A picture being worth a thousand words, here's my illustration of one method I use to build a tint map for a tile texture using Gimp (left-to-right, top-to-bottom):
- Open the original image
- Use the 'Color balance' tool to darken red (in this instance)--there's many variations here, but basically I want to highlight one aspect of the tile
- Exagerate the contrast using 'Brightness-contrast'
- Turn it into a black-white mask with 'Threshold', then use Colorize to convert white to red with lightness at -50 and hue at 0
- Paste into another window and do a Value invert
- Repeat step 5, converting white to green
- Select Layer > Transparency > Color to alpha, then select the color black.
- Paste as new layer in the original image then Merge down
- Blur as needed

I went back and tweaked the threshold to get a better result:

I'm sure there are better techniques using Photoshop, but this works for me. ![]()
Later. Out.





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