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Are you auto attack guy, or do you prefer one click - one blow ?


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#76
Iron Star

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Clicking to actually swing the weapon is the way I want it. It makes me feel more connected to my character.


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#77
TheJediSaint

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Depends on the game.  For a party based game where I can jump from one character to another like Dragon Age, I prefer auto attacking.  If I'm controlling just one character, then one-click per attack like Diablo.



#78
Setiweb

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I must admit it's a little difficult adjusting from DA2 back to DAO - keep hitting the R button.



#79
Shadow Fox

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Why not just play an actual action RPG if you want mashing? I never understood this need to try and frankenstein mechanics together, just ends up making them half assed overall.

You do realize you could say the same for those who wanted auto attack in 2 and Inquisition right?

 

"Why not just play an actual crpg if you want point&click?" 



#80
dragondreamer

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This weekend I played a little DA:O and DA2 in the same day...  And I prefer the button mashing.  I just like having something more to do than just click a button and wait for my dudes to slowly move around the field and do their thing.   :lol:


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#81
Vilegrim

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Auto attack and auto block, with an action queue if possible, (yea I am old school)



#82
Wulfram

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If a character can happily attack on his own when I'm not controlling them, why should they lose this capacity when I am?

 

edit:  But I don't have a problem with a click to attack option existing, so long as it doesn't result in a higher damage than auto-attack



#83
MoogleCoat

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I find in Origins that I press the attack button even though I don't need to, simply because it makes me feel better. However I do prefer Auto attack so I can combo my talents without adding an additional step.



#84
Eleinehmm

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Pause -> attack queue for each chracter -> Unpause. Mostly do not care about the AA option.



#85
Guest_simfamUP_*

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For DA?

 

Autoattack.

 

I've just gotten used to how it is for that franchise. It'd be like a main Final Fantasy gaming using The Witcher 2's mechanics instead of turn based combat, that's all. Nothing more, nothing less.



#86
Guest_Aotearas_*

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Autoattack.

 

If anything because it extends the longevity of my mouse/keyboard I am using to play the game. The less wear, the better.



#87
AppealToReason

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On console I preferred mashing. On PC I prefer auto-attack.



#88
Guest_Rubios_*

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And I have to head canon when I deploy things like tempest or reign of arrows that these are "heat-seeking" devices since my companions do not take any damage despite being right in the middle of ground zero.

 

Options > Gameplay > Difficulty > Nightmare



#89
The Sarendoctrinator

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Yes, my point exactly. 


Also, many people DAII had button mashing option, yet i played on pc and i didnt found one. I am aware only of the auto attack, which is by default in the pc game and i dont remember having the ability to toggle this. If by button mashing, you mean mindless combat which too simple and executed poorly, this is completely different things. I use "button mashing" phrase  literally and not in a way which offends the combat system of particular game.

I suppose on the consoles DAII had this option, which is always nice to have more than one choice. Not that it would change the fact that DAII combat was poor.

 

When I'm button-mashing, it's because I want my character to swing his sword every time I press the button, and I find it frustrating when they can't keep up with my commands.  :lol: Not mindless combat, just more frantic. I want them to attack the other guy before they end up getting attacked because they took too long. 

 

I play on consoles, by the way. And I usually don't take control of squadmates unless I really need one of them to heal me. I just set the tactics and let them do their own thing. I play the character that I created, and I want direct control over him/her, while I consider the tactics to be what my character told his/her squadmates to focus on in battle. 


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#90
Thrillian

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I am a button masher.  I still pause and control my teammates (sometimes) or issue future commands to my player character, but I generally like for my character to respond when I push a button or issue a command.  I don't like watching from the sidelines.



#91
Xerxes52

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I prefer auto-attack, along with an automatic move to attack range if the button is pressed out of range.

I never liked how characters in DA2 would just twirl their weapon and give backtalk when telling them to attack an enemy, or open a chest if they happen to be at a distance. Same goes for when using an ability (like Shield Bash or Mighty Blow).

#92
SavoyPrime77

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I'm definitely an auto-attack guy. Glad that Bioware is giving us a choice to play the way we want. I didn't even touch Dragon Age II until the auto-attack option was patched in.



#93
Guest_McPrivilege_*

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Origins' combat made me put down the game after 30 minutes and swear off ever playing it again. I eventually went back to it and learned to deal with it, but I still find it incredibly tedious and boring. Dragon Age II's combat isn't much better.
 

I don't find either style particularly good. I'd like for Dragon Age to have a Batman Arkham/Assassin's Creed combat system, but I'm sure people would complain about how bringing that system in would compromise the integrity of the RPG aspects or something.



#94
Anvos

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For dragon age I would say that auto attack works as the strategy aspect of the game is more about using your skills and combining them with your companions' abilities than moving in and focusing each magic bolt, aiming each arrow, or slash/stab.



#95
MDCT506

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My preference for auto-attack or one click per attack is based entirely on the game being played and what feels best.  I like auto-attack in slower paced games.  I like to click per attack in more action based games. 

 

DAO was an auto attack game for me.  DA2 was on the fence for me, but I tended to take the single click per attack option more often than not. 



#96
RUDAL

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That depends on game I'm playing. If it's game like Witcher for example then one klick one blow - it helps with my immersion and connects me more with my character and game play.

When it comes to a game like Dragon Age then definitely auto attack - I can leave my characters to do their job while I can mess around with the camera on the battlefield and work out the tactics.

Besides, characters do some stupid things sometimes and I prefer them doing basic auto attack and decide myself when and what skill to use when I need it to use.



#97
Sylvius the Mad

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I loathe button-mashing.  I stop playing a game almost immediately if I'm forced to mash buttons.  I only made it about 10 minutes into The Witcher before I gave up and uninstalled it.  Button-mashing has no place in my games.



#98
Felene

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Auto attack is a must! I prefer queue skill and manage companion position then watch the battle unfold from top down view. Constant button-smashing just plain boring.



#99
Sidney

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Origins' combat made me put down the game after 30 minutes and swear off ever playing it again. I eventually went back to it and learned to deal with it, but I still find it incredibly tedious and boring. Dragon Age II's combat isn't much better.
 

I don't find either style particularly good. I'd like for Dragon Age to have a Batman Arkham/Assassin's Creed combat system, but I'm sure people would complain about how bringing that system in would compromise the integrity of the RPG aspects or something.

 

 

Origins combat is a uniquely painful experience visually and pacing-wise.

 

The timing/counter system is what the Witcher had and that style of combat just annoys the hades out of me. I dislike that the focus is on counters and timing  and not really aggression - Batman is better than AC in this regard. There is only one play style in those games because the combat system won't allow a lot of variety in approaches.



#100
Reaverwind

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Why not just play an actual action RPG if you want mashing? I never understood this need to try and frankenstein mechanics together, just ends up making them half assed overall.

 

Exactly - if Bioware wants to implement something like Skyrim's combat system, they need to do it right, and implement proper blocking, dodging, and full control over attacks - no target-locking and no prolonged animations for every third strike (the staff's twirl, twirl, slam nonsense in DA2 drove me up the proverbial wall).