a stretch. In ME 3 The Illusive Man's goal was to not working for the reapers it was to use the Reapers to elevate humanity above everyone else regardless of the cost. He pretty much implies that's always been his goal in the failed suicide mission ending for Mass Effect 2.



#66
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

It's not really that much of a stretch. In ME 3 The Illusive Man's goal was to not working for the reapers it was to use the Reapers to elevate humanity above everyone else regardless of the cost. He pretty much implies that's always been his goal in the failed suicide mission ending for Mass Effect 2.

 

So you support the notion of being indoctrinated Pre ME 3?



#67
Rainbow Wyvern

Rainbow Wyvern
  • Members
  • 1 315 messages

I don't understand why people complain about disliking companions. I liked that I couldn't truly trust some companions; it made decisions more important. Instead of always recruiting someone because 'why the hell not it's not like they're going to betray me' each of my characters can react differently. A character who hates to waste resources would recruit someone no matter what threat they may pose because we'll all die if we don't save the world anyway, whereas a character who doesn't like the idea of maybe being stabbed in the back would kill/leave them behind.

And there will always be someone who dislikes a character, no matter how popular they are. Heck, some people even dislike Varric. I will never understand how, but.. opinions.

 

Maybe it's just because I have a hard time actually disliking/hating companions. I've only hated/disliked 3 companions throughout all of the BioWare games I've played. 

*glares angrily at the respective companions and grumbles something about forced interaction*


  • Gikia-Kimikia, Natashina et PopCola aiment ceci

#68
Jedi Master of Orion

Jedi Master of Orion
  • Members
  • 6 910 messages

So you support the notion of being indoctrinated Pre ME 3?

 

I don't know. It's possible. Indoctrination can have multiple stages of severity. Either way though, Illusive Man's methods grew more extreme in the third game, but his goals, at least in a general sense, always seemed to remain essentially the same: Using the Reapers to secure human superiority.



#69
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 688 messages

So you support the notion of being indoctrinated Pre ME 3?

Well, he was zapped by a Reaper device. 



#70
Guest_Lady Glint_*

Guest_Lady Glint_*
  • Guests

Most of them work out okay to great in the long run but at first meeting even as a desperate warden these people are more of a potential hazard than anything else. Either being mentally unstable or having committed a heinous act or attempt. Finding out about these things over time via convo and realizing these guys were riskier than you orignally thought would be fine but to have their acts and deeds stuffed in your face the 1st 10 seconds you meet them is a bit much for me to set aside.

You make a good point, but I'm not really sure how they could change this, given the limitation that these are games and not movies or books where you have plenty of time to focus on the development of various characters.

#71
Beerfish

Beerfish
  • Members
  • 23 825 messages

A few people are ,missing the point and the point I made in the 1st post.  I said that BioWare did a good job of making characters that you  grow to love or hate,  There is nothing at all wrong having a companion that is snotty or that bugs you.

 

The point was the number of characters that are introduced to the player that are very very high risk, as a matter of fact so high risk that a prudent player who is not assuming that bioware won't screw them over would not take them.  If I made a list and it had about one character like that, fine but the list is long.  If for example Nat Howe did not spill the beans the 1st time you meet him by revealing who he is, lambasting you for ruining the good name of the Howes and killing his dad to go along with admitting he came there to kill you but instead you pulled this info from him over a period of time, no problem. 

 

Having companions you don't like or get along with?  Just fine.  Having mutliple potential companions who have such huge flaws and who present them the moment they meet you is not okay other than the very very  rare time.



#72
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 880 messages

I don't understand why people complain about disliking companions.

 

I think it's a combination of just something that rubs a player the wrong way, combined with the fact you're almost forced to stick with them or you lose an entire character slot. If I don't like say, Imoen in Baldur's Gate, I can tell her to take a hike and replace her with someone else. In DA or ME you're kind of stuck, even more so in DA2 where you can't tell them to get lost until the game wants you to be able to.

 

You don't like "Anders" and think he's nowhere near the character he was? Tough luck, you're saddled with him until at least Act 2.

 

ME3's especially grating, because you're supposed to let a character who's actively distrusted you - Ash or Kaidan - and thrown it in your face time and time again just waltz back onto your team instead of any number of people who actually believe in Shepard. If you do tell them to walk, you just lose a character slot.



#73
Loghain Mac-Tir

Loghain Mac-Tir
  • Members
  • 417 messages

I think it's a combination of just something that rubs a player the wrong way, combined with the fact you're almost forced to stick with them or you lose an entire character slot. If I don't like say, Imoen in Baldur's Gate, I can tell her to take a hike and replace her with someone else. In DA or ME you're kind of stuck, even more so in DA2 where you can't tell them to get lost until the game wants you to be able to.

 

You don't like "Anders" and think he's nowhere near the character he was? Tough luck, you're saddled with him until at least Act 2.

 

ME3's especially grating, because you're supposed to let a character who's actively distrusted you - Ash or Kaidan - and thrown it in your face time and time again just waltz back onto your team instead of any number of people who actually believe in Shepard. If you do tell them to walk, you just lose a character slot.

 

But at least in ME 3 you are not forced to take Ash/Kaidan, I never did.

 

Anders was a unique case, but it is understandable because you don't know how much of a whining hypocrite he is.

 

I really liked DA:O approach to Companion System, If you didn't like someone you could tell them to take a hike. 

 

As for hating Companions as soon as you meet them, well it doesn't matter, because you would start metagaming when recruiting companions, for eg : If there is an insane Companion in DA:I (god I hope not) you would not dismiss them outright like most 'Real' people would, because you know the game will give you 9 permanent companions, so this insane companion would not slit your throat in your sleep, and with enough positive influence you would be able to befriend them.



#74
Guest_Faerunner_*

Guest_Faerunner_*
  • Guests

A few people are ,missing the point and the point I made in the 1st post.  I said that BioWare did a good job of making characters that you  grow to love or hate,  There is nothing at all wrong having a companion that is snotty or that bugs you.

 

The point was the number of characters that are introduced to the player that are very very high risk, as a matter of fact so high risk that a prudent player who is not assuming that bioware won't screw them over would not take them.  If I made a list and it had about one character like that, fine but the list is long.  If for example Nat Howe did not spill the beans the 1st time you meet him by revealing who he is, lambasting you for ruining the good name of the Howes and killing his dad to go along with admitting he came there to kill you but instead you pulled this info from him over a period of time, no problem. 

 

Having companions you don't like or get along with?  Just fine.  Having mutliple potential companions who have such huge flaws and who present them the moment they meet you is not okay other than the very very  rare time.

 

No offense, but you seem to be arguing semantics. Whether it's a character you "like" or one you feel 100% comfortable and confident taking on without any fear of risk of betrayal, your request still boils down to "Don't make companions that I wouldn't want to encounter." Tough. Be a little uncomfortable. Be a little unsure about whether to take them on. When you survive it, it'll make you feel that much more confident from overcoming it. It's part of the game experience.



#75
Zazzerka

Zazzerka
  • Members
  • 9 515 messages
For Sten?  Your party falls over itself trying to out-do each others' endorsement of freeing Sten.

 

Indeed. "No-one deserves that. Not even a murderer."

 

Now, I'm sorry Leliana, you're great and all, but that's exactly the kind of person that deserves that.


  • Ispan aime ceci