It seems to me like the people who don't like auto attack went in expecting an action game. I, personally, went in expecting an RPG, which until that point had always been tactical experiences for me (even turn based RPG are by heart tactical). Dragon Age: Origins just seemed like a real-time equivalent of every RPG I had played until that point and I absolutely LOVED that. The combat never even felt clunky or unresponsive to me, because those things are entirely irrelevant in a tactical game.
My experiences with RPGs has mostly been either action combat or completely turn-based. I don't think I had ever played, or even heard of, a game with that sort of battle system. For quite some time, I assumed that the Warden was responding to my button-presses with very delayed reactions before I realized that my actions were having no impact on his basic attacks.
The think like a gerneral part appears to be getting lost.
To me, thinking like a general applies to setting the companions' tactics. I consider it my character's way of telling the others that this is their battle strategy, and these are the abilities they need to focus on. At the same time, a general would only have direct control over themselves - and as the player who created this character, I want to have direct control over them.