Actually i prefer the button mashing myself, but do you think this system will work with the all the skills and talents? I mean if you have the same variety of skills (especially like Origins), how do you include complex skill system with mashing and bashing with your hammer for example. Or aiming your bow....
Lets be clear, generally i prefer mouse clicking like crazy (skyirm, witcher, gothic....) but i am not sure how do you mix it up with the slow paced and paused battle, which is the trademark of the series. Look at the games above, all of the has some magic powers, buffs, but nothing too heavy for the player... You almost constantly spam the same things....Given that Dragon Age is about mixing up abilities, flanking, maneuvering, timing and generally controlling a whole team......i am not sure how they can take the best of both worlds, without hurting the combat system in the process.
See, when you approach some battle ( especially in Origins, especially without ninja parachute guys) its like football match (or any other sport including teams). You take your companions, move them, give them tactics, make everyone do their thing and hopefully you emerge victorious. Seeing the battle in DAI with the big red lyrium guy, or in the keep it seems more like i am playing mass effect, but can switch between my characters. If i choose grunt i will smash them up close, and if i choose Thane i will snipe them, but in the end its all shooting.
I will be happy to see this system with manual attacks and complex skills system work, mainly because i adore the one click, one shot type of approach, but i fear that it wont be good enough. I mean look at some games who implement something similar - Fable, Skyrim, Gothic, Witcher ( i liked the battle system, but it is too simple, i cant see myself rolling 4 characters) all these are not known for their top notch battles. The worst part is that Dragon Age had strong, well executed combat encounters, and i hope this continue to be the case, and not "press button, and awesome things happen".
With that being said, i am actually excited because they are trying something new (and it is the right thing to do). I just hope they did not forget why people praised Origins combat. They clearly did not forgot the minority of people who found it boring and slow but i think it is safe to say that you already have superb mechanics. Just do not try something completely new and unrelated to that. And DAII animations while running, hitting and everthing else basically are a no-no
Believe me...
I thought of writing two sentences but here i am... So... /Discuss





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