I didn't like the combat in DA:O either.
A computer can roll 28374283749423 dices/second, there is simply no need to make your game so frustratingly slow.
I suspect the combat in DA:O was slow because it was a new engine, and they hadn't quite figured out how to optimize performance. DA2 may have gotten faster not out of any master plan so much was that they got better at code optimization for performance.
Again, I'll be honest, as I think hard on it, I don't remember ever feeling it was so slow as to be agonizing, but I guess maybe there were a few moments where a few actions did seem a bit ... pokey. I do know it was plagued by something that's plagued Bioware games since the great BG2 ... pathfinding. Like, you tell your warrior to go hit that guy 20 feet away with his sword, and he decides to visit the water fountain, the tree, a few pillars, stop to smell a rose, and then decided to hit the guy with his sword. It reminded me of the ambling paths that the kids used to take in that old newspaper comic, Family Circle.





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