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BioWare please don't make me want to throttle potential companions as soon as I meet them...


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#126
Master Warder Z_

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I played one Warden as a crazy guy who thought he was invincible. "Come on in you cutthroat elf. I'll magically wake up from my sleep and make you eat them ears if you try to kill me...let me take off my clothes, get completely vulnerable, and have hot sex with you too."  It worked. :D

 

<_< Zevran wasn't in any position to try some "assassinating" during that ._.



#127
pallascedar

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Maybe it's just me, but I think there is a huge difference between deciding to recruit someone and trusting someone. Could they attempt to sneak into my tent in the night and kill me? Sure. So could the darkspawn. Perhaps I have a well fortified tent, lol.


Also. Dog. Mabari are smart and fast and loyal. Can't sneak your way past him.

#128
Master Warder Z_

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Also. Dog. Mabari are smart and fast and loyal. Can't sneak your way past him.

 

Can bribe them though :P

 

*gives dog a ham bone*

 

*strolls in and murders the Warden*

 

*Strolls right back out no issue*



#129
pallascedar

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Can bribe them though :P

*gives dog a ham bone*

*strolls in and murders the Warden*

*Strolls right back out no issue*


Psh it'd take at least a full steak for Dog to betray me. If you can't trust Dog, you can't trust anyone.
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#130
Master Warder Z_

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Psh it'd take at least a full steak for Dog to betray me. If you can't trust Dog, you can't trust anyone.

 

You give the stench ridden domesticated wolf took much credit :P



#131
pallascedar

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You give the stench ridden domesticated wolf took much credit :P


Maybe, but hopefully you'd wake up to him excitedly eating the steak.

My Warden may be Dalish, but is certainly just like all other Fereldans in at least one way: he's pretty stupid about dogs.

#132
Laughing_Man

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I half agree with you OP.

 

I'm going to ignore the bit about Anders. That's just anti-mage pro-templar bias on your part.

As a warden recruiter, there is no reason not to recruit someone like Anders, he is useful, powerful,

has no reason to try and kill you in your sleep, and the dead templars were killed either by the darkspawn, or in self defense.

 

And once you drink from the cup and survive, want it or no, you are a GW.

You hear the darkspawn in your sleep, you understend the crucial need for Grey Wardens.

 

Most will not bother to run, because you can't run away from the taint. Anders was simply an exception, something you can't know in advance.

 

 

Regarding the rest, I mostly agree. You have to be thick-headed to recruit every criminal or assassin that tried to kill you into your posse.

 

That said, once you undergo the joining, your perspective changes.

And the fact is that the wardens have a history of recruiting criminals from the gallows - like in the case of Duncan.

Of course, that applies only to Grey Wardens. So in their case you just need to weigh potential vs. risk vs. the recruit's character and state of mind.



#133
Iron Fist

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We need few to no woobies in our party. DA2 was full of them.



#134
Laughing_Man

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We need few to no woobies in our party. DA2 was full of them.

Nah, there's a difference between whiny and / or annoying - which we had plenty of, to woobie.

And no question, I support less (or no, one can hope) whiny annoying characters.



#135
Nefla

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I'm fine with it as long as you have the choice NOT to take them. I don't want another Merrill and Anders foisted on me.


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#136
The Hierophant

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^agreed



#137
EmissaryofLies

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I'm a bit of a masochist when it comes to companions. I like them to immediately oppose me or have disgusting amoral qualities about them. I like the idea of seeing what I get, much like The Dramatics.

 

Don't need no happy clown smilin' up in ma face. Blood, grits, teeth and spit. All the way.



#138
Grieving Natashina

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I'm fine with it as long as you have the choice NOT to take them. I don't want another Merrill and Anders foisted on me.

I feel the same way about Oghren.  I didn't hate him, but I really didn't like him very much at first.  In a game where the team had taken great pains to make their dwarves different, in walks in a stereotype so bad, he was only missing the Scottish accent.  I barely used him, since I had Sten if I wanted a 2H warrior to bomb around with.  Yes, I know you can "kill" or "dismiss" him in Origins.  I did neither, because he didn't irk me that severely.  

 

However, I was very unhappy with him returning in Awakening.   Bad enough he didn't know me, but his drinking was played for laughs and I found it sad.  Awakening rewound his character growth and made me start all over again.  Anders?  You can hand him back to the templars.  Nate?  Execute him.  Sigrun?  I think there is an option to tell her to get bent too, though I'm not sure.  Yet, I'm forced to deal with Oghren, who's a total drunken wreck and threw away the relationship my Cousland Warden set up for him.  The third time he fell over drunk in a 11 hour game, I wasn't laughing anymore.  <_<

 

Dear Dragon Age Team:  I love your games, very much.  I'm reading Asunder now and so far it's pretty good.  However, please don't make alcoholism a focus of humor for a character?  It's not funny, it's pathetic and sad to watch a full grown man (dwarf) dive into the bottom of a bottle because he cannot handle life.  I know you were trying to say that his drinking was a result of his pain, but more often than not, I could hear a laugh track in my mind.  I didn't think the pony comment was amusing, it just seemed like drunken ugliness.

 

More on topic, I haven't found a character yet I wanted to "throttle."  Some I thought were pathetic (Oghren,) some were extremely caustic (Morrigan) and others were rather sullen (Sten.)  I didn't hate any of them though, which is a good sign for me in the future.  Besides, my solution to a companion I don't like?  Leave them at camp/home and just ignore them.  

 

On a final note, David Gaider has already stated that you can dismiss companions, and I think he said you could choose not to recruit them as well.  They'll probably be a couple of "But Thou Must!" companions that we'll have to take.  My guess is the group from PAX.  I can safely say Varric is going to be one (based on PAX footage and on DA2,) and I'd guess the two ladies might be the same way (Vivienne and Cassandra.)



#139
Reaverwind

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I'm fine with it as long as you have the choice NOT to take them. I don't want another Merrill and Anders foisted on me.

 

Dear God - I hope that doesn't happen again. I hated that I couldn't tell Anders to take a hike until late in the game, only to have him considered a companion anyway. And to add insult to injury, the game wouldn't let me get rid of Merrill no matter what I tried.


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#140
Ryzaki

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I asked Gaider (the quote is...somewhere) if we could tell companions to GTFO if we didn't share goals and he said most of them do have some sort of dismiss option. So hopefully that's still the case.



#141
Ieldra

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@OP:
I think DAO's characters presented minor problems in that regard. You could actually leave Sten behind, you could kill Zevran etc.. The problem is that the game failed to present a convincing in-world reason to take them in as companions, and in the case of Sten, Morrigan went totally out of character to recommend that you take him.

In DA2, things were more forced which I actually don't resent too much since I didn't dislike anyone that badly. The game which gets the crown of insanity in this regard is ME2 with Jack. I can see no even remotely rational reason to not chuck her out of the airlock as soon as you meet her, or at least take her to the next planet or space station, but regardless of how, get rid of her fast. Guess what? You're forced to take her. She does turn out ok in the end, but when you meet her taking her on seems insane.

What I would like to see in DAI is this: if characters of such a kind are presented as (possible) companions, (1) Let me reject them if I consider it necessary, and (2) give us convincing in-game reasons why we might want to take them into the team in spite of the problems they might cause. If game logic tells me I'm supposed to take them on, and in-world logic tells me I'd be insane to do it, I call that bad storytelling. Yeah, occasionally I might want to play an impulsive character who does such things on a whim, but as a rule my characters have a self-preservation instinct.